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<h1>A ROLEPLAYING GAME</h1> <h1>A ROLEPLAYING GAME</h1>
<p> <p>
Roleplaying games (abbreviated RPGs) are a particular type of game — they Roleplaying games (abbreviated RPGs) are a particular type of game — they

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<h1>Villains</h1> <h1>Villains</h1>
<p> <p>

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<h1>GAME RULES</h1> <h1>GAME RULES</h1>
<section> <section>
<h2>ULTIMA POINTS</h2> <h2>ULTIMA POINTS</h2>

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<h2>ESCALATION</h2> <h2>ESCALATION</h2>
<p> <p>
At any time during play, the Game Master may declare that a Villain has At any time during play, the Game Master may declare that a Villain has

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<article> <article>
<h2>VILLAIN AND FABULA POINTS</h2> <h2>VILLAIN AND FABULA POINTS</h2>

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<p><strong>104</strong></p> <p><strong>104</strong></p>
<h2>W</h2> <h2>W</h2>
<p> <p>

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<h1>22 GAME RULES</h1> <h1>22 GAME RULES</h1>
<h2>RECHARGING INVENTORY POINTS</h2> <h2>RECHARGING INVENTORY POINTS</h2>
<p> <p>

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<p> <p>
While conflicts may be the most memorable moments of a game session, the While conflicts may be the most memorable moments of a game session, the
exploration of the game world is another major aspect of Fabula Ultima. At the exploration of the game world is another major aspect of Fabula Ultima. At the

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<h1>22 GAME RULES</h1> <h1>22 GAME RULES</h1>
<h2>Sample Areas Threat Level Travel Roll</h2> <h2>Sample Areas Threat Level Travel Roll</h2>

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<h1>DANGERS</h1> <h1>DANGERS</h1>
<p> <p>
Characters should generally be able to overcome a danger through a series of Characters should generally be able to overcome a danger through a series of

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<h1>22 GAME RULES</h1> <h1>22 GAME RULES</h1>
<p><strong>DISCOVERIES</strong></p> <p><strong>DISCOVERIES</strong></p>

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<h1>INTRODUCTION</h1> <h1>INTRODUCTION</h1>
<p><strong>CHAPTER d THE BASICS OF PLAY</strong></p> <p><strong>CHAPTER d THE BASICS OF PLAY</strong></p>
<p> <p>

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<p> <p>
The concept of a “dungeon” is a common trope in any type of RPG, tabletop and The concept of a “dungeon” is a common trope in any type of RPG, tabletop and
digital alike. Generally, a dungeon is frequently — but not always! — a digital alike. Generally, a dungeon is frequently — but not always! — a

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<h1>DANGER CLOCKS</h1> <h1>DANGER CLOCKS</h1>
<p> <p>

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<p> <p>
The worlds of Fabula Ultima are innately magical, bound together on an atomic The worlds of Fabula Ultima are innately magical, bound together on an atomic
level by a stream of eternal souls. Because of this, many creatures can wield level by a stream of eternal souls. Because of this, many creatures can wield

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<h2>Chimerism</h2> <h2>Chimerism</h2>
<p> <p>
Chimerists gain their powers from the souls of beasts and monsters; they Chimerists gain their powers from the souls of beasts and monsters; they

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<p> <p>
Spells can belong to any of the following disciplines: Chimerism, Spells can belong to any of the following disciplines: Chimerism,
Elementalism, Entropism, and Spiritism. The remaining two disciplines, Elementalism, Entropism, and Spiritism. The remaining two disciplines,

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<h2>Casting a Spell</h2> <h2>Casting a Spell</h2>
<p>To cast a spell, you must fulfill the following prerequisites:</p> <p>To cast a spell, you must fulfill the following prerequisites:</p>
<ul> <ul>

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<h1>Casting A Spell Furtively</h1> <h1>Casting A Spell Furtively</h1>
<p> <p>
Spells require precise movements and spoken incantations; they also produce Spells require precise movements and spoken incantations; they also produce

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<h2>22 GAME RULES</h2> <h2>22 GAME RULES</h2>
<p> <p>
While the effects of spells and disciplines are defined by the rules of the While the effects of spells and disciplines are defined by the rules of the

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<p> <p>
By acquiring specific Classes and Skills, characters may gain the ability to By acquiring specific Classes and Skills, characters may gain the ability to
use Ritual magic belonging to different disciplines. use Ritual magic belonging to different disciplines.

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<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<h2>The Ritual</h2> <h2>The Ritual</h2>

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<h2>BUT WHAT IS THIS GAME ABOUT?</h2> <h2>BUT WHAT IS THIS GAME ABOUT?</h2>
<p> <p>
There are many roleplaying games in the world, and we play them for different There are many roleplaying games in the world, and we play them for different

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<h1>RITUALS AS GROUP CHECKS</h1> <h1>RITUALS AS GROUP CHECKS</h1>
<p> <p>

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<h2>GAME RULES</h2> <h2>GAME RULES</h2>
<h3>Potency Clock</h3> <h3>Potency Clock</h3>
<p> <p>

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<p> <p>
Regardless of which fantastic world your adventures take place in, your heroes Regardless of which fantastic world your adventures take place in, your heroes
will likely find themselves purchasing and selling items. This section covers will likely find themselves purchasing and selling items. This section covers

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<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<h2>HOW TO GET NEW ITEMS</h2> <h2>HOW TO GET NEW ITEMS</h2>
<p> <p>

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<h2>Selling Items</h2> <h2>Selling Items</h2>
<p> <p>
Provided you can find someone willing to buy it, an item will sell for roughly Provided you can find someone willing to buy it, an item will sell for roughly

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<h1>22 GAME RULES</h1> <h1>22 GAME RULES</h1>
<h2>SERVICE COST DESCRIPTION</h2> <h2>SERVICE COST DESCRIPTION</h2>

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<p> <p>
There are four categories of items that can be equipped: accessories, armors, There are four categories of items that can be equipped: accessories, armors,
shields and weapons. Each item can be basic or rare (with the exception of shields and weapons. Each item can be basic or rare (with the exception of

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<h1>ARMORS</h1> <h1>ARMORS</h1>
<p>Armor offers improved protection to its wearer.</p> <p>Armor offers improved protection to its wearer.</p>

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<h2>W SHIELDS</h2> <h2>W SHIELDS</h2>
<p> <p>
Shields must be equipped in a character's off-hand slot and further enhance Shields must be equipped in a character's off-hand slot and further enhance

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<header> <header>
<h1>WEAPONS</h1> <h1>WEAPONS</h1>
</header> </header>

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<h2>Challenging Battles</h2> <h2>Challenging Battles</h2>
<p> <p>
Combat in Fabula Ultima is reminiscent of the console games that inspired it — Combat in Fabula Ultima is reminiscent of the console games that inspired it —

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<section aria-labelledby="weapon-listings"> <section aria-labelledby="weapon-listings">
<h1>WEAPON LISTINGS</h1> <h1>WEAPON LISTINGS</h1>
<p><em>(Metadata: Cost | Accuracy | Damage)</em></p> <p><em>(Metadata: Cost | Accuracy | Damage)</em></p>

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<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<h2>Heavy Category</h2> <h2>Heavy Category</h2>

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<h1>132 W BASIC ARMOR AND SHIELDS</h1> <h1>132 W BASIC ARMOR AND SHIELDS</h1>
<h2>BASIC ARMORS</h2> <h2>BASIC ARMORS</h2>
<p> <p>

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<h1>22 GAME RULES</h1> <h1>22 GAME RULES</h1>
<p><strong>Chapter Info:</strong> W | CHAPTER</p> <p><strong>Chapter Info:</strong> W | CHAPTER</p>

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<p> <p>
Much like how spellcasters gain access to Ritual magic, characters with the Much like how spellcasters gain access to Ritual magic, characters with the
Tinkerer Class (page 210) may start Projects and work on a variety of custom Tinkerer Class (page 210) may start Projects and work on a variety of custom

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<h1>22GAME RULES</h1> <h1>22GAME RULES</h1>
<p><strong>CHAPTER</strong></p> <p><strong>CHAPTER</strong></p>

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<h1>DAMAGE AND PROTECTION</h1> <h1>DAMAGE AND PROTECTION</h1>
<p> <p>
Sooner or later, the heroes might want to craft items that give them an edge Sooner or later, the heroes might want to craft items that give them an edge

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<section> <section>
<h2>USING MATERIALS TO PAY FOR PROJECTS</h2> <h2>USING MATERIALS TO PAY FOR PROJECTS</h2>
<p> <p>

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<h2>SAMPLE PROJECTS</h2> <h2>SAMPLE PROJECTS</h2>
<p>INVENTION POTENCY AREA USE</p> <p>INVENTION POTENCY AREA USE</p>

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<h1>GAME RULES</h1> <h1>GAME RULES</h1>
<div class="rule-list"> <div class="rule-list">

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<h1>THE EIGHT PILLARS</h1> <h1>THE EIGHT PILLARS</h1>
<p> <p>
The world in which your adventures will take place is not predetermined: its The world in which your adventures will take place is not predetermined: its

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<h2>GROUP DYNAMICS</h2> <h2>GROUP DYNAMICS</h2>
<h3>A SAFE PLAY ENVIRONMENT</h3> <h3>A SAFE PLAY ENVIRONMENT</h3>
<p> <p>

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<h2>22 GAME RULES</h2> <h2>22 GAME RULES</h2>
<p><strong>PLAYER CHARACTER AGAINST PLAYER CHARACTER</strong></p> <p><strong>PLAYER CHARACTER AGAINST PLAYER CHARACTER</strong></p>
<p> <p>

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<h1>Secrets</h1> <h1>Secrets</h1>
<p> <p>
It is not uncommon for a Player Character to hide secrets from their It is not uncommon for a Player Character to hide secrets from their

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<h1>ABSENT PLAYERS</h1> <h1>ABSENT PLAYERS</h1>
<p> <p>
We all have busy lives, and sometimes this means one or more people will be We all have busy lives, and sometimes this means one or more people will be

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<p><span>144</span></p> <p><span>144</span></p>
<p><span>W</span></p> <p><span>W</span></p>
<p><span>W</span></p> <p><span>W</span></p>

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<h1>CHAPTER</h1> <h1>CHAPTER</h1>
<p> <p>
This chapter contains the rules for starting your Fabula Ultima game. Within This chapter contains the rules for starting your Fabula Ultima game. Within

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<p> <p>
Now that you've gathered together, there are a few things to discuss before Now that you've gathered together, there are a few things to discuss before
you begin creating your world and characters. For each topic, read the you begin creating your world and characters. For each topic, read the

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<h2>RULES AND CHALLENGE</h2> <h2>RULES AND CHALLENGE</h2>
<p> <p>
Much like tone and themes, this game allows you to customize its rules and Much like tone and themes, this game allows you to customize its rules and

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<h1>WORLD CREATION</h1> <h1>WORLD CREATION</h1>
<p> <p>
Your first step is the shared creation of the game world (also known as a Your first step is the shared creation of the game world (also known as a

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<h1>World Building Prompts</h1> <h1>World Building Prompts</h1>
<ol> <ol>

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<h1>MAGIC AND TECHNOLOGY</h1> <h1>MAGIC AND TECHNOLOGY</h1>
<p> <p>
In every Fabula Ultima world, science and magic represent two different ways In every Fabula Ultima world, science and magic represent two different ways

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<h1>World Creation Tables</h1> <h1>World Creation Tables</h1>
<p> <p>
Feel free to use the tables on these pages whenever you're running short on Feel free to use the tables on these pages whenever you're running short on

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<h1>Location Names</h1> <h1>Location Names</h1>
<ul class="location-list"> <ul class="location-list">
<li>Acheron</li> <li>Acheron</li>

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<h2>Group Creation</h2> <h2>Group Creation</h2>
<p> <p>
Unlike the creation process for your game world, group creation isn't Unlike the creation process for your game world, group creation isn't

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<h1>CHAPTER HEROES OF THE RESISTANCE</h1> <h1>CHAPTER HEROES OF THE RESISTANCE</h1>
<p> <p>

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<h1>CHARACTER CREATION</h1> <h1>CHARACTER CREATION</h1>
<p> <p>

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<h1>CREATE YOUR IDENTITY</h1> <h1>CREATE YOUR IDENTITY</h1>
<p> <p>

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<h1>IDENTITY CREATION TABLES</h1> <h1>IDENTITY CREATION TABLES</h1>
<p> <p>

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<h2>Adjectives</h2> <h2>Adjectives</h2>
<p>(roll or choose; up to two)</p> <p>(roll or choose; up to two)</p>
<ul> <ul>

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<h1>CHOOSE OR CREATE YOUR THEME</h1> <h1>CHOOSE OR CREATE YOUR THEME</h1>
<p> <p>
Each Player Character in Fabula Ultima is defined by a primary Theme, a strong Each Player Character in Fabula Ultima is defined by a primary Theme, a strong

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<h1>CHOOSE OR CREATE YOUR ORIGIN</h1> <h1>CHOOSE OR CREATE YOUR ORIGIN</h1>
<p> <p>

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<p> <p>
Great castles whose crystal spires reach the sky, fleets of ornate airships Great castles whose crystal spires reach the sky, fleets of ornate airships
emerging from the clouds, vast stretches of enchanted forests, and ancient, emerging from the clouds, vast stretches of enchanted forests, and ancient,

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<h1>CHOOSE TWO TO THREE STARTING CLASSES</h1> <h1>CHOOSE TWO TO THREE STARTING CLASSES</h1>
<p> <p>
Your character begins play at level 5. This means you will have five levels to Your character begins play at level 5. This means you will have five levels to

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<h1>Class Composition and Benefits</h1> <h1>Class Composition and Benefits</h1>
<p>Every Class provides the following information:</p> <p>Every Class provides the following information:</p>

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<h1>Attribute Dice Mechanics</h1> <h1>Attribute Dice Mechanics</h1>
<p> <p>
Each of a Player Characters main Attributes (Dexterity, Insight, Might, and Each of a Player Characters main Attributes (Dexterity, Insight, Might, and

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<h2>CHAPTER CALCULATE YOUR HIT POINTS AND MIND POINTS</h2> <h2>CHAPTER CALCULATE YOUR HIT POINTS AND MIND POINTS</h2>
<p> <p>
Your maximum <strong>Hit Points</strong> and <strong>Mind Points</strong> are Your maximum <strong>Hit Points</strong> and <strong>Mind Points</strong> are

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<h1>CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE</h1> <h1>CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE</h1>
<p>Your Defense and Magic Defense scores are calculated as follows:</p> <p>Your Defense and Magic Defense scores are calculated as follows:</p>

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<h1>33PRESS START</h1> <h1>33PRESS START</h1>
<p>W</p> <p>W</p>
<h2>CHAPTER</h2> <h2>CHAPTER</h2>

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<h2>WEAPON COST ACCURACY DAMAGE</h2> <h2>WEAPON COST ACCURACY DAMAGE</h2>
<section> <section>
<h3>Arcane Category</h3> <h3>Arcane Category</h3>

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<h1>33 PRESS START</h1> <h1>33 PRESS START</h1>
<h2>Equipment List</h2> <h2>Equipment List</h2>

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<h1>BASIC ARMORS</h1> <h1>BASIC ARMORS</h1>
<p> <p>

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<h1>BASIC SHIELDS</h1> <h1>BASIC SHIELDS</h1>
<table> <table>

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<h2>HIGH FANTASY LOCATIONS</h2> <h2>HIGH FANTASY LOCATIONS</h2>
<p> <p>
Every location in a high fantasy world has some magical element to it: a Every location in a high fantasy world has some magical element to it: a

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<h1>NAME AND FINISHING TOUCHES</h1> <h1>NAME AND FINISHING TOUCHES</h1>
<p> <p>
Give your character a name, note their pronoun(s), and briefly describe what Give your character a name, note their pronoun(s), and briefly describe what

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<h2>Character Names</h2> <h2>Character Names</h2>
<ul> <ul>
<li>Abel</li> <li>Abel</li>

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<div class="character-sheet"> <div class="character-sheet">
<h2>CLASSIC CHARACTERS</h2> <h2>CLASSIC CHARACTERS</h2>

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<section class="character-profile"> <section class="character-profile">
<h1>MAGITECHNICIAN</h1> <h1>MAGITECHNICIAN</h1>
<p> <p>

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<h2>WANDER RANGER</h2> <h2>WANDER RANGER</h2>
<p><strong>Stats:</strong> Dexterity d10, Insight d8, Might d8, Willpower d6</p> <p><strong>Stats:</strong> Dexterity d10, Insight d8, Might d8, Willpower d6</p>
<ul> <ul>

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<div class="document-metadata"> <div class="document-metadata">
<p>33PRESS START</p> <p>33PRESS START</p>
<p>175</p> <p>175</p>

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<h1>Arcanist</h1> <h1>Arcanist</h1>
<p><strong>ALSO:</strong> Avatar, Chosen, Summoner</p> <p><strong>ALSO:</strong> Avatar, Chosen, Summoner</p>

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<h2>ARCANIST FREE BENEFITS</h2> <h2>ARCANIST FREE BENEFITS</h2>
<p>Permanently increase your maximum Mind Points by 5.</p> <p>Permanently increase your maximum Mind Points by 5.</p>

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<h1>The Arcana</h1> <h1>The Arcana</h1>
<p><strong>MERGING WITH AN ARCANUM</strong></p> <p><strong>MERGING WITH AN ARCANUM</strong></p>

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<h2>ARCANUM OF THE FORGE</h2> <h2>ARCANUM OF THE FORGE</h2>
<p><strong>Domains:</strong> fire, heat, metal.</p> <p><strong>Domains:</strong> fire, heat, metal.</p>
<ul> <ul>

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<h2>Natural Fantasy Themes and Protagonists</h2> <h2>Natural Fantasy Themes and Protagonists</h2>
<p> <p>
Floating amidst a lush expanse of verdant forests, snow-capped mountains, and Floating amidst a lush expanse of verdant forests, snow-capped mountains, and

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<p>180 W</p> <p>180 W</p>
<article> <article>
<h2>ARCANUM OF THE GRIMOIRE</h2> <h2>ARCANUM OF THE GRIMOIRE</h2>

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<h2>ARCANUM OF THE SWORD</h2> <h2>ARCANUM OF THE SWORD</h2>
<p><strong>Domains:</strong> conquest, heroism, leadership.</p> <p><strong>Domains:</strong> conquest, heroism, leadership.</p>
<p> <p>

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<h1>Chimerist</h1> <h1>Chimerist</h1>
<p><strong>ALSO:</strong> Druid, Shapeshifter, Wild Mage</p> <p><strong>ALSO:</strong> Druid, Shapeshifter, Wild Mage</p>

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<h2>CHIMERIST FREE BENEFITS</h2> <h2>CHIMERIST FREE BENEFITS</h2>
<ul> <ul>
<li>Permanently increase your maximum Mind Points by 5.</li> <li>Permanently increase your maximum Mind Points by 5.</li>

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<h1>DARKBLADE</h1> <h1>DARKBLADE</h1>
<p><strong>Today you shall know the full extent of my suffering.</strong></p> <p><strong>Today you shall know the full extent of my suffering.</strong></p>

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<h2>DARKBLADE FREE BENEFITS</h2> <h2>DARKBLADE FREE BENEFITS</h2>
<ul> <ul>
<li>Permanently increase your maximum Hit Points by 5.</li> <li>Permanently increase your maximum Hit Points by 5.</li>

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<h1>Elementalist</h1> <h1>Elementalist</h1>
<p><strong>ALSO:</strong> Battle Mage, Geomancer, Sorcerer</p> <p><strong>ALSO:</strong> Battle Mage, Geomancer, Sorcerer</p>
<h2>ELEMENTALIST</h2> <h2>ELEMENTALIST</h2>

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<h1>ELEMENTALIST FREE BENEFITS</h1> <h1>ELEMENTALIST FREE BENEFITS</h1>
<ul> <ul>
<li>Permanently increase your maximum Mind Points by 5.</li> <li>Permanently increase your maximum Mind Points by 5.</li>

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<h1>ELEMENTALIST SPELLS</h1> <h1>ELEMENTALIST SPELLS</h1>
<h2>SPELL</h2> <h2>SPELL</h2>

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<div> <div>
<h2>Spell Catalogue</h2> <h2>Spell Catalogue</h2>

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<h1>Natural Fantasy World Guide</h1> <h1>Natural Fantasy World Guide</h1>
<section> <section>

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