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<h1>ABSENT PLAYERS</h1>
<p>
We all have busy lives, and sometimes this means one or more people will be
unable to take part in a session.
</p>
<p>
When this happens, the simplest option is often to reschedule the session for
a different date. Just pick another day to meet — in the meantime, you can
play another game with whoever is present!
</p>
<p>
On the other hand, if you are determined to run a session even if one or more
participants are absent — and you should do this only if whoever's missing is
okay with it — each absent Player chooses one of the following for their
character:
</p>
<ul>
<li>
<strong>I'll join you later.</strong> Your character will remain in town (or
somewhere safe) and carry on some kind of task. This is a good chance to
gather information, purchase items, and work on Projects. Discuss what your
character does with the Game Master.
</li>
<li>
Your character will join the rest of the group at the beginning of the next
session; describe how you got there.
</li>
<li>
<strong>I'll be in your care.</strong> For this session, your character will
be controlled by the rest of the group as a whole (excluding the Game
Master). While controlled by the group, your character cannot spend Fabula
Points and will automatically surrender if reduced to 0 Hit Points. The Game
Master should be cautious when applying consequences to characters belonging
to absent Players, and everyone else should do their best to protect them.
</li>
</ul>
<p>
Regardless of which option you choose for your character, the following apply:
</p>
<ul>
<li>
Your character will not gain Fabula Points while absent from a session.
</li>
<li>
Your character will gain Experience Points as normal at the end of the
session. This might cause your character to level up (see page 226).
</li>
</ul>
<p>
As soon as you take part in a session again, you will be able to gain and
spend Fabula Points as normal.
</p>
<p>The nature of this world is not one of absolutes.</p>