From 373eb19fe4a1c78f698aaa5b728a783792d538f6 Mon Sep 17 00:00:00 2001 From: Drew Malzahn Date: Sun, 7 Jun 2026 00:32:36 +0000 Subject: [PATCH] chore: Remove extraneous CSS --- books/core/10.html | 2 -- books/core/100.html | 2 -- books/core/101.html | 2 -- books/core/102.html | 2 -- books/core/103.html | 2 -- books/core/104.html | 2 -- books/core/105.html | 2 -- books/core/106.html | 2 -- books/core/107.html | 2 -- books/core/108.html | 2 -- books/core/109.html | 2 -- books/core/11.html | 2 -- books/core/110.html | 2 -- books/core/111.html | 2 -- books/core/112.html | 2 -- books/core/113.html | 2 -- books/core/114.html | 2 -- books/core/115.html | 2 -- books/core/116.html | 2 -- books/core/117.html | 2 -- books/core/118.html | 2 -- books/core/119.html | 2 -- books/core/12.html | 2 -- books/core/120.html | 2 -- books/core/121.html | 2 -- books/core/122.html | 2 -- books/core/123.html | 2 -- books/core/124.html | 2 -- books/core/125.html | 2 -- books/core/126.html | 2 -- books/core/127.html | 2 -- books/core/128.html | 2 -- books/core/129.html | 2 -- books/core/13.html | 2 -- books/core/130.html | 2 -- books/core/131.html | 2 -- books/core/132.html | 2 -- books/core/133.html | 2 -- books/core/134.html | 2 -- books/core/135.html | 2 -- books/core/136.html | 2 -- books/core/137.html | 2 -- books/core/138.html | 2 -- books/core/139.html | 2 -- books/core/14.html | 2 -- books/core/140.html | 2 -- books/core/141.html | 2 -- books/core/142.html | 2 -- books/core/143.html | 2 -- books/core/144.html | 2 -- books/core/145.html | 2 -- books/core/146.html | 2 -- books/core/147.html | 2 -- books/core/148.html | 2 -- books/core/149.html | 2 -- books/core/15.html | 2 -- books/core/150.html | 2 -- books/core/151.html | 2 -- books/core/152.html | 2 -- books/core/153.html | 2 -- books/core/154.html | 2 -- books/core/155.html | 2 -- books/core/156.html | 2 -- books/core/157.html | 2 -- books/core/158.html | 2 -- books/core/159.html | 2 -- books/core/16.html | 2 -- books/core/160.html | 2 -- books/core/161.html | 2 -- books/core/162.html | 2 -- books/core/163.html | 2 -- books/core/164.html | 2 -- books/core/165.html | 2 -- books/core/166.html | 2 -- books/core/167.html | 2 -- books/core/168.html | 2 -- books/core/169.html | 2 -- books/core/17.html | 2 -- books/core/170.html | 2 -- books/core/171.html | 2 -- books/core/172.html | 2 -- books/core/173.html | 2 -- books/core/174.html | 2 -- books/core/175.html | 2 -- books/core/176.html | 2 -- books/core/177.html | 2 -- books/core/178.html | 2 -- books/core/179.html | 2 -- books/core/18.html | 2 -- books/core/180.html | 2 -- books/core/181.html | 2 -- books/core/182.html | 2 -- books/core/183.html | 2 -- books/core/184.html | 2 -- books/core/185.html | 2 -- books/core/186.html | 2 -- books/core/187.html | 2 -- books/core/188.html | 2 -- books/core/189.html | 2 -- books/core/19.html | 2 -- books/core/190.html | 2 -- books/core/191.html | 2 -- books/core/192.html | 2 -- books/core/193.html | 1 - 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A ROLEPLAYING GAME

Roleplaying games (abbreviated RPGs) are a particular type of game — they diff --git a/books/core/100.html b/books/core/100.html index b2b905b..35dce07 100644 --- a/books/core/100.html +++ b/books/core/100.html @@ -1,5 +1,3 @@ - -

Villains

diff --git a/books/core/101.html b/books/core/101.html index 36cc952..6d42145 100644 --- a/books/core/101.html +++ b/books/core/101.html @@ -1,5 +1,3 @@ - -

GAME RULES

ULTIMA POINTS

diff --git a/books/core/102.html b/books/core/102.html index 6bc1e5c..15314dc 100644 --- a/books/core/102.html +++ b/books/core/102.html @@ -1,5 +1,3 @@ - -

ESCALATION

At any time during play, the Game Master may declare that a Villain has diff --git a/books/core/103.html b/books/core/103.html index 0d53cb7..ca9b71a 100644 --- a/books/core/103.html +++ b/books/core/103.html @@ -1,5 +1,3 @@ - -

VILLAIN AND FABULA POINTS

diff --git a/books/core/104.html b/books/core/104.html index 3c9a7f2..1f166d8 100644 --- a/books/core/104.html +++ b/books/core/104.html @@ -1,5 +1,3 @@ - -

104

W

diff --git a/books/core/105.html b/books/core/105.html index e30b620..5bff731 100644 --- a/books/core/105.html +++ b/books/core/105.html @@ -1,5 +1,3 @@ - -

22 GAME RULES

RECHARGING INVENTORY POINTS

diff --git a/books/core/106.html b/books/core/106.html index afcd0c2..c78afea 100644 --- a/books/core/106.html +++ b/books/core/106.html @@ -1,5 +1,3 @@ - -

While conflicts may be the most memorable moments of a game session, the exploration of the game world is another major aspect of Fabula Ultima. At the diff --git a/books/core/107.html b/books/core/107.html index a87f47d..d76be58 100644 --- a/books/core/107.html +++ b/books/core/107.html @@ -1,5 +1,3 @@ - -

22 GAME RULES

Sample Areas Threat Level Travel Roll

diff --git a/books/core/108.html b/books/core/108.html index 470ee74..f4d0909 100644 --- a/books/core/108.html +++ b/books/core/108.html @@ -1,5 +1,3 @@ - -

DANGERS

Characters should generally be able to overcome a danger through a series of diff --git a/books/core/109.html b/books/core/109.html index ed8b872..35f4a20 100644 --- a/books/core/109.html +++ b/books/core/109.html @@ -1,5 +1,3 @@ - -

22 GAME RULES

DISCOVERIES

diff --git a/books/core/11.html b/books/core/11.html index 2c4581b..7386c89 100644 --- a/books/core/11.html +++ b/books/core/11.html @@ -1,5 +1,3 @@ - -

INTRODUCTION

CHAPTER d THE BASICS OF PLAY

diff --git a/books/core/110.html b/books/core/110.html index dd25bad..de03a4a 100644 --- a/books/core/110.html +++ b/books/core/110.html @@ -1,5 +1,3 @@ - -

The concept of a “dungeon” is a common trope in any type of RPG, tabletop and digital alike. Generally, a dungeon is frequently — but not always! — a diff --git a/books/core/111.html b/books/core/111.html index 84b63ce..dd68410 100644 --- a/books/core/111.html +++ b/books/core/111.html @@ -1,5 +1,3 @@ - -

DANGER CLOCKS

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The worlds of Fabula Ultima are innately magical, bound together on an atomic level by a stream of eternal souls. Because of this, many creatures can wield diff --git a/books/core/113.html b/books/core/113.html index 36f2cba..ee1389c 100644 --- a/books/core/113.html +++ b/books/core/113.html @@ -1,5 +1,3 @@ - -

Chimerism

Chimerists gain their powers from the souls of beasts and monsters; they diff --git a/books/core/114.html b/books/core/114.html index abbc6b9..4378372 100644 --- a/books/core/114.html +++ b/books/core/114.html @@ -1,5 +1,3 @@ - -

Spells can belong to any of the following disciplines: Chimerism, Elementalism, Entropism, and Spiritism. The remaining two disciplines, diff --git a/books/core/115.html b/books/core/115.html index 194d803..c25177e 100644 --- a/books/core/115.html +++ b/books/core/115.html @@ -1,5 +1,3 @@ - -

Casting a Spell

To cast a spell, you must fulfill the following prerequisites:

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    Casting A Spell Furtively

    Spells require precise movements and spoken incantations; they also produce diff --git a/books/core/117.html b/books/core/117.html index ac614e4..11de6fb 100644 --- a/books/core/117.html +++ b/books/core/117.html @@ -1,5 +1,3 @@ - -

    22 GAME RULES

    While the effects of spells and disciplines are defined by the rules of the diff --git a/books/core/118.html b/books/core/118.html index c4eabf9..51c785f 100644 --- a/books/core/118.html +++ b/books/core/118.html @@ -1,5 +1,3 @@ - -

    By acquiring specific Classes and Skills, characters may gain the ability to use Ritual magic belonging to different disciplines. diff --git a/books/core/119.html b/books/core/119.html index 4d4f110..f5105c9 100644 --- a/books/core/119.html +++ b/books/core/119.html @@ -1,5 +1,3 @@ - -

    22GAME RULES

    The Ritual

    diff --git a/books/core/12.html b/books/core/12.html index 6b1e4e1..a7616a4 100644 --- a/books/core/12.html +++ b/books/core/12.html @@ -1,5 +1,3 @@ - -

    BUT WHAT IS THIS GAME ABOUT?

    There are many roleplaying games in the world, and we play them for different diff --git a/books/core/120.html b/books/core/120.html index 0f30c54..f3e896c 100644 --- a/books/core/120.html +++ b/books/core/120.html @@ -1,5 +1,3 @@ - -

    RITUALS AS GROUP CHECKS

    diff --git a/books/core/121.html b/books/core/121.html index 800ccbf..f639102 100644 --- a/books/core/121.html +++ b/books/core/121.html @@ -1,5 +1,3 @@ - -

    GAME RULES

    Potency Clock

    diff --git a/books/core/122.html b/books/core/122.html index 1050bab..f75d79c 100644 --- a/books/core/122.html +++ b/books/core/122.html @@ -1,5 +1,3 @@ - -

    Regardless of which fantastic world your adventures take place in, your heroes will likely find themselves purchasing and selling items. This section covers diff --git a/books/core/123.html b/books/core/123.html index 633e16f..21189f7 100644 --- a/books/core/123.html +++ b/books/core/123.html @@ -1,5 +1,3 @@ - -

    22GAME RULES

    HOW TO GET NEW ITEMS

    diff --git a/books/core/124.html b/books/core/124.html index ea10985..e68ef69 100644 --- a/books/core/124.html +++ b/books/core/124.html @@ -1,5 +1,3 @@ - -

    Selling Items

    Provided you can find someone willing to buy it, an item will sell for roughly diff --git a/books/core/125.html b/books/core/125.html index bd91e90..f78c7fb 100644 --- a/books/core/125.html +++ b/books/core/125.html @@ -1,5 +1,3 @@ - -

    22 GAME RULES

    SERVICE COST DESCRIPTION

    diff --git a/books/core/126.html b/books/core/126.html index 433c0ff..cfe46e4 100644 --- a/books/core/126.html +++ b/books/core/126.html @@ -1,5 +1,3 @@ - -

    There are four categories of items that can be equipped: accessories, armors, shields and weapons. Each item can be basic or rare (with the exception of diff --git a/books/core/127.html b/books/core/127.html index 0f83d88..6cdd1d8 100644 --- a/books/core/127.html +++ b/books/core/127.html @@ -1,5 +1,3 @@ - -

    ARMORS

    Armor offers improved protection to its wearer.

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    W SHIELDS

    Shields must be equipped in a character's off-hand slot and further enhance diff --git a/books/core/129.html b/books/core/129.html index 73b4663..5b8b27d 100644 --- a/books/core/129.html +++ b/books/core/129.html @@ -1,5 +1,3 @@ - -

    WEAPONS

    diff --git a/books/core/13.html b/books/core/13.html index 07f6067..22a3664 100644 --- a/books/core/13.html +++ b/books/core/13.html @@ -1,5 +1,3 @@ - -

    Challenging Battles

    Combat in Fabula Ultima is reminiscent of the console games that inspired it — diff --git a/books/core/130.html b/books/core/130.html index df70d34..b8265b1 100644 --- a/books/core/130.html +++ b/books/core/130.html @@ -1,5 +1,3 @@ - -

    WEAPON LISTINGS

    (Metadata: Cost | Accuracy | Damage)

    diff --git a/books/core/131.html b/books/core/131.html index 9567f78..57e4ef1 100644 --- a/books/core/131.html +++ b/books/core/131.html @@ -1,5 +1,3 @@ - -

    22GAME RULES

    Heavy Category

    diff --git a/books/core/132.html b/books/core/132.html index e2ef5b0..4fe08a9 100644 --- a/books/core/132.html +++ b/books/core/132.html @@ -1,5 +1,3 @@ - -

    132 W BASIC ARMOR AND SHIELDS

    BASIC ARMORS

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    22 GAME RULES

    Chapter Info: W | CHAPTER

    diff --git a/books/core/134.html b/books/core/134.html index a4e60c7..88ba18f 100644 --- a/books/core/134.html +++ b/books/core/134.html @@ -1,5 +1,3 @@ - -

    Much like how spellcasters gain access to Ritual magic, characters with the Tinkerer Class (page 210) may start Projects and work on a variety of custom diff --git a/books/core/135.html b/books/core/135.html index 3d8ea68..6674031 100644 --- a/books/core/135.html +++ b/books/core/135.html @@ -1,5 +1,3 @@ - -

    22GAME RULES

    CHAPTER

    diff --git a/books/core/136.html b/books/core/136.html index 06df4aa..e847f40 100644 --- a/books/core/136.html +++ b/books/core/136.html @@ -1,5 +1,3 @@ - -

    DAMAGE AND PROTECTION

    Sooner or later, the heroes might want to craft items that give them an edge diff --git a/books/core/137.html b/books/core/137.html index c4d48ae..85e3882 100644 --- a/books/core/137.html +++ b/books/core/137.html @@ -1,5 +1,3 @@ - -

    USING MATERIALS TO PAY FOR PROJECTS

    diff --git a/books/core/138.html b/books/core/138.html index e05c3e6..8beb713 100644 --- a/books/core/138.html +++ b/books/core/138.html @@ -1,5 +1,3 @@ - -

    SAMPLE PROJECTS

    INVENTION POTENCY AREA USE

    diff --git a/books/core/139.html b/books/core/139.html index 8fe22ad..8caf3f0 100644 --- a/books/core/139.html +++ b/books/core/139.html @@ -1,5 +1,3 @@ - -

    GAME RULES

    diff --git a/books/core/14.html b/books/core/14.html index ee68ad5..f087cb5 100644 --- a/books/core/14.html +++ b/books/core/14.html @@ -1,5 +1,3 @@ - -

    THE EIGHT PILLARS

    The world in which your adventures will take place is not predetermined: its diff --git a/books/core/140.html b/books/core/140.html index e1d9eb5..d119f74 100644 --- a/books/core/140.html +++ b/books/core/140.html @@ -1,5 +1,3 @@ - -

    GROUP DYNAMICS

    A SAFE PLAY ENVIRONMENT

    diff --git a/books/core/141.html b/books/core/141.html index b695b89..4e39f5f 100644 --- a/books/core/141.html +++ b/books/core/141.html @@ -1,5 +1,3 @@ - -

    22 GAME RULES

    PLAYER CHARACTER AGAINST PLAYER CHARACTER

    diff --git a/books/core/142.html b/books/core/142.html index 568f8e8..d4b8c81 100644 --- a/books/core/142.html +++ b/books/core/142.html @@ -1,5 +1,3 @@ - -

    Secrets

    It is not uncommon for a Player Character to hide secrets from their diff --git a/books/core/143.html b/books/core/143.html index 004e1d0..1814ce1 100644 --- a/books/core/143.html +++ b/books/core/143.html @@ -1,5 +1,3 @@ - -

    ABSENT PLAYERS

    We all have busy lives, and sometimes this means one or more people will be diff --git a/books/core/144.html b/books/core/144.html index c1c3ba8..065af28 100644 --- a/books/core/144.html +++ b/books/core/144.html @@ -1,5 +1,3 @@ - -

    144

    W

    W

    diff --git a/books/core/145.html b/books/core/145.html index 4cb8218..bd8ab8c 100644 --- a/books/core/145.html +++ b/books/core/145.html @@ -1,5 +1,3 @@ - -

    CHAPTER

    This chapter contains the rules for starting your Fabula Ultima game. Within diff --git a/books/core/146.html b/books/core/146.html index be3401d..0a09ada 100644 --- a/books/core/146.html +++ b/books/core/146.html @@ -1,5 +1,3 @@ - -

    Now that you've gathered together, there are a few things to discuss before you begin creating your world and characters. For each topic, read the diff --git a/books/core/147.html b/books/core/147.html index 312287b..e333b27 100644 --- a/books/core/147.html +++ b/books/core/147.html @@ -1,5 +1,3 @@ - -

    RULES AND CHALLENGE

    Much like tone and themes, this game allows you to customize its rules and diff --git a/books/core/148.html b/books/core/148.html index 50f0f72..7c83273 100644 --- a/books/core/148.html +++ b/books/core/148.html @@ -1,5 +1,3 @@ - -

    WORLD CREATION

    Your first step is the shared creation of the game world (also known as a diff --git a/books/core/149.html b/books/core/149.html index f26388f..2ea200a 100644 --- a/books/core/149.html +++ b/books/core/149.html @@ -1,5 +1,3 @@ - -

    World Building Prompts

      diff --git a/books/core/15.html b/books/core/15.html index eb75234..a93a6d2 100644 --- a/books/core/15.html +++ b/books/core/15.html @@ -1,5 +1,3 @@ - -

      MAGIC AND TECHNOLOGY

      In every Fabula Ultima world, science and magic represent two different ways diff --git a/books/core/150.html b/books/core/150.html index 2ff7aa8..30ea410 100644 --- a/books/core/150.html +++ b/books/core/150.html @@ -1,5 +1,3 @@ - -

      World Creation Tables

      Feel free to use the tables on these pages whenever you're running short on diff --git a/books/core/151.html b/books/core/151.html index e818206..d34c449 100644 --- a/books/core/151.html +++ b/books/core/151.html @@ -1,5 +1,3 @@ - -

      Location Names

      • Acheron
      • diff --git a/books/core/152.html b/books/core/152.html index e3e29ad..505ae9b 100644 --- a/books/core/152.html +++ b/books/core/152.html @@ -1,5 +1,3 @@ - -

        Group Creation

        Unlike the creation process for your game world, group creation isn't diff --git a/books/core/153.html b/books/core/153.html index af5b2b8..a6c8094 100644 --- a/books/core/153.html +++ b/books/core/153.html @@ -1,5 +1,3 @@ - -

        CHAPTER HEROES OF THE RESISTANCE

        diff --git a/books/core/154.html b/books/core/154.html index 1196b1e..8d38a6e 100644 --- a/books/core/154.html +++ b/books/core/154.html @@ -1,5 +1,3 @@ - -

        CHARACTER CREATION

        diff --git a/books/core/155.html b/books/core/155.html index 361a502..40e11cd 100644 --- a/books/core/155.html +++ b/books/core/155.html @@ -1,5 +1,3 @@ - -

        CREATE YOUR IDENTITY

        diff --git a/books/core/156.html b/books/core/156.html index 86e7a50..20577f1 100644 --- a/books/core/156.html +++ b/books/core/156.html @@ -1,5 +1,3 @@ - -

        IDENTITY CREATION TABLES

        diff --git a/books/core/157.html b/books/core/157.html index 1373c0b..3d0b0e3 100644 --- a/books/core/157.html +++ b/books/core/157.html @@ -1,5 +1,3 @@ - -

        Adjectives

        (roll or choose; up to two)

          diff --git a/books/core/158.html b/books/core/158.html index bff5714..914e6e3 100644 --- a/books/core/158.html +++ b/books/core/158.html @@ -1,5 +1,3 @@ - -

          CHOOSE OR CREATE YOUR THEME

          Each Player Character in Fabula Ultima is defined by a primary Theme, a strong diff --git a/books/core/159.html b/books/core/159.html index d9c91b6..00285d9 100644 --- a/books/core/159.html +++ b/books/core/159.html @@ -1,5 +1,3 @@ - -

          CHOOSE OR CREATE YOUR ORIGIN

          diff --git a/books/core/16.html b/books/core/16.html index 403f44a..7619ee8 100644 --- a/books/core/16.html +++ b/books/core/16.html @@ -1,5 +1,3 @@ - -

          Great castles whose crystal spires reach the sky, fleets of ornate airships emerging from the clouds, vast stretches of enchanted forests, and ancient, diff --git a/books/core/160.html b/books/core/160.html index 03f78a0..6ab6dfa 100644 --- a/books/core/160.html +++ b/books/core/160.html @@ -1,5 +1,3 @@ - -

          CHOOSE TWO TO THREE STARTING CLASSES

          Your character begins play at level 5. This means you will have five levels to diff --git a/books/core/161.html b/books/core/161.html index 1a198bf..763906d 100644 --- a/books/core/161.html +++ b/books/core/161.html @@ -1,5 +1,3 @@ - -

          Class Composition and Benefits

          Every Class provides the following information:

          diff --git a/books/core/162.html b/books/core/162.html index d035436..022bef6 100644 --- a/books/core/162.html +++ b/books/core/162.html @@ -1,5 +1,3 @@ - -

          Attribute Dice Mechanics

          Each of a Player Character’s main Attributes (Dexterity, Insight, Might, and diff --git a/books/core/163.html b/books/core/163.html index 095939a..4d6ecc1 100644 --- a/books/core/163.html +++ b/books/core/163.html @@ -1,5 +1,3 @@ - -

          CHAPTER CALCULATE YOUR HIT POINTS AND MIND POINTS

          Your maximum Hit Points and Mind Points are diff --git a/books/core/164.html b/books/core/164.html index 0ce77f1..7447bab 100644 --- a/books/core/164.html +++ b/books/core/164.html @@ -1,5 +1,3 @@ - -

          CALCULATE YOUR DEFENSE, MAGIC DEFENSE AND INITIATIVE

          Your Defense and Magic Defense scores are calculated as follows:

          diff --git a/books/core/165.html b/books/core/165.html index f9033a9..e3fcf0d 100644 --- a/books/core/165.html +++ b/books/core/165.html @@ -1,5 +1,3 @@ - -

          33PRESS START

          W

          CHAPTER

          diff --git a/books/core/166.html b/books/core/166.html index 15fdcfc..de99407 100644 --- a/books/core/166.html +++ b/books/core/166.html @@ -1,5 +1,3 @@ - -

          WEAPON COST ACCURACY DAMAGE

          Arcane Category

          diff --git a/books/core/167.html b/books/core/167.html index 070e0c4..5f3b4a8 100644 --- a/books/core/167.html +++ b/books/core/167.html @@ -1,5 +1,3 @@ - -

          33 PRESS START

          Equipment List

          diff --git a/books/core/168.html b/books/core/168.html index ea82042..341838a 100644 --- a/books/core/168.html +++ b/books/core/168.html @@ -1,5 +1,3 @@ - -

          BASIC ARMORS

          diff --git a/books/core/169.html b/books/core/169.html index aaaef2e..e7eb7d8 100644 --- a/books/core/169.html +++ b/books/core/169.html @@ -1,5 +1,3 @@ - -

          BASIC SHIELDS

          diff --git a/books/core/17.html b/books/core/17.html index 31ea2d5..99a2990 100644 --- a/books/core/17.html +++ b/books/core/17.html @@ -1,5 +1,3 @@ - -

          HIGH FANTASY LOCATIONS

          Every location in a high fantasy world has some magical element to it: a diff --git a/books/core/170.html b/books/core/170.html index 2689275..b1037a4 100644 --- a/books/core/170.html +++ b/books/core/170.html @@ -1,5 +1,3 @@ - -

          NAME AND FINISHING TOUCHES

          Give your character a name, note their pronoun(s), and briefly describe what diff --git a/books/core/171.html b/books/core/171.html index 09ec6bc..a051dd8 100644 --- a/books/core/171.html +++ b/books/core/171.html @@ -1,5 +1,3 @@ - -

          Character Names

          • Abel
          • diff --git a/books/core/172.html b/books/core/172.html index d50f004..0cb10d8 100644 --- a/books/core/172.html +++ b/books/core/172.html @@ -1,5 +1,3 @@ - -

            CLASSIC CHARACTERS

            diff --git a/books/core/173.html b/books/core/173.html index 7386736..694966c 100644 --- a/books/core/173.html +++ b/books/core/173.html @@ -1,5 +1,3 @@ - -

            MAGITECHNICIAN

            diff --git a/books/core/174.html b/books/core/174.html index 24668f5..710c4d4 100644 --- a/books/core/174.html +++ b/books/core/174.html @@ -1,5 +1,3 @@ - -

            WANDER RANGER

            Stats: Dexterity d10, Insight d8, Might d8, Willpower d6

              diff --git a/books/core/175.html b/books/core/175.html index adc1ed3..75a4ff3 100644 --- a/books/core/175.html +++ b/books/core/175.html @@ -1,5 +1,3 @@ - -