47 lines
1.8 KiB
HTML
47 lines
1.8 KiB
HTML
<h1>ARMORS</h1>
|
|
<p>Armor offers improved protection to its wearer.</p>
|
|
|
|
<h2>Armor Entry Format</h2>
|
|
<p>
|
|
Each armor entry uses the format below and contains a variety of information:
|
|
</p>
|
|
|
|
<p><strong>Example Structure:</strong></p>
|
|
<p><em>Sage Robe</em> | 200 z | DEX die +1 | INS die +2 -2 | No Quality.</p>
|
|
<p><em>Brigandine E</em> | 150 z | 10 | INS die -2 | No Quality.</p>
|
|
|
|
<h2>Field Descriptions</h2>
|
|
<ul>
|
|
<li>
|
|
<strong>The Name and Type:</strong> The armor's name, and whether it is a
|
|
martial armor (E).
|
|
</li>
|
|
<li><strong>Cost:</strong> The armor's cost in zenit.</li>
|
|
<li>
|
|
<strong>Defense/Magic Defense Calculation:</strong> The formula used to
|
|
calculate the wearer's Defense and Magic Defense. This will either be a
|
|
fixed number, such as 10 for the Brigandine above, or a bonus that must be
|
|
added to your current Dexterity die size (for Defense) or Insight die size
|
|
(for Magic Defense). For instance, if you have a Dexterity of d8 and an
|
|
Insight of d10, wearing a sage robe will give you a Defense score of 9 and a
|
|
Magic Defense score of 12.
|
|
</li>
|
|
<li>
|
|
<strong>Base Stats Rule:</strong> If you are not wearing any armor at all,
|
|
your Defense will simply be equal to your Dexterity die size and your Magic
|
|
Defense will simply be equal to your Insight die size.
|
|
</li>
|
|
<li>
|
|
<strong>Initiative Penalty:</strong> The penalty to Initiative Group Checks
|
|
caused by the armor. Martial armors usually impose heavier penalties. If you
|
|
are not wearing any armor at all, your Initiative will suffer no penalty.
|
|
</li>
|
|
<li>
|
|
<strong>Special Abilities:</strong> Any special abilities the item bestows
|
|
while equipped.
|
|
</li>
|
|
</ul>
|
|
|
|
<h3>Examples</h3>
|
|
<p>For a list of all the basic armors available in the game, see page 132.</p>
|