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<h2>RULES AND CHALLENGE</h2>
<p>
Much like tone and themes, this game allows you to customize its rules and
play it with a varying degree of mechanical challenge and optimization.
</p>
<ul>
<li>
Are you adopting any of the optional rules presented in the book? Pay
special attention to optional rules for conflicts (page 82) and advancement
(page 230).
</li>
<li>
How "hardcore" do you expect your game experience to be? Are you aiming for
mechanical optimization with your characters? Do you expect the Game Master
to design extremely challenging adversaries? Or are you here for a relaxing
experience that takes minimal focus?
</li>
</ul>
<h2>SAFETY</h2>
<p>
Roleplaying games tend to get us emotionally and personally involved. It's
their beauty, but it also leaves us vulnerable. Make sure to discuss whatever
descriptions, situations, scenes, and story elements might make you
uncomfortable. Everyone should indicate any lines and veils (page 140) that
they want to apply during sessions; it can be a good idea to handle this
anonymously to preserve the privacy of the participants.
</p>
<p>In particular, you should make sure to discuss:</p>
<ul>
<li>
<strong>The depiction of violence.</strong> By default, Fabula Ultima
expects little elements of gore and blood: much like in classic JRPGs, death
is portrayed as a character kneeling or vanishing in a cloud of spiritual
particles — but still talk about the kind of scenes and descriptions people
are okay with.
</li>
<li>
<strong>The nature of evil.</strong> Story elements such as mind control,
the persecution of a minority, or violent imperialism are all common tropes
in tabletop games, but for some, they are very real and tangible threats.
Strive to make sure the game is a safe space.
</li>
<li>
<strong>Romances, relationships, and sexuality.</strong> These elements are
another trope of JRPG stories, which often feature romances between main
characters. Discuss if people are comfortable with this and exactly to what
degree.
</li>
</ul>
<p>
As you play the game, you will probably reconsider some of your previous
decisions. When this happens, talk about it with the group and find a new
agreement.
</p>
<p>
<strong>Remember:</strong> you win roleplaying games by creating a memorable
story and having a great time together!
</p>