chore: More formatting

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2026-06-07 00:30:21 +00:00
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commit 54d560980b
328 changed files with 39026 additions and 9988 deletions

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mine: she seeks an audience with the serpent herself, and will reward them
with goods or information for it!
</p>

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once it is completely filled, that threat will become active in full, and the
heroes will be forced to deal with it one way or another.
</p>

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creatures, influencing their emotions and manipulating their vital force: a
power both miraculous and frightening.
</p>
<p>Spiritism features both spells and Rituals.</p>
<p>Spiritism features both spells and Rituals.</p>

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</p>
<p>
If two spells have identical effects but different names, they do not stack.
</p>
</p>

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part of this game will be discovering how your heroes rise from their failures
and learn to work together in order to accomplish what they could never do on
their own.
</p>
</p>

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(30 MP, DL 10). On the failure, the mechanism and some of the nearby objects
might rapidly age before your eyes and crumble to dust.
</p>

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</li>
</ol>
</div>

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</li>
</ul>
<h2>REWARDS</h2>
<h2>REWARDS</h2>

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ride a creature into battle, take a look at the Wayfarer's Skill Faithful
Companion (page 217).
</li>
</ul>
</ul>

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<p>
Legends tell of a sword capable of striking fear in the hearts of Dragons and
Wyrms.
</p>
</p>

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<h3>Shuriken</h3>
<p><strong>Stats:</strong> 150 z 【DEX + INS】 【HR + 4】 physical</p>
<p>One-handed w Ranged w No Quality.</p>
</section>
</section>

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</tr>
</tbody>
</table>

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The inventor added a flaw to one of the Projects (Vulnerability to bolt
damage) in order to partially reduce the cost.
</p>
</section>
</section>

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selected.
</p>
<p>You are building the foundations of your campaign... take your time!</p>

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<strong>Remember:</strong> you win roleplaying games by creating a memorable
story and having a great time together!
</p>

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@@ -87,4 +87,4 @@
threats.
</p>
</li>
</ol>
</ol>

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protagonists are complex and sometimes tragic figures, and their journey will
change them forever.
</p>

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<li><strong>7.</strong> Tribes</li>
<li><strong>8.</strong> Protectorate</li>
</ul>

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<p>This is a world that teeters on the verge of tragedy.</p>
<p>Its hope must be rekindled.</p>

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Why does the Chosen One need protection? Who or what threatens their
mission?
</li>
</ul>
</ul>

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</li>
<li>Who doesn't want you to find what you seek?</li>
<li>What prompted each of you to join this mission?</li>
</ul>
</ul>

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Once a fearsome pirate, Lady Morgan is now the respected protector of
Tidebreak Cove.
</p>

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<dd><em>No Quality.</em></dd>
</dl>
<h2>Basic Armor and Shields</h2>
<h2>Basic Armor and Shields</h2>

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Her clothes are light and comfortable, perfect for traveling, and she fights
with an elegant rapier and a small elbow shield inscribed with a circle of
defensive runes.
</p>
</p>

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<strong>Starting Equipment:</strong> Iron knuckle (x2), combat tunic, 120
zenit.
</p>
</section>
</section>

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</ul>
<p>
<strong>Equipment:</strong> Bronze sword, brigandine, runic shield, 70 zenit.
</p>
</p>

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<p>
<strong>Equipment:</strong> Light spear, brigandine, runic shield, 70 zenit.
</p>
</section>
</section>

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</p>
<hr />

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enchanted creatures.
</p>
<hr role="separator" />
<hr role="separator" />

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<hr />
<h6>File Metadata</h6>
<h6>File Metadata</h6>

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<li>Are there many practicing your art, or are you the exception?</li>
</ul>
<p><em>"Today you shall know the full extent of my suffering."</em></p>
<p><em>"Today you shall know the full extent of my suffering."</em></p>

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<strong>【HR + 25】</strong> ice damage.
</p>
<p>Damage dealt by this spell ignores Resistances.</p>
</div>
</div>

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</li>
<li>What does your magic look like?</li>
<li>Are there many practicing your art, or are you the exception?</li>
</ul>
</ul>

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distracted, rarely concerning themselves with “pragmatic” matters... to the
point of sometimes failing to realize the darker implications of their
discoveries.
</p>
</p>

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<p style="margin-top: 20px">
<em>"Words are only as good as the actions that follow them."</em>
</p>
</p>

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<blockquote>
<p>I will find my own justice.</p>
</blockquote>
</blockquote>

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</li>
<li>What is the most important rule in your personal code?</li>
</ul>

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that a person's heart is pure; however, there is no definite proof of these
abilities coming from anything but discipline, empathy, and focus.
</p>
</section>
</section>

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</p>
</div>
<footer>
</footer>
<footer></footer>

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<strong>Venom</strong> The attack deals 5 extra damage, its damage becomes
poison, and each creature hit by the attack suffers poisoned.
</li>
</ul>
</ul>

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the spells you have developed a prototype for. The spell follows the normal
rules (including MP costs and Magic Checks) and the magisphere is destroyed
upon use.
</p>
</p>

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In the eyes of a Wayfarer, the wilderness is neither foe nor an ally, but
rather a stern teacher who can reveal many forgotten truths.
</p>

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<blockquote>
<p class="quote-motto">The wiser blades remain unsheathed.</p>
</blockquote>
</blockquote>

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<li>Should you focus on your mission instead?</li>
</ul>
</li>
</ol>
</ol>

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headed here? What is it that they want? And can these people really put up a
fight against their forces?
</li>
</ol>
</ol>

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</ul>
<hr />
<div role="signature-info">
</div>
<div role="signature-info"></div>

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them online). You can also download mobile apps that roll dice for you!
</p>
<footer>
</footer>
<footer></footer>

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to do what they're rewarded for.
</p>
<hr />
<hr />

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</li>
<li><strong>Hope Spiritist</strong> Learn the Hope spell.</li>
</ul>

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<p><strong>Volcano Elementalist</strong> Learn the Volcano spell.</p>
</section>
<div class="signature-info">
</div>
<div class="signature-info"></div>

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<h2>EXTRA IP</h2>
<p>Permanently increase your maximum Inventory Points by 4.</p>

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Talk with your Game Master and with the other Players and discuss the kind of
story you all want to tell — then, choose an appropriate group type!
</p>
<p>For more information on group types, see page 152.</p>
<p>For more information on group types, see page 152.</p>

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These amounts increase by 5 if you are level 20 or higher, or by 10 if you are
level 40 or higher.
</p>
<p><em>Damage dealt by this spell ignores Resistances and Immunities.</em></p>
<p><em>Damage dealt by this spell ignores Resistances and Immunities.</em></p>

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Many things will be clearer once you have experienced how the game works in
play.
</p>

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way, you will be able to help Players create their characters!
</li>
</ul>

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important.
</p>
<p><em>Character evolution lies at the core of adventure: embrace it!</em></p>

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</li>
</ul>
</section>

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ally or an unexpected antagonist, can add depth to the character.
</li>
</ul>

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important: this encourages Players to seek dialogue with their adversaries and
to consider both sides of a situation, instead of simply assuming that
everyone is either good or evil.
</p>
</p>

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youre good at coming up with unique accents and your group enjoys it — and
provided those accents do not mirror harmful stereotypes — then feel free to
take advantage of that Skill!
</p>
</p>

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entrance, but you might also make it relatively easy to reach (in this case,
the rest of the dungeon will feature "optional content").
</li>
</ol>
</ol>

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<li>A portal to another world.</li>
</ul>
</section>

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<li>19. Pools of acid or lava.</li>
<li>20. Overgrown vegetation.</li>
</ul>
</section>
</section>

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accessories, shields, armors, and valuables; avoid spending all of it on a
single powerful item or handing the heroes a huge pile of coins.
</p>

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<strong>Note:</strong> If a weapon has a final damage modifier of
<strong dir="ltr">+10</strong> or higher, that weapon automatically becomes a
martial weapon (E).
</p>
</p>

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<p>
Stories, ideas, pictures, characters, music, and maps: make sure to take
advantage of all possible sources of inspiration.
</p>
</p>

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</p>
</section>
<aside role="info">
</aside>
<aside role="info"></aside>

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</ul>
</article>
<div class="order-info">
</div>
<div class="order-info"></div>

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</article>
</section>
<footer>
</footer>
<footer></footer>

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</ul>
<hr />

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ranged) weapons deal 5 extra damage.
</li>
</ul>

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</section>
</div>
<hr />
<footer>
</footer>
<footer></footer>

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You are treated as having an arcane weapon equipped for the sake of Skills
that require it.
</p>
</div>
</div>

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</li>
</ul>
<footer>
</footer>
<footer></footer>

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tear at reality. This artifact opens a path to the cosmos, which will close at
daybreak.
</p>

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fly and levitate at will as long as the scale remains in contact with their
skin. Some say that prolonged contact with this artifact may permanently alter
the bearer's physiology, gradually turning them into... who knows what.
</p>
</p>

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but surely reduce the enemy's effectiveness by destroying or blocking
different limbs.
</p>

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Your NPC gains Immunity to one damage type of your choice they were not
Vulnerable to. Be careful when making a creature Immune to physical damage
since its the most common damage type during the early levels.
</p>
</p>

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and champion adversaries, on the other hand, should often use Rare Items. If
an NPC loses a weapon they have equipped, any Skills assigned to the
corresponding basic attack should be transferred to their unarmed strikes.
</p>
</p>

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Until this spell ends, the target suffers 5 extra damage from all sources
that deal (choose type) damage.
</p>
</section>
</section>

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Finally, the creature is given <strong>Damage Immunity</strong> to ice damage
— let's hope the Player Characters spend a turn Studying this big fish and
don't waste any of their precious resources on frost attacks!
</p>
</p>

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</li>
</ul>
<hr />
<hr />

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<link rel="stylesheet" href="/css/book-page.css" />
<p>318</p>
<p>318</p>

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approximately twenty to fifty game sessions. If you want to speed things up,
there are rules for faster advancement on page 230!
</p>

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motivations); if the NPC changes profile, perhaps through a transformation or
a change of phase, they can be studied again.
</p>

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</li>
</ul>
<hr />
<hr />

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always go first.
</li>
</ul>
</section>
</section>

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Skill.
</li>
</ul>

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</ul>
</article>
<div class="signature">
</div>
<div class="signature"></div>

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<h2>Special Rules</h2>
<p><strong>Elemental</strong> w The spikeflake is immune to poisoned.</p>
</article>
<footer>
</footer>
<footer></footer>

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<strong>Charged Attack:</strong> The mercenary's next attack gains multi (2)
and ignores Resistances.
</p>
</section>

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<strong>Flying</strong> w See page 307 for the detailed effects of this
Skill.
</li>
</ul>
</ul>

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<h3>SPECIAL RULES</h3>
<p>Flying w See page 307 for the detailed effects of this Skill.</p>

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and shaken.
</li>
</ul>
</section>
</section>

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the end of every other session. The details of this system can be found on
page 226.
</p>

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<strong>Undead w</strong> The skeletal soldier is immune to poisoned and HP
recovery may harm it (page 305).
</li>
</ul>
</ul>

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<p>
<strong>Undead:</strong> The ghoul is immune to poisoned and HP recovery may
harm them (page 305).
</p>
</p>

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</li>
<li><strong>loyalty</strong>: Bond of, <span class="tag">56</span></li>
</ul>
</section>

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Despite the dragon rolling a total of 21, Montblancs 16 is a critical
success: against all odds, the brave knight manages to escape the monsters
deadly claws!
</p>
</p>

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<p>
If you are the Game Master, use situational modifiers to reward approaches
that take advantage of the opposition's Traits, personality and objectives.
</p>
</p>

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