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<h1>THE GAME MASTER'S ROLE</h1>
<p>
Whether this is your first time as a Game Master or you are a veteran of a
hundred different games, Fabula Ultima requires you to fulfill some specific
roles and duties at the table.
</p>
<p>
Part of these have been summarized on page 26 of the Introduction chapter, but
it's time we discuss what you'll be doing in a bit more detail!
</p>
<h2>BEFORE PLAY</h2>
<p>
When you're getting ready for session zero — in which you will create the
world and the Player Characters — do the following:
</p>
<ul>
<li>
<strong>Learn the rules.</strong> Read this book as thoroughly as you can,
and pay special attention to the rules on <em>Checks</em>, <em>Clocks</em>,
and <em>Conflicts</em>. During the first few sessions you might likely end
up misremembering some stuff, and that's perfectly normal: just pause the
game and look up the rule in question. Take your time.
</li>
<li>
Encourage everyone else to learn the rules as well so that they can help you
and make the most out of their characters.
</li>
<li>
<strong>Gather inspiration.</strong> Look for pictures, music, and artwork
that strike you as inspiring and appropriate to the tone of the game —
character portraits, landscapes, and creatures. During the first session,
these will help fire up everyone's imagination and creativity.
</li>
<li>Encourage everyone else to look for artwork and share it as well!</li>
<li>
<strong>Take a look at the different Classes.</strong> If you have time,
familiarize yourself with the various character options in the book — this
way, you will be able to help Players create their characters!
</li>
</ul>