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<h1>BOSS BATTLES</h1>
<p>
Battles against powerful bosses are probably the most iconic element of the
JRPG games Fabula Ultima draws inspiration from.
</p>
<h2>Core Elements</h2>
<h3>Challenging</h3>
<p>
Most boss battles should be hard, thus involving soldiers equal to the number
of Player Characters plus one, or any equivalent combination of soldiers,
champions, and elites. You can always opt for a single champion that tackles
the entire group of heroes all at once — maybe a colossal creature such as a
dragon or a massive robot!
</p>
<h3>Ultima Points</h3>
<p>
Any foe worthy of being considered a boss should probably be treated at least
as a minor Villain and given a pool of Ultima Points (see page 101).
</p>
<h3>Multiple Parts</h3>
<p>
This type of battle always works well! Create a boss whose “main body” is an
elite or champion enemy, and whose “limbs” are soldiers. You might also give
the main body the ability to regenerate destroyed limbs by spending an Ultima
Point!
</p>
<ul>
<li>
<strong>Example:</strong> A giant crab enemy with a central body (champion
2) and two pincers (soldiers) can be an interesting fight for a group of
three heroes.
</li>
</ul>
<p>
Another nice touch is to have these limbs engage the heroes in different ways,
with "defensive limbs" blocking the path to the creature's main body and
"magic limbs" that can cast offensive and defensive spells.
</p>
<p>
Back to the previous example: The massive right pincer has lots of Hit Points
and can use the Guardian's Protect Skill (page 197). The left pincer is
encrusted with jewels and can cast ice and lightning spells.
</p>
<p>
The advantage of multi-part bosses is that Player Characters can approach the
battle in different ways and get a tangible sense of progress as they slowly
but surely reduce the enemy's effectiveness by destroying or blocking
different limbs.
</p>