56 lines
2.0 KiB
HTML
56 lines
2.0 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>BOSS BATTLES</h1>
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<p>
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Battles against powerful bosses are probably the most iconic element of the
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JRPG games Fabula Ultima draws inspiration from.
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</p>
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<h2>Core Elements</h2>
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<h3>Challenging</h3>
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<p>
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Most boss battles should be hard, thus involving soldiers equal to the number
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of Player Characters plus one, or any equivalent combination of soldiers,
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champions, and elites. You can always opt for a single champion that tackles
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the entire group of heroes all at once — maybe a colossal creature such as a
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dragon or a massive robot!
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</p>
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<h3>Ultima Points</h3>
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<p>
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Any foe worthy of being considered a boss should probably be treated at least
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as a minor Villain and given a pool of Ultima Points (see page 101).
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</p>
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<h3>Multiple Parts</h3>
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<p>
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This type of battle always works well! Create a boss whose “main body” is an
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elite or champion enemy, and whose “limbs” are soldiers. You might also give
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the main body the ability to regenerate destroyed limbs by spending an Ultima
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Point!
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</p>
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<ul>
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<li>
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<strong>Example:</strong> A giant crab enemy with a central body (champion
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2) and two pincers (soldiers) can be an interesting fight for a group of
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three heroes.
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</li>
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</ul>
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<p>
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Another nice touch is to have these limbs engage the heroes in different ways,
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with "defensive limbs" blocking the path to the creature's main body and
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"magic limbs" that can cast offensive and defensive spells.
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</p>
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<p>
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Back to the previous example: The massive right pincer has lots of Hit Points
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and can use the Guardian's Protect Skill (page 197). The left pincer is
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encrusted with jewels and can cast ice and lightning spells.
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</p>
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<p>
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The advantage of multi-part bosses is that Player Characters can approach the
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battle in different ways and get a tangible sense of progress as they slowly
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but surely reduce the enemy's effectiveness by destroying or blocking
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different limbs.
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</p>
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