54 lines
1.8 KiB
HTML
54 lines
1.8 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h2>COMET</h2>
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<p>
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<strong>Requirements:</strong> You must have mastered the Entropist Class.
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</p>
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<p>You learn the ultimate <strong>Entropist spell: Comet</strong>.</p>
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<dl>
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<dt>MP:</dt>
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<dd>50</dd>
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<dt>Target:</dt>
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<dd>Special</dd>
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<dt>Duration:</dt>
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<dd>Instantaneous</dd>
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</dl>
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<p>
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You rip open a large portal to the Cosmos, calling down astral debris from the
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gaping void. Choose one option: <strong>one creature</strong> you can see
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suffers 60 damage; or you choose any number of creatures you can see, and each
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of them suffers 40 damage. These amounts increase by 5 if you are level 20 or
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higher, or by 10 if you are level 40 or higher.
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</p>
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<p>
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Damage dealt by this spell has no type (thus being unaffected by damage
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Affinities).
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</p>
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<h2>DEEP POCKETS</h2>
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<p><strong>Requirements:</strong> You must have mastered the Tinkerer Class.</p>
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<p>
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When you spend Inventory Points, you spend 1 less Inventory Point (minimum 1).
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</p>
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<h2>DISARMING RHETORIC</h2>
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<p><strong>Requirements:</strong> You must have mastered the Orator Class.</p>
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<p>
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During a conflict scene, you may use an action and choose a soldier-rank
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creature that can hear and understand you (the Game Master must tell you who
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is a valid target). If that creature is shaken or in Crisis, you may spend an
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amount of Mind Points equal to
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<code>【20 + half that creature's level】</code> to have them peacefully leave
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the conflict.
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</p>
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<p>Describe how you convince them to desist.</p>
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<h2>EXTRA HP</h2>
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<p>
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Permanently increase your maximum Hit Points by 10. The amount of additional
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HP increases to 20 if you are level 40 or higher.
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</p>
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<h2>EXTRA IP</h2>
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<p>Permanently increase your maximum Inventory Points by 4.</p>
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