143 lines
4.1 KiB
HTML
143 lines
4.1 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<section aria-labelledby="spell-list">
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<h1>Spells</h1>
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<div class="spell-container">
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<!-- Spell 1: Heal -->
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<article>
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<h2>Heal</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>10 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Instantaneous</dd>
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</dl>
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</div>
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<p>
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You invigorate your companions, soothing their pain and healing their
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fatigue. Each target recovers 40 Hit Points. This amount increases to 50
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Hit Points if you are level 20 or higher, or to 60 Hit Points if you are
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level 40 or higher.
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</p>
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</article>
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<!-- Spell 2: Lux rr -->
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<article>
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<h2>Lux</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>10 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Instantaneous</dd>
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</dl>
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</div>
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<p>
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You focus your inner energy into a barrage of blinding soul rays. Each
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target hit by this spell suffers <strong>【HR + 15】</strong> light
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damage.
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</p>
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<p><em>Opportunity:</em> Each target hit by this spell suffers dazed.</p>
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</article>
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<!-- Spell 3: Mercy -->
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<article>
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<h2>Mercy</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>20</dd>
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<dt>Target/Scaling:</dt>
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<dd>One creature</dd>
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<dt>Duration/Type:</dt>
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<dd>Scene</dd>
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</dl>
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</div>
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<p>
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You strengthen the heart of a creature against suffering and despair.
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Until this spell ends, if the target would be reduced to 0 Hit Points,
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they are instead left standing with exactly 1 Hit Point. Once that
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happens, this spell ends.
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</p>
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</article>
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<!-- Spell 4: Reinforce -->
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<article>
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<h2>Reinforce</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>5 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Scene</dd>
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</dl>
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</div>
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<p>
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You protect the targets from attacks that would corrupt their body and
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spirit. Choose dazed, enraged, poisoned, shaken, slow, or weak. Until
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this spell ends, each target becomes immune to the chosen status effect.
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</p>
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</article>
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<!-- Spell 5: Soul Weapon -->
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<article>
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<h2>Soul Weapon</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>10</dd>
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<dt>Target/Scaling:</dt>
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<dd>One equipped weapon</dd>
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<dt>Duration/Type:</dt>
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<dd>Scene</dd>
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</dl>
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</div>
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<p>
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You imbue a weapon with the cleansing energy of your spirit. Until this
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spell ends, all damage dealt by the weapon becomes of the light type. If
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you have that weapon equipped while you cast this spell, you may perform
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a free attack with it as part of the same action.
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</p>
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<p class="constraint">
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This spell can only be cast on a weapon equipped by a willing creature.
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</p>
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</article>
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<!-- Spell 6: T orpor rr -->
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<article>
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<h2>T orpor</h2>
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<div class="spell-details">
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<dl>
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<dt>MP Cost:</dt>
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<dd>5 × T</dd>
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<dt>Target/Scaling:</dt>
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<dd>Up to three creatures</dd>
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<dt>Duration/Type:</dt>
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<dd>Instantaneous</dd>
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</dl>
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</div>
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<p>
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You smother the soul energy coursing through the bodies of your foes,
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hindering their movements. Choose slow or weak: you inflict the chosen
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status effect on each target hit by this spell.
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</p>
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</article>
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</div>
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</section>
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<div class="disclaimer">
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<p>
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<em>Note:</em> Spells marked with rr are offensive spells and require Magic
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Checks!
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</p>
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</div>
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<footer></footer>
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