62 lines
1.9 KiB
HTML
62 lines
1.9 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>The Arcana</h1>
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<p><strong>MERGING WITH AN ARCANUM</strong></p>
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<p>
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When you summon an Arcanum, you gain its merge benefits; those benefits last
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until the Arcanum is dismissed (see below).
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</p>
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<p>
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You cannot summon an Arcanum while already merged with one; you must first
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dismiss the current Arcanum.
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</p>
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<h2>DISMISSING AN ARCANUM</h2>
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<p>An Arcanum can be dismissed in several ways:</p>
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<ul>
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<li>Once the current scene ends, all Arcana are automatically dismissed.</li>
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<li>
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If you die or fall unconscious while merged with an Arcanum, they are
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dismissed.
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</li>
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<li>
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If you leave the scene while merged with an Arcanum, they are dismissed.
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</li>
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<li>
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You may willingly dismiss your Arcanum: this doesn't require an action, but
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during a conflict it can only be done on your turn, before or after an
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action.
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</li>
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</ul>
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<h2>DISMISS EFFECTS</h2>
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<p>
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Most Arcana have a powerful dismiss effect, which may only be activated when
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you willingly dismiss the Arcanum as described above — if the Arcanum is
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dismissed for any other reason, the dismiss effect cannot be triggered.
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</p>
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<ul>
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<li>
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If the dismiss effect of an Arcanum deals damage, it will deal 10 extra
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damage if you are level 20 or higher, or 20 extra damage if you are level 40
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or higher.
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</li>
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</ul>
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<p>
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You are also free to ignore the dismiss effect if you don't want to use it.
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</p>
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<h2>DOMAINS</h2>
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<p>
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Each Arcanum is associated with a few key concepts or domains. The Game Master
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should use these to establish the trials needed to bind the Arcanum, and to
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adjudicate Rituals performed through the Ritual Arcanism Skill.
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</p>
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<p>
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If you create new Arcana for your world, make sure to associate them with
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domains that allow for interesting Rituals.
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</p>
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<hr />
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