44 lines
1.7 KiB
HTML
44 lines
1.7 KiB
HTML
<link rel="stylesheet" href="/css/book-page.css" />
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<link rel="stylesheet" href="/css/book-page.css" />
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<h1>Sessions and Campaigns</h1>
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<p>
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Now that you know how scenes work, let’s talk about sessions and campaigns.
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</p>
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<h2>SESSIONS</h2>
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<p>When combined, multiple scenes form a session.</p>
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<p>
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Simply put, a session starts when you sit down to play and ends once you
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decide to stop playing, usually because you have run out of time or think it
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is appropriate to “pause the story” — perhaps once you've reached a suitably
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dramatic cliffhanger!
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</p>
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<p>
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A typical session of Fabula Ultima will last approximately four hours. The
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more people in your group, the longer each session tends to be.
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</p>
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<p>
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The contents of a game session generally end up being close to what you would
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see in a single episode of a show: the protagonists explore a specific
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location or situation and alter it in some way; this, in turn, influences a
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larger overarching narrative — that of the campaign.
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</p>
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<h2>CAMPAIGNS</h2>
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<p>
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Just as multiple scenes form a session, multiple sessions form a campaign:
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this term indicates your group’s overarching story, the heroic tale you are
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all contributing to.
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</p>
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<p>
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There is no set duration for a campaign: some people play a game for a couple
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of weeks, others commit to it for years. When you sit down to play Fabula
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Ultima for the first time, discuss how long you want to play — this will help
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you plan a schedule.
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</p>
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<p>
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That being said, Fabula Ultima is designed to shine over the course of
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approximately twenty to fifty game sessions. If you want to speed things up,
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there are rules for faster advancement on page 230!
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</p>
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