38 lines
1.5 KiB
HTML
38 lines
1.5 KiB
HTML
<h1>Natural Fantasy World Guide</h1>
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<section>
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<h3>NATURAL FANTASY LOCATIONS</h3>
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<p>
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In a natural fantasy world, every location and vista is deeply immersed in
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vibrant colors and populated by great beasts and monsters. There are no
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cities and roads, only small villages and narrow paths. But as our heroes
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venture into ruins or deep into the darkest forests, things change — these
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forbidden places are alien and magical, cold and terrifying. Things that
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were meant to be forgotten dwell there...
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</p>
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</section>
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<section>
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<h3>NATURAL FANTASY MAGIC</h3>
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<p>
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Magic is strongly tied to nature, life, and the elements: its traditions are
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largely oral, passed down from elder to apprentice, and a mystery to most
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people. The magic found in the ruins, however, is cold and artificial, a
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remnant of an age of golems and machinery that defied and angered the forces
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of nature.
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</p>
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</section>
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<section>
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<h3>NATURAL FANTASY ANTAGONISTS</h3>
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<p>
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In a natural fantasy world, antagonists tend to be disastrous calamities or
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ancient and powerful monsters. When the antagonist is a person, they are
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often misguided or acting for what they believed to be good for their
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community: most of the time, they will see reason after the heroes thwart
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their plans. The "true enemy", however, is generally something that cannot
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be reasoned with, such as the immortal embodiment of a natural disaster that
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will require great sacrifices to placate.
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</p>
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</section>
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