diff --git a/books/core/10.html b/books/core/10.html index 1f19df7..0d0c2d4 100644 --- a/books/core/10.html +++ b/books/core/10.html @@ -1,5 +1,3 @@ - -

A ROLEPLAYING GAME

Roleplaying games (abbreviated RPGs) are a particular type of game — they diff --git a/books/core/100.html b/books/core/100.html index b2b905b..35dce07 100644 --- a/books/core/100.html +++ b/books/core/100.html @@ -1,5 +1,3 @@ - -

Villains

diff --git a/books/core/101.html b/books/core/101.html index 36cc952..6d42145 100644 --- a/books/core/101.html +++ b/books/core/101.html @@ -1,5 +1,3 @@ - -

GAME RULES

ULTIMA POINTS

diff --git a/books/core/102.html b/books/core/102.html index 6bc1e5c..15314dc 100644 --- a/books/core/102.html +++ b/books/core/102.html @@ -1,5 +1,3 @@ - -

ESCALATION

At any time during play, the Game Master may declare that a Villain has diff --git a/books/core/103.html b/books/core/103.html index 0d53cb7..ca9b71a 100644 --- a/books/core/103.html +++ b/books/core/103.html @@ -1,5 +1,3 @@ - -

VILLAIN AND FABULA POINTS

diff --git a/books/core/104.html b/books/core/104.html index 3c9a7f2..1f166d8 100644 --- a/books/core/104.html +++ b/books/core/104.html @@ -1,5 +1,3 @@ - -

104

W

diff --git a/books/core/105.html b/books/core/105.html index e30b620..5bff731 100644 --- a/books/core/105.html +++ b/books/core/105.html @@ -1,5 +1,3 @@ - -

22 GAME RULES

RECHARGING INVENTORY POINTS

diff --git a/books/core/106.html b/books/core/106.html index afcd0c2..c78afea 100644 --- a/books/core/106.html +++ b/books/core/106.html @@ -1,5 +1,3 @@ - -

While conflicts may be the most memorable moments of a game session, the exploration of the game world is another major aspect of Fabula Ultima. At the diff --git a/books/core/107.html b/books/core/107.html index a87f47d..d76be58 100644 --- a/books/core/107.html +++ b/books/core/107.html @@ -1,5 +1,3 @@ - -

22 GAME RULES

Sample Areas Threat Level Travel Roll

diff --git a/books/core/108.html b/books/core/108.html index 470ee74..f4d0909 100644 --- a/books/core/108.html +++ b/books/core/108.html @@ -1,5 +1,3 @@ - -

DANGERS

Characters should generally be able to overcome a danger through a series of diff --git a/books/core/109.html b/books/core/109.html index ed8b872..35f4a20 100644 --- a/books/core/109.html +++ b/books/core/109.html @@ -1,5 +1,3 @@ - -

22 GAME RULES

DISCOVERIES

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INTRODUCTION

CHAPTER d THE BASICS OF PLAY

diff --git a/books/core/110.html b/books/core/110.html index dd25bad..de03a4a 100644 --- a/books/core/110.html +++ b/books/core/110.html @@ -1,5 +1,3 @@ - -

The concept of a “dungeon” is a common trope in any type of RPG, tabletop and digital alike. Generally, a dungeon is frequently — but not always! — a diff --git a/books/core/111.html b/books/core/111.html index 84b63ce..dd68410 100644 --- a/books/core/111.html +++ b/books/core/111.html @@ -1,5 +1,3 @@ - -

DANGER CLOCKS

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The worlds of Fabula Ultima are innately magical, bound together on an atomic level by a stream of eternal souls. Because of this, many creatures can wield diff --git a/books/core/113.html b/books/core/113.html index 36f2cba..ee1389c 100644 --- a/books/core/113.html +++ b/books/core/113.html @@ -1,5 +1,3 @@ - -

Chimerism

Chimerists gain their powers from the souls of beasts and monsters; they diff --git a/books/core/114.html b/books/core/114.html index abbc6b9..4378372 100644 --- a/books/core/114.html +++ b/books/core/114.html @@ -1,5 +1,3 @@ - -

Spells can belong to any of the following disciplines: Chimerism, Elementalism, Entropism, and Spiritism. The remaining two disciplines, diff --git a/books/core/115.html b/books/core/115.html index 194d803..c25177e 100644 --- a/books/core/115.html +++ b/books/core/115.html @@ -1,5 +1,3 @@ - -

Casting a Spell

To cast a spell, you must fulfill the following prerequisites: