119 lines
2.9 KiB
HTML
119 lines
2.9 KiB
HTML
<h1>22GAME RULES</h1>
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<h2>The Ritual</h2>
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<p>
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The Ritual is cast following the normal procedure for a spell (page 115), but
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it always requires a Magic Check which must meet or exceed a Difficulty Level
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based on the Ritual's potency (see below). The Check will rely on the
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Attributes indicated by the Ritual's discipline (see page on the left).
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</p>
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<p>
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If you succeed, the Ritual has the desired effect; if you fail, the Game
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Master will describe how its effects have been twisted in a catastrophic way.
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</p>
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<h3>Procedure for Casting The Ritual</h3>
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<ol>
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<li>
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<strong>Determine Goal:</strong> Describe what you want to accomplish with
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your Ritual and declare which area or creatures you want to affect.
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</li>
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<li>
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<strong>Game Master Ruling:</strong> The Game Master has final say on
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whether a given effect can be accomplished, as well as which Ritual
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discipline it falls within.
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</li>
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<li>
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<strong>Calculate Cost:</strong> By consulting the Area and Potency tables
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below, the Game Master determines the Ritual's total cost in Mind Points
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(MP).
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</li>
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</ol>
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<h2>Potency Table</h2>
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<table>
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<thead>
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<tr>
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<th>Potency</th>
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<th>MP</th>
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<th>DL</th>
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<th>Examples</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Minor</td>
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<td>20</td>
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<td>7</td>
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<td>Create a flash of light, block a passage, shatter a glass.</td>
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</tr>
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<tr>
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<td>Medium</td>
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<td>30</td>
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<td>10</td>
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<td>
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Create an illusion, treat an illness, locate someone or something, sense
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emotions, provide short-term energy.
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</td>
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</tr>
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<tr>
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<td>Major</td>
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<td>40</td>
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<td>13</td>
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<td>
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Sense thoughts, influence emotions, dispel a curse, temporarily alter
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the weather, provide long-term energy.
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</td>
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</tr>
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<tr>
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<td>Extreme</td>
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<td>50</td>
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<td>16</td>
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<td>
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Weaken a divine entity, prevent a catastrophe, cause a week-long change
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in a creature or location.
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</td>
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</tr>
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</tbody>
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</table>
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<h2>Area Table</h2>
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<table>
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<thead>
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<tr>
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<th>Area</th>
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<th>Multiplier</th>
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<th>Examples / Scope</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>Individual</td>
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<td>×1</td>
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<td>A human-sized creature, a door, a tree, a weapon.</td>
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</tr>
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<tr>
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<td>Small</td>
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<td>×2</td>
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<td>
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A few human-sized creatures, a large creature, a small clearing, a room,
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a railway car, a hut.
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</td>
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</tr>
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<tr>
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<td>Large</td>
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<td>×3</td>
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<td>
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A crowd, a small forest, an airship or galleon, a castle hall, a house,
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a giant creature.
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</td>
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</tr>
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<tr>
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<td>Huge</td>
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<td>×4</td>
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<td>A fortress, a lake, a mountaintop, a village, a city block.</td>
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</tr>
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</tbody>
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</table>
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