59 lines
2.4 KiB
HTML
59 lines
2.4 KiB
HTML
<h1>Secrets</h1>
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<p>
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It is not uncommon for a Player Character to hide secrets from their
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companions, be it their past misdeeds or their burning love for an antagonist.
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</p>
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<p>
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While it's perfectly fine for characters to have secrets, Players should
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instead keep things transparent and work together to get the most out of the
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situation.
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</p>
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<p>
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By telling your group "My character looks like they want to be friends with
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you, but she actually hates you because of what happened in Galatea" you are
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empowering everyone at the table, including yourself: now that this facet of
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your hero is known, it will be possible to build upon it and create drama.
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</p>
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<p>
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Never forget that this game relies on a collaborative storytelling effort:
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disclosing your character's secrets means giving your fellow Players a chance
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to make things interesting — do not think of it as "letting your guard down".
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</p>
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<h2>Leaving the Group</h2>
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<p>
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There might come a moment when you feel like your character has been fully
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explored; they have faced their fears, achieved their goals, and found who or
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what they were looking for, with the campaign not yet reaching its end.
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</p>
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<p>
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When this happens, you are free to announce that your character will be
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leaving the group — you should do so between sessions and also come up with a
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replacement character. Then, at the beginning of the following session,
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describe your character's epilogue and agree on how and why your new character
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joins the group.
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</p>
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<ul>
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<li>
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If you want to temporarily retire a character but retain the ability to
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bring them back later on during the campaign, you should discuss it with the
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rest of your group.
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</li>
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<li>
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Whenever a new character (or a previously retired character) joins the
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group, they should have the same level and XP as the character they are
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replacing. If the character is a returning character, the Player should
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briefly describe what they did while away from the rest of the group.
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</li>
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<li>
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Regardless of how many Player Characters are owned by a Player, that Player
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may only control a single PC at once. The Game Master has final say on when
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you can "switch characters"—generally between sessions or after resting in
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town.
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</li>
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</ul>
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<p>
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Needless to say, you can only switch to a different character if that
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character is somewhere nearby or has the means to reach the rest of the group.
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</p>
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