56 lines
2.0 KiB
HTML
56 lines
2.0 KiB
HTML
<h2>Selling Items</h2>
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<p>
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Provided you can find someone willing to buy it, an item will sell for roughly
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half its original price. This amount may be modified by the item’s quality and
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condition: none will want the rusted, mud-caked axes picked up in the old
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tunnels.
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</p>
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<p>
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The Game Master always has final say on whether you are able to sell a given
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item and how many zenit you can make from it; sometimes it will also be
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possible to barter or carry out duties in exchange for goods.
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</p>
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<h2>Artifacts</h2>
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<p>
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Player Characters will sometimes come into possession of incredibly powerful
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magic items, known as artifacts (see page 288). Given their nature, artifacts
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should never be purchased or sold: no amount of riches can do them justice.
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Entire kingdoms could go to war for a chance to obtain them.
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</p>
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<h2>Services and Transports</h2>
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<p>
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Prices and availability for animals, vehicles, lodging, and such may vary
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depending on your game world. The following lists are meant to be a guideline
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for the Game Master when establishing prices.
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</p>
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<p>
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When it comes to transports, the list includes generic entries for mounts,
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cars, vessels, airships and such. Each transport can carry a certain number of
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passengers and increases the distance you can cover within a single travel
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day.
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</p>
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<h3>Transport Rules</h3>
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<ul>
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<li>Terrestrial transports can only travel on land.</li>
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<li>Aquatic transports can travel on water surfaces.</li>
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<li>Submarine transports can travel above and underwater.</li>
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<li>Flying transports can travel in the skies.</li>
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</ul>
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<p><strong>Vehicle Costs:</strong></p>
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<ul>
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<li>
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If you purchase a vehicle hauled by animals, their cost is included in its
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price.
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</li>
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<li>There is no need to keep track of animal fodder or fuel.</li>
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<li>
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Mounts acquired this way have no stats and will not fight. If you want to
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ride a creature into battle, take a look at the Wayfarer's Skill Faithful
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Companion (page 217).
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</li>
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</ul>
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