fix: Format Arcanist pages
They were *real* messed up Starting to re-think this whole AI OCR business
This commit is contained in:
@@ -1,8 +1,7 @@
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<h1>Arcanist</h1>
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<p><strong>ALSO:</strong> Avatar, Chosen, Summoner</p>
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<h2>Definition / Description</h2>
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<p><em>Some fates are not easily avoided.</em></p>
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<h3>Abilities & Concept</h3>
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<p>
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Arcanists can fall into a deep trance and temporarily project a considerable
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portion of their soul outside the body, giving it physical form. Surrounded by
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@@ -11,4 +10,5 @@
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belonging to mythical entities of legend, known as the Arcana.
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</p>
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<p>In some worlds, the Arcana are even worshipped as deities.</p>
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<h3>Attribution</h3>
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<blockquote>Some fates are not easily avoided.</blockquote>
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@@ -0,0 +1,54 @@
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<ul>
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<li>Where do your powers come from? Are they a gift from your bloodline?</li>
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<li>
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Have you ever communicated with an Arcanum, or are they silent and distant?
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</li>
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<li>Do people see you as mysterious, powerful, or otherworldly?</li>
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<li>Are there many practicing your art, or are you the exception?</li>
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</ul>
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<h2>Arcanist Free Benefits</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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</ul>
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<h2>Arcanist Skills</h2>
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<h3>ARCANE CIRCLE (✦4)</h3>
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<p>
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After you willingly dismiss an Arcanum on your turn during a conflict (see
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next page), if that Arcanum had not been summoned during this same turn and
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you have an arcane weapon equipped, you may immediately perform the Spell
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action for free. The spell you cast this way must have a total Mind Point cost
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of【 SL × 5】 or lower (you must still pay the spell's MP cost).
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</p>
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<h3>ARCANE REGENERATION (✦2)</h3>
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<p>
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When you summon an Arcanum, you immediately recove【r SL × 5】 Hit Points.
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</p>
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<h3>BIND AND SUMMON</h3>
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<p>
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You may bind Arcana to your soul and summon them later. The Game Master will
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tell you the details of each binding process when you first encounter the
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Arcanum in question.
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</p>
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<p>
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You may use an action and spend 40 Mind Points to summon an Arcanum you have
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bound: the details of this process are explained on the next page. If you take
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this Skill at character creation, you begin play with one Arcanum of your
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choice already bound to you, chosen from the list on the next pages. Other
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than that, you may only obtain new Arcana through exploration and story
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progression.
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</p>
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<h3>EMERGENCY ARCANUM (✦6)</h3>
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<p>
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As long as you are in Crisis, the cost for summoning your Arcana is reduced
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by【 SL × 5】 Mind Points.
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</p>
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<h3>RITUAL ARCANISM</h3>
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<p>
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You may perform Rituals of the Arcanism discipline, as long as their effects
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fall within the domains of one or more Arcana you have bound (see next pages).
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Arcanism Rituals use【 WLP + WLP】 for the Magic Check.
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</p>
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@@ -1,5 +1,6 @@
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<h1>The Arcana</h1>
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<p><strong>MERGING WITH AN ARCANUM</strong></p>
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<h2>The Arcana</h2>
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<h3>MERGING WITH AN ARCANUM</h3>
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<p>
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When you summon an Arcanum, you gain its merge benefits; those benefits last
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until the Arcanum is dismissed (see below).
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@@ -8,7 +9,8 @@
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You cannot summon an Arcanum while already merged with one; you must first
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dismiss the current Arcanum.
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</p>
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<h2>DISMISSING AN ARCANUM</h2>
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<h3>DISMISSING AN ARCANUM</h3>
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<p>An Arcanum can be dismissed in several ways:</p>
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<ul>
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<li>Once the current scene ends, all Arcana are automatically dismissed.</li>
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@@ -25,7 +27,8 @@
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action.
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</li>
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</ul>
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<h2>DISMISS EFFECTS</h2>
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<h3>DISMISS EFFECTS</h3>
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<p>
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Most Arcana have a powerful dismiss effect, which may only be activated when
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you willingly dismiss the Arcanum as described above — if the Arcanum is
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@@ -41,7 +44,8 @@
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<p>
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You are also free to ignore the dismiss effect if you don't want to use it.
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</p>
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<h2>DOMAINS</h2>
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<h3>DOMAINS</h3>
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<p>
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Each Arcanum is associated with a few key concepts or domains. The Game Master
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should use these to establish the trials needed to bind the Arcanum, and to
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@@ -51,4 +55,3 @@
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If you create new Arcana for your world, make sure to associate them with
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domains that allow for interesting Rituals.
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</p>
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<hr />
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@@ -1,55 +1,105 @@
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<h2>ARCANUM OF THE FORGE</h2>
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<h3>ARCANUM OF THE FORGE</h3>
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<p><strong>Domains:</strong> fire, heat, metal.</p>
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<ul>
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<li>You have Resistance to fire damage.</li>
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<li>Any fire damage you deal ignores Resistances.</li>
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</ul>
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<p>
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When you dismiss this Arcanum, choose <strong>Forge</strong> or
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<strong>Inferno</strong>:
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</p>
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<ul>
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<li>
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<strong>Forge.</strong> You create a basic armor, shield or weapon of your
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choice (see pages 130 to 133). If you select this option again, the
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previously created item vanishes. If you create a weapon this way, it deals
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fire damage instead of physical.
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</li>
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<li>
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<strong>Inferno.</strong> Choose any number of creatures you can see: each
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of them suffers 30 fire damage. This damage ignores Resistances.
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</li>
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</ul>
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<h2>ARCANUM OF THE FROST</h2>
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<table>
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<thead></thead>
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<tbody>
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<tr>
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<td>Merge</td>
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<td>
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<ul>
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<li>You have Resistance to fire damage.</li>
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<li>Any fire damage you deal ignores Resistances.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Dismiss</td>
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<td>
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<p>
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When you dismiss this Arcanum, choose <strong>Forge</strong> or
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<strong>Inferno</strong>:
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</p>
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<ul>
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<li>
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<strong>Forge.</strong> You create a basic armor, shield or weapon
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of your choice (see pages 130 to 133). If you select this option
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again, the previously created item vanishes. If you create a weapon
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this way, it deals fire damage instead of physical.
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</li>
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<li>
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<strong>Inferno.</strong> Choose any number of creatures you can
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see: each of them suffers 30 fire damage. This damage ignores
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Resistances.
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</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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<h3>ARCANUM OF THE FROST</h3>
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<p><strong>Domains:</strong> cold, ice, silence.</p>
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<ul>
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<li>You have Resistance to ice damage and are immune to enraged.</li>
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<li>Any ice damage you deal ignores Resistances.</li>
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</ul>
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<p>
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<strong>Ice Age.</strong> Choose any number of creatures you can see: each of
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them suffers 30 ice damage. This damage ignores Resistances.
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</p>
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<h2>ARCANUM OF THE GATE</h2>
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<table>
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<thead></thead>
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<tbody>
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<tr>
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<td>Merge</td>
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<td>
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<ul>
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<li>You have Resistance to ice damage and are immune to enraged.</li>
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<li>Any ice damage you deal ignores Resistances.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Dismiss</td>
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<td>
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<p>
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<strong>Ice Age.</strong> Choose any number of creatures you can see:
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each of them suffers 30 ice damage. This damage ignores Resistances.
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</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h3>ARCANUM OF THE GATE</h3>
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<p><strong>Domains:</strong> space, travel, void.</p>
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<ul>
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<li>You have Resistance to dark damage.</li>
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<li>You gain a +1 bonus to your Magic Defense.</li>
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</ul>
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<p>
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When you dismiss this Arcanum, choose <strong>Oblivion</strong> or
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<strong>Warp</strong>:
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</p>
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<ul>
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<li>
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<strong>Oblivion.</strong> Choose any number of creatures you can see: each
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of them suffers 30 dark damage. This damage ignores Resistances.
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</li>
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<li>
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<strong>Warp.</strong> You teleport yourself and up to five other nearby
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willing creatures to a location you previously visited, if that location is
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within 1 travel day.
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</li>
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</ul>
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<p>cc Work with your group and create custom Arcana for your world!</p>
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<p>MERGE DISMISS MERGEDISMISS MERGEDISMISS</p>
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<table>
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<thead></thead>
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<tbody>
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<tr>
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<td>Merge</td>
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<td>
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<ul>
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<li>You have Resistance to dark damage.</li>
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<li>You gain a +1 bonus to your Magic Defense.</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Dismiss</td>
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<td>
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<p>
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When you dismiss this Arcanum, choose <strong>Oblivion</strong> or
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<strong>Warp</strong>:
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</p>
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<ul>
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<li>
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<strong>Oblivion.</strong> Choose any number of creatures you can
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see: each of them suffers 30 dark damage. This damage ignores
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Resistances.
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</li>
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<li>
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<strong>Warp.</strong> You teleport yourself and up to five other
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nearby willing creatures to a location you previously visited, if
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that location is within 1 travel day.
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</li>
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</ul>
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</td>
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</tr>
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</tbody>
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</table>
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@@ -1,58 +1,105 @@
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<p>180 W</p>
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<article>
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<h2>ARCANUM OF THE GRIMOIRE</h2>
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<p>Domains: knowledge, revelations, understanding.</p>
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<ul>
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<li>You are able to read, write, speak and understand all languages.</li>
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<li>
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You treat your Insight as if it were one die size higher (up to a maximum
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of d12).
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</li>
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</ul>
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<h3>Oracle</h3>
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<p>
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You ask the Game Master a single question. The Game Master must answer
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truthfully, describing the vision shown to you by the Grimoire.
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</p>
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<p class="restriction">
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Once used, this dismiss effect will not be available until the next dawn.
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Furthermore, the same question may never be asked more than once. The Game
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Master has final say on which questions are too similar to be asked again.
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</p>
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</article>
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<article>
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<h2>ARCANUM OF THE OAK</h2>
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<p>Domains: earth, plants, poison.</p>
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<ul>
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<li>
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You have Resistance to earth and poison damage and are immune to poisoned.
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</li>
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<li>Whenever you recover Hit Points, you recover 5 extra Hit Points.</li>
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</ul>
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<h3>Blossom</h3>
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<p>
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Choose any number of creatures you can see (you may also choose yourself):
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each of them recovers from the poisoned status effect and recovers 40 Hit
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Points. This amount increases to 50 Hit Points if you are level 20 or
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higher, or to 60 Hit Points if you are level 40 or higher.
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</p>
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</article>
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<article>
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<h2>ARCANUM OF THE SKY</h2>
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<p>Domains: fog, rain, storms.</p>
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<ul>
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<li>You have Resistance to air and bolt damage.</li>
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</ul>
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<h3>Weather Prediction</h3>
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<p>
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You may use an action to accurately predict weather conditions for the next
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day within a range of two travel days — the Game Master will tell you what
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the weather conditions will be.
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</p>
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<h3>Thunderstorm</h3>
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<p>
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Choose any number of creatures you can see: each of them suffers 30 bolt
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damage. This damage ignores Resistances.
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</p>
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</article>
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<div class="metadata"><h1>MERGE DISMISS</h1></div>
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<h3>ARCANUM OF THE GRIMOIRE</h3>
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<p>Domains: knowledge, revelations, understanding.</p>
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<table>
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<thead></thead>
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<tbody>
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<tr>
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<td>Merge</td>
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<td>
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<ul>
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<li>
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You are able to read, write, speak and understand all languages.
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</li>
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<li>
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You treat your Insight as if it were one die size higher (up to a
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maximum of d12).
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</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Dismiss</td>
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<td>
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<p>
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<strong>Oracle:</strong> You ask the Game Master a single
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question. The Game Master must answer truthfully, describing the
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vision shown to you by the Grimoire.
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</p>
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<p>
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Once used, this dismiss effect will not be available until the next
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dawn. Furthermore, the same question may never be asked more than
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once. The Game Master has final say on which questions are too similar
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to be asked again.
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</p>
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</td>
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</tr>
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</tbody>
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</table>
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<h3>ARCANUM OF THE OAK</h3>
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<p>Domains: earth, plants, poison.</p>
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<table>
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<thead></thead>
|
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<tbody>
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<tr>
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<td>Merge</td>
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<td>
|
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<ul>
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<li>
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You have Resistance to earth and poison damage and are immune to
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poisoned.
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</li>
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<li>
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Whenever you recover Hit Points, you recover 5 extra Hit Points.
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</li>
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</ul>
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</td>
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</tr>
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<tr>
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<td>Dismiss</td>
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<td>
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<strong>Blossom:</strong>
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<p>
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Choose any number of creatures you can see (you may also choose
|
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yourself): each of them recovers from the poisoned status effect and
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recovers 40 Hit Points. This amount increases to 50 Hit Points if you
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||||
are level 20 or higher, or to 60 Hit Points if you are level 40 or
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higher.
|
||||
</p>
|
||||
</td>
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||||
</tr>
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</tbody>
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</table>
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<h3>ARCANUM OF THE SKY</h3>
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<p>Domains: fog, rain, storms.</p>
|
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<table>
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||||
<thead></thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Merge</td>
|
||||
<td>
|
||||
<ul>
|
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<li>You have Resistance to air and bolt damage.</li>
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||||
<li>
|
||||
You may use an action to accurately predict weather conditions for
|
||||
the next day within a range of two travel days — the Game Master
|
||||
will tell you what the weather conditions will be.
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||||
</li>
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||||
</ul>
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</td>
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||||
</tr>
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<tr>
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<td>Dismiss</td>
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<td>
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<strong>Thunderstorm:</strong>
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<p>
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Choose any number of creatures you can see: each of them suffers 30
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bolt damage. This damage ignores Resistances.
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||||
</p>
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||||
</td>
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||||
</tr>
|
||||
</tbody>
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||||
</table>
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@@ -1,44 +1,88 @@
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<h2>ARCANUM OF THE SWORD</h2>
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<h3>ARCANUM OF THE SWORD</h3>
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<p><strong>Domains:</strong> conquest, heroism, leadership.</p>
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<p>
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Your attacks deal 5 extra damage, and all damage dealt by your attacks is
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treated as having no type (thus being unaffected by damage Affinities). Damage
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dealt by your attacks cannot gain a type as long as you are merged with this
|
||||
Arcanum.
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</p>
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<p>
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When you perform an attack, you may have that attack gain the multi (any
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number of targets) property. If you do, this Arcanum will be automatically
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dismissed after the attack is resolved (this is not considered a willing
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dismiss).
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||||
</p>
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<h2>ARCANUM OF THE TOWER</h2>
|
||||
|
||||
<table>
|
||||
<thead></thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Merge</td>
|
||||
<td>
|
||||
<p>
|
||||
Your attacks deal 5 extra damage, and all damage dealt by your attacks
|
||||
is treated as having no type (thus being unaffected by damage
|
||||
Affinities). Damage dealt by your attacks cannot gain a type as long
|
||||
as you are merged with this Arcanum.
|
||||
</p>
|
||||
<p>
|
||||
When you perform an attack, you may have that attack gain the multi
|
||||
(any number of targets) property. If you do, this Arcanum will be
|
||||
automatically dismissed after the attack is resolved (this is not
|
||||
considered a willing dismiss).
|
||||
</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h3>ARCANUM OF THE TOWER</h3>
|
||||
<p><strong>Domains:</strong> judgment, protection, sacrifice.</p>
|
||||
<p>
|
||||
When you summon this Arcanum, choose a damage type: air, bolt, dark, earth,
|
||||
fire, or ice. Until this Arcanum is dismissed, each of your allies present on
|
||||
the scene has Resistance to the chosen damage type (you do not gain this
|
||||
Resistance).
|
||||
</p>
|
||||
<h3>Judgment</h3>
|
||||
<p>
|
||||
Choose any number of creatures you can see: each of them suffers 30 light
|
||||
damage. This damage ignores Resistances.
|
||||
</p>
|
||||
<h2>ARCANUM OF THE WHEEL</h2>
|
||||
<table>
|
||||
<thead></thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Merge</td>
|
||||
<td>
|
||||
<p>
|
||||
When you summon this Arcanum, choose a damage type: air, bolt, dark,
|
||||
earth, fire, or ice. Until this Arcanum is dismissed, each of your
|
||||
allies present on the scene has Resistance to the chosen damage type
|
||||
(you do not gain this Resistance).
|
||||
</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dismiss</td>
|
||||
<td>
|
||||
<strong>Judgment:</strong>
|
||||
<p>
|
||||
Choose any number of creatures you can see: each of them suffers 30
|
||||
light damage. This damage ignores Resistances.
|
||||
</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<h3>ARCANUM OF THE WHEEL</h3>
|
||||
<p><strong>Domains:</strong> destiny, speed, time.</p>
|
||||
<ul>
|
||||
<li>You are immune to slow.</li>
|
||||
<li>You gain a +1 bonus to your Defense.</li>
|
||||
</ul>
|
||||
<h3>Time Freeze</h3>
|
||||
<p>
|
||||
Choose any number of creatures you can see: each of them suffers slow. If a
|
||||
creature chosen this way is already slow, that creature will instead perform
|
||||
one fewer action during their next turn (to a minimum of 0 actions).
|
||||
</p>
|
||||
<h2>The Merge</h2>
|
||||
<p>
|
||||
<table>
|
||||
<thead></thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>Merge</td>
|
||||
<td>
|
||||
<ul>
|
||||
<li>You are immune to slow.</li>
|
||||
<li>You gain a +1 bonus to your Defense.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Dismiss</td>
|
||||
<td>
|
||||
<strong>Time Freeze:</strong>
|
||||
<p>
|
||||
Choose any number of creatures you can see: each of them suffers slow.
|
||||
If a creature chosen this way is already slow, that creature will
|
||||
instead perform one fewer action during their next turn (to a minimum
|
||||
of 0 actions).
|
||||
</p>
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote>
|
||||
Legends tell of a long-lasting passion between the Sword and the Tower... a
|
||||
passion that often erupted into war.
|
||||
</p>
|
||||
</blockquote>
|
||||
|
||||
Reference in New Issue
Block a user