55 lines
2.0 KiB
HTML
55 lines
2.0 KiB
HTML
<ul>
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<li>Where do your powers come from? Are they a gift from your bloodline?</li>
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<li>
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Have you ever communicated with an Arcanum, or are they silent and distant?
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</li>
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<li>Do people see you as mysterious, powerful, or otherworldly?</li>
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<li>Are there many practicing your art, or are you the exception?</li>
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</ul>
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<h2>Arcanist Free Benefits</h2>
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<ul>
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<li>Permanently increase your maximum Mind Points by 5.</li>
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</ul>
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<h2>Arcanist Skills</h2>
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<h3>ARCANE CIRCLE (✦4)</h3>
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<p>
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After you willingly dismiss an Arcanum on your turn during a conflict (see
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next page), if that Arcanum had not been summoned during this same turn and
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you have an arcane weapon equipped, you may immediately perform the Spell
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action for free. The spell you cast this way must have a total Mind Point cost
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of【 SL × 5】 or lower (you must still pay the spell's MP cost).
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</p>
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<h3>ARCANE REGENERATION (✦2)</h3>
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<p>
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When you summon an Arcanum, you immediately recove【r SL × 5】 Hit Points.
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</p>
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<h3>BIND AND SUMMON</h3>
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<p>
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You may bind Arcana to your soul and summon them later. The Game Master will
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tell you the details of each binding process when you first encounter the
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Arcanum in question.
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</p>
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<p>
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You may use an action and spend 40 Mind Points to summon an Arcanum you have
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bound: the details of this process are explained on the next page. If you take
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this Skill at character creation, you begin play with one Arcanum of your
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choice already bound to you, chosen from the list on the next pages. Other
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than that, you may only obtain new Arcana through exploration and story
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progression.
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</p>
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<h3>EMERGENCY ARCANUM (✦6)</h3>
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<p>
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As long as you are in Crisis, the cost for summoning your Arcana is reduced
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by【 SL × 5】 Mind Points.
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</p>
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<h3>RITUAL ARCANISM</h3>
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<p>
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You may perform Rituals of the Arcanism discipline, as long as their effects
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fall within the domains of one or more Arcana you have bound (see next pages).
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Arcanism Rituals use【 WLP + WLP】 for the Magic Check.
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</p>
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