diff --git a/books/core/176.html b/books/core/176.html
index 370666b..92f4d8f 100644
--- a/books/core/176.html
+++ b/books/core/176.html
@@ -1,8 +1,7 @@
Arcanist
+
ALSO: Avatar, Chosen, Summoner
-Definition / Description
-Some fates are not easily avoided.
-Abilities & Concept
+
Arcanists can fall into a deep trance and temporarily project a considerable
portion of their soul outside the body, giving it physical form. Surrounded by
@@ -11,4 +10,5 @@
belonging to mythical entities of legend, known as the Arcana.
In some worlds, the Arcana are even worshipped as deities.
-Attribution
+
+Some fates are not easily avoided.
diff --git a/books/core/177.html b/books/core/177.html
index e69de29..cf59c3f 100644
--- a/books/core/177.html
+++ b/books/core/177.html
@@ -0,0 +1,54 @@
+
+ - Where do your powers come from? Are they a gift from your bloodline?
+ -
+ Have you ever communicated with an Arcanum, or are they silent and distant?
+
+ - Do people see you as mysterious, powerful, or otherworldly?
+ - Are there many practicing your art, or are you the exception?
+
+
+Arcanist Free Benefits
+
+
+ - Permanently increase your maximum Mind Points by 5.
+
+
+Arcanist Skills
+
+ARCANE CIRCLE (✦4)
+
+ After you willingly dismiss an Arcanum on your turn during a conflict (see
+ next page), if that Arcanum had not been summoned during this same turn and
+ you have an arcane weapon equipped, you may immediately perform the Spell
+ action for free. The spell you cast this way must have a total Mind Point cost
+ of【 SL × 5】 or lower (you must still pay the spell's MP cost).
+
+ARCANE REGENERATION (✦2)
+
+ When you summon an Arcanum, you immediately recove【r SL × 5】 Hit Points.
+
+BIND AND SUMMON
+
+ You may bind Arcana to your soul and summon them later. The Game Master will
+ tell you the details of each binding process when you first encounter the
+ Arcanum in question.
+
+
+ You may use an action and spend 40 Mind Points to summon an Arcanum you have
+ bound: the details of this process are explained on the next page. If you take
+ this Skill at character creation, you begin play with one Arcanum of your
+ choice already bound to you, chosen from the list on the next pages. Other
+ than that, you may only obtain new Arcana through exploration and story
+ progression.
+
+EMERGENCY ARCANUM (✦6)
+
+ As long as you are in Crisis, the cost for summoning your Arcana is reduced
+ by【 SL × 5】 Mind Points.
+
+RITUAL ARCANISM
+
+ You may perform Rituals of the Arcanism discipline, as long as their effects
+ fall within the domains of one or more Arcana you have bound (see next pages).
+ Arcanism Rituals use【 WLP + WLP】 for the Magic Check.
+
diff --git a/books/core/178.html b/books/core/178.html
index e9545bc..867328c 100644
--- a/books/core/178.html
+++ b/books/core/178.html
@@ -1,5 +1,6 @@
-The Arcana
-MERGING WITH AN ARCANUM
+The Arcana
+
+MERGING WITH AN ARCANUM
When you summon an Arcanum, you gain its merge benefits; those benefits last
until the Arcanum is dismissed (see below).
@@ -8,7 +9,8 @@
You cannot summon an Arcanum while already merged with one; you must first
dismiss the current Arcanum.
-DISMISSING AN ARCANUM
+
+DISMISSING AN ARCANUM
An Arcanum can be dismissed in several ways:
- Once the current scene ends, all Arcana are automatically dismissed.
@@ -25,7 +27,8 @@
action.
-DISMISS EFFECTS
+
+DISMISS EFFECTS
Most Arcana have a powerful dismiss effect, which may only be activated when
you willingly dismiss the Arcanum as described above — if the Arcanum is
@@ -41,7 +44,8 @@
You are also free to ignore the dismiss effect if you don't want to use it.
-DOMAINS
+
+DOMAINS
Each Arcanum is associated with a few key concepts or domains. The Game Master
should use these to establish the trials needed to bind the Arcanum, and to
@@ -51,4 +55,3 @@
If you create new Arcana for your world, make sure to associate them with
domains that allow for interesting Rituals.
-
diff --git a/books/core/179.html b/books/core/179.html
index 6b65c0b..12f894c 100644
--- a/books/core/179.html
+++ b/books/core/179.html
@@ -1,55 +1,105 @@
-ARCANUM OF THE FORGE
+ARCANUM OF THE FORGE
Domains: fire, heat, metal.
-
- - You have Resistance to fire damage.
- - Any fire damage you deal ignores Resistances.
-
-
- When you dismiss this Arcanum, choose Forge or
- Inferno:
-
-
- -
- Forge. You create a basic armor, shield or weapon of your
- choice (see pages 130 to 133). If you select this option again, the
- previously created item vanishes. If you create a weapon this way, it deals
- fire damage instead of physical.
-
- -
- Inferno. Choose any number of creatures you can see: each
- of them suffers 30 fire damage. This damage ignores Resistances.
-
-
-ARCANUM OF THE FROST
+
+
+
+
+
+ | Merge |
+
+
+ - You have Resistance to fire damage.
+ - Any fire damage you deal ignores Resistances.
+
+ |
+
+
+ | Dismiss |
+
+
+ When you dismiss this Arcanum, choose Forge or
+ Inferno:
+
+
+ -
+ Forge. You create a basic armor, shield or weapon
+ of your choice (see pages 130 to 133). If you select this option
+ again, the previously created item vanishes. If you create a weapon
+ this way, it deals fire damage instead of physical.
+
+ -
+ Inferno. Choose any number of creatures you can
+ see: each of them suffers 30 fire damage. This damage ignores
+ Resistances.
+
+
+ |
+
+
+
+
+ARCANUM OF THE FROST
Domains: cold, ice, silence.
-
- - You have Resistance to ice damage and are immune to enraged.
- - Any ice damage you deal ignores Resistances.
-
-
- Ice Age. Choose any number of creatures you can see: each of
- them suffers 30 ice damage. This damage ignores Resistances.
-
-ARCANUM OF THE GATE
+
+
+
+
+
+ | Merge |
+
+
+ - You have Resistance to ice damage and are immune to enraged.
+ - Any ice damage you deal ignores Resistances.
+
+ |
+
+
+ | Dismiss |
+
+
+ Ice Age. Choose any number of creatures you can see:
+ each of them suffers 30 ice damage. This damage ignores Resistances.
+
+ |
+
+
+
+
+ARCANUM OF THE GATE
Domains: space, travel, void.
-
- - You have Resistance to dark damage.
- - You gain a +1 bonus to your Magic Defense.
-
-
- When you dismiss this Arcanum, choose Oblivion or
- Warp:
-
-
- -
- Oblivion. Choose any number of creatures you can see: each
- of them suffers 30 dark damage. This damage ignores Resistances.
-
- -
- Warp. You teleport yourself and up to five other nearby
- willing creatures to a location you previously visited, if that location is
- within 1 travel day.
-
-
-cc Work with your group and create custom Arcana for your world!
-MERGE DISMISS MERGEDISMISS MERGEDISMISS
+
+
+
+
+
+ | Merge |
+
+
+ - You have Resistance to dark damage.
+ - You gain a +1 bonus to your Magic Defense.
+
+ |
+
+
+ | Dismiss |
+
+
+ When you dismiss this Arcanum, choose Oblivion or
+ Warp:
+
+
+ -
+ Oblivion. Choose any number of creatures you can
+ see: each of them suffers 30 dark damage. This damage ignores
+ Resistances.
+
+ -
+ Warp. You teleport yourself and up to five other
+ nearby willing creatures to a location you previously visited, if
+ that location is within 1 travel day.
+
+
+ |
+
+
+
diff --git a/books/core/180.html b/books/core/180.html
index 3cd3dd7..f339b0d 100644
--- a/books/core/180.html
+++ b/books/core/180.html
@@ -1,58 +1,105 @@
-180 W
-
- ARCANUM OF THE GRIMOIRE
- Domains: knowledge, revelations, understanding.
-
- - You are able to read, write, speak and understand all languages.
- -
- You treat your Insight as if it were one die size higher (up to a maximum
- of d12).
-
-
- Oracle
-
- You ask the Game Master a single question. The Game Master must answer
- truthfully, describing the vision shown to you by the Grimoire.
-
-
- Once used, this dismiss effect will not be available until the next dawn.
- Furthermore, the same question may never be asked more than once. The Game
- Master has final say on which questions are too similar to be asked again.
-
-
-
- ARCANUM OF THE OAK
- Domains: earth, plants, poison.
-
- -
- You have Resistance to earth and poison damage and are immune to poisoned.
-
- - Whenever you recover Hit Points, you recover 5 extra Hit Points.
-
- Blossom
-
- Choose any number of creatures you can see (you may also choose yourself):
- each of them recovers from the poisoned status effect and recovers 40 Hit
- Points. This amount increases to 50 Hit Points if you are level 20 or
- higher, or to 60 Hit Points if you are level 40 or higher.
-
-
-
- ARCANUM OF THE SKY
- Domains: fog, rain, storms.
-
- - You have Resistance to air and bolt damage.
-
- Weather Prediction
-
- You may use an action to accurately predict weather conditions for the next
- day within a range of two travel days — the Game Master will tell you what
- the weather conditions will be.
-
- Thunderstorm
-
- Choose any number of creatures you can see: each of them suffers 30 bolt
- damage. This damage ignores Resistances.
-
-
-MERGE DISMISS
+ARCANUM OF THE GRIMOIRE
+Domains: knowledge, revelations, understanding.
+
+
+
+
+ | Merge |
+
+
+ -
+ You are able to read, write, speak and understand all languages.
+
+ -
+ You treat your Insight as if it were one die size higher (up to a
+ maximum of d12).
+
+
+ |
+
+
+ | Dismiss |
+
+
+ Oracle: You ask the Game Master a single
+ question. The Game Master must answer truthfully, describing the
+ vision shown to you by the Grimoire.
+
+
+ Once used, this dismiss effect will not be available until the next
+ dawn. Furthermore, the same question may never be asked more than
+ once. The Game Master has final say on which questions are too similar
+ to be asked again.
+
+ |
+
+
+
+
+ARCANUM OF THE OAK
+Domains: earth, plants, poison.
+
+
+
+
+
+ | Merge |
+
+
+ -
+ You have Resistance to earth and poison damage and are immune to
+ poisoned.
+
+ -
+ Whenever you recover Hit Points, you recover 5 extra Hit Points.
+
+
+ |
+
+
+ | Dismiss |
+
+ Blossom:
+
+ Choose any number of creatures you can see (you may also choose
+ yourself): each of them recovers from the poisoned status effect and
+ recovers 40 Hit Points. This amount increases to 50 Hit Points if you
+ are level 20 or higher, or to 60 Hit Points if you are level 40 or
+ higher.
+
+ |
+
+
+
+
+ARCANUM OF THE SKY
+Domains: fog, rain, storms.
+
+
+
+
+
+ | Merge |
+
+
+ - You have Resistance to air and bolt damage.
+ -
+ You may use an action to accurately predict weather conditions for
+ the next day within a range of two travel days — the Game Master
+ will tell you what the weather conditions will be.
+
+
+ |
+
+
+ | Dismiss |
+
+ Thunderstorm:
+
+ Choose any number of creatures you can see: each of them suffers 30
+ bolt damage. This damage ignores Resistances.
+
+ |
+
+
+
diff --git a/books/core/181.html b/books/core/181.html
index 52b3a46..7823da9 100644
--- a/books/core/181.html
+++ b/books/core/181.html
@@ -1,44 +1,88 @@
-ARCANUM OF THE SWORD
+ARCANUM OF THE SWORD
Domains: conquest, heroism, leadership.
-
- Your attacks deal 5 extra damage, and all damage dealt by your attacks is
- treated as having no type (thus being unaffected by damage Affinities). Damage
- dealt by your attacks cannot gain a type as long as you are merged with this
- Arcanum.
-
-
- When you perform an attack, you may have that attack gain the multi (any
- number of targets) property. If you do, this Arcanum will be automatically
- dismissed after the attack is resolved (this is not considered a willing
- dismiss).
-
-ARCANUM OF THE TOWER
+
+
+
+
+
+ | Merge |
+
+
+ Your attacks deal 5 extra damage, and all damage dealt by your attacks
+ is treated as having no type (thus being unaffected by damage
+ Affinities). Damage dealt by your attacks cannot gain a type as long
+ as you are merged with this Arcanum.
+
+
+ When you perform an attack, you may have that attack gain the multi
+ (any number of targets) property. If you do, this Arcanum will be
+ automatically dismissed after the attack is resolved (this is not
+ considered a willing dismiss).
+
+ |
+
+
+
+
+ARCANUM OF THE TOWER
Domains: judgment, protection, sacrifice.
-
- When you summon this Arcanum, choose a damage type: air, bolt, dark, earth,
- fire, or ice. Until this Arcanum is dismissed, each of your allies present on
- the scene has Resistance to the chosen damage type (you do not gain this
- Resistance).
-
-Judgment
-
- Choose any number of creatures you can see: each of them suffers 30 light
- damage. This damage ignores Resistances.
-
-ARCANUM OF THE WHEEL
+
+
+
+
+ | Merge |
+
+
+ When you summon this Arcanum, choose a damage type: air, bolt, dark,
+ earth, fire, or ice. Until this Arcanum is dismissed, each of your
+ allies present on the scene has Resistance to the chosen damage type
+ (you do not gain this Resistance).
+
+ |
+
+
+ | Dismiss |
+
+ Judgment:
+
+ Choose any number of creatures you can see: each of them suffers 30
+ light damage. This damage ignores Resistances.
+
+ |
+
+
+
+
+ARCANUM OF THE WHEEL
Domains: destiny, speed, time.
-
- - You are immune to slow.
- - You gain a +1 bonus to your Defense.
-
-Time Freeze
-
- Choose any number of creatures you can see: each of them suffers slow. If a
- creature chosen this way is already slow, that creature will instead perform
- one fewer action during their next turn (to a minimum of 0 actions).
-
-The Merge
-
+
+
+
+
+ | Merge |
+
+
+ - You are immune to slow.
+ - You gain a +1 bonus to your Defense.
+
+ |
+
+
+ | Dismiss |
+
+ Time Freeze:
+
+ Choose any number of creatures you can see: each of them suffers slow.
+ If a creature chosen this way is already slow, that creature will
+ instead perform one fewer action during their next turn (to a minimum
+ of 0 actions).
+
+ |
+
+
+
+
+
Legends tell of a long-lasting passion between the Sword and the Tower... a
passion that often erupted into war.
-
+