fix: Format example blocks
This commit is contained in:
@@ -32,7 +32,7 @@
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allow the character to spend some Inventory Points (generally 2 to 4) in order
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to "miraculously" pull the item in question out of their backpack.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> A character whose Identity is “Princess of Thieves”
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will surely carry some quality lockpicks in her bag; on the contrary, a noble
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knight will probably have to spend a couple Inventory Points to pull them out
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@@ -39,14 +39,13 @@
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effect table (on the right). Discard all remaining dice, then describe the
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effects of the mix!
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</p>
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<h3>Example:</h3>
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<p>
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You spend 5 Inventory Points for a superior mix and roll four twenty-sided
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dice. You roll 3, 14, 9 and 4. You might assign 14 to target and 9 to effect
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to grant yourself and all allies Resistance to air and fire; or you could go
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on the offensive and assign 9 to target and 4 to effect to deal bolt damage to
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a single enemy; or even assign 9 to target and 14 to effect to inflict four
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status effects on that foe!
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<p class="example">
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Example: You spend 5 Inventory Points for a superior mix and roll four
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twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and
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9 to effect to grant yourself and all allies Resistance to air and fire; or
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you could go on the offensive and assign 9 to target and 4 to effect to deal
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bolt damage to a single enemy; or even assign 9 to target and 14 to effect to
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inflict four status effects on that foe!
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</p>
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<p>Whatever your choice, the two dice you don't assign will be discarded.</p>
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<p>
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@@ -22,7 +22,7 @@
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generally takes one day per item. Multiple characters may of course pool their
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money together to purchase the more expensive abilities.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> T o replace a weapon's current Quality with Multi
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(<a href="/books/core/#page-269">page 269</a>), you must spend 2000 zenit. To
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replace it with Resistance, you must spend 1400 zenit.
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@@ -2,12 +2,13 @@
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<p>
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Use levels and ranks as "sliders" to adjust the challenge posed by a battle.
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</p>
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<p>
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Example: When designing a battle involving three level 10 Player Characters,
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two level 10 soldiers would make for an extremely easy encounter, while a
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level 20 champion replacing four soldiers would be feasible but particularly
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challenging. Anything between those two extremes would be fair game — with a
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battle against three level 15 soldiers being the most “average” option.
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<p class="example">
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<strong>Example:</strong> When designing a battle involving three level 10
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Player Characters, two level 10 soldiers would make for an extremely easy
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encounter, while a level 20 champion replacing four soldiers would be feasible
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but particularly challenging. Anything between those two extremes would be
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fair game — with a battle against three level 15 soldiers being the most
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“average” option.
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</p>
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<h2>IDEAL LENGTH</h2>
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<p>
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@@ -30,8 +30,11 @@
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<h2>SPECIFIC BEATS GENERAL</h2>
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<p>
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If a specific element of the game contradicts a general rule, that specific
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element will take precedence. Example: Normally, a Player Character cannot
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equip two shields at the same time. However, the
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element will take precedence.
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</p>
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<p class="example">
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<strong>Example:</strong> Normally, a Player Character cannot equip two
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shields at the same time. However, the
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<strong>Skill Dual Shieldbearer</strong> (<a href="/books/core/#page-197"
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>page 197</a
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>) allows you to do so!
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@@ -27,7 +27,7 @@
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A Check is presented as a formula indicating which dice you have to roll and
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add up together. Checks always require you to roll exactly two dice.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> An <code>【INS + WLP】</code> Check performed by a
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character with d6 Insight and d10 Willpower will result in that character
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rolling a d6 and a d10 and adding them together, thus generating a total
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@@ -37,7 +37,7 @@
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Some Checks will also require you to add or subtract a certain number from the
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total you rolled:
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> A Character performing a
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<code>【MIG + MIG】+5</code> Check will roll their Might die twice and then
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add 5 to the Result.
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@@ -10,7 +10,7 @@
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situation, and some spells and Skills will allow you to spend opportunities in
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new and powerful ways.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> Valea the thief is hopping from roof to roof in an
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attempt to shake off Count Eligor's mercenaries. The Game Master calls for a
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<code>【DEX + MIG】</code> Check and Valea rolls a 7 and a 7, a critical
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@@ -16,7 +16,7 @@
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dice) will cost another Fabula Point.
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</p>
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<p>You cannot invoke a Trait if your character fumbled the Check.</p>
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<p>
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<p class="example">
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<strong>Example:</strong> Ricard the mage is rushing towards the docking
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platform of Sorcerer Antigles’ airship. His companions, Edgar and Valea, are
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held captive within the vessel. There are only a few seconds left before the
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@@ -47,7 +47,7 @@
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normal; if two or more characters roll a fumble or a critical success, these
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count as a draw and the Checks should be repeated.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> Montblanc the knight is struggling to free himself
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from the formidable grasp of a dragon. The GM declares this is an Opposed
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Check using <code>【DEX + MIG】</code>.
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@@ -36,10 +36,9 @@
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the same operation together; the Game Master always has final say on whether a
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Group Check is possible or should be performed.
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</p>
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<h3>Example:</h3>
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<p>
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Three heroes are trying to persuade the Great Owl to grant them access to her
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ancient library. The leader performs a DL 13
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<p class="example">
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<strong>Example: </strong>Three heroes are trying to persuade the Great Owl to
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grant them access to her ancient library. The leader performs a DL 13
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<span class="check">【INS + WLP】</span> Check, and the two supporting
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characters perform <span class="check">【INS + WLP】</span> Checks with a
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Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the
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@@ -28,7 +28,7 @@
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fill two additional sections.
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</li>
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</ul>
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<p>
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<p class="example">
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<strong>Example:</strong> While sneaking her way through the monster-infested
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corridors of an ancient castle, Valea rolls a 6 on a Check with Difficulty
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Level 10. The Game Master fills two sections on the "Ambushed!" Clock — one
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@@ -6,7 +6,7 @@
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important antagonists — but there might be times in which some prefer to stay
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away from the spotlight.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> The scholar Calliope has offered to help a young
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bandit by the name of Randolph — she will act as his defendant in the upcoming
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trial.
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@@ -28,12 +28,11 @@
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round will be one of their foes.
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</p>
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<p>See the next page for an explanation of rounds and turns.</p>
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<h3>Example:</h3>
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<p>
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The warrior monk Silida and the mage Ricard are exploring the ruins of an old
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waterway when they come across a bronze golem (<a href="/books/core/#page-330"
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>page 330</a
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>) barring their way!
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<p class="example">
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<strong>Example:</strong> The warrior monk Silida and the mage Ricard are
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exploring the ruins of an old waterway when they come across a bronze golem
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(<a href="/books/core/#page-330">page 330</a>) barring their way!
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</p>
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<p>
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The Game Master calls for an Initiative Group Check, and Ricard is happy to
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@@ -1,11 +1,12 @@
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<p>
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Example: Our heroes are fighting a group of skeletons. Montblanc the knight
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charges towards the nearest undead and swings his powerful waraxe. The
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Accuracy Check requires a roll of <code>【MIG + MIG】</code>, which in
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Montblanc's case means rolling two d10s: the knight gets a 6 and a 9, for a
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total of 15 — more than enough to hit the enemy’s Defense score of 11. The
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waraxe deals damage equal to <code>【HR + 14】</code>; since the highest of
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the two dice was a 9, the total is 23 damage.
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<p class="example">
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<strong>Example:</strong> Our heroes are fighting a group of skeletons.
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Montblanc the knight charges towards the nearest undead and swings his
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powerful waraxe. The Accuracy Check requires a roll of
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<code>【MIG + MIG】</code>, which in Montblanc's case means rolling two d10s:
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the knight gets a 6 and a 9, for a total of 15 — more than enough to hit the
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enemy’s Defense score of 11. The waraxe deals damage equal to
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<code>【HR + 14】</code>; since the highest of the two dice was a 9, the total
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is 23 damage.
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</p>
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<h4>FREE ATTACKS</h4>
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<p>
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@@ -8,7 +8,7 @@
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target, with a fixed Difficulty Level of 10 — the Game Master will determine
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the relevant Attributes based on your description.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> Princess Camilla has challenged the Death Knight
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Brandon to a duel. She circles the imposing warrior and attempts to put the
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light of the sun behind her, hoping to dazzle him — the Game Master calls for
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@@ -1,8 +1,8 @@
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<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
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<p>
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Example: In the depths of a magitech laboratory, the warrior monk Silida is
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busy keeping a rampaging stone golem away from her allies — the mage Ricard
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and the arcane fencer Nethis.
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<p class="example">
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<strong>Example:</strong> In the depths of a magitech laboratory, the warrior
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monk Silida is busy keeping a rampaging stone golem away from her allies — the
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mage Ricard and the arcane fencer Nethis.
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</p>
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<p>
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Seeing how Silida is having trouble withstanding the golem's powerful attacks,
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@@ -22,7 +22,7 @@
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<li>Knocked unconscious</li>
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<li>Slain</li>
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</ul>
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<p>
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<p class="example">
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<strong>Example:</strong> Yezma lands her final blow against a magically
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tainted boar, reducing its Hit Points to 0. Now that the creature is defeated,
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Yezma must decide its fate — she knows, however, that the great beast had
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@@ -21,7 +21,7 @@
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Master describes how this happens.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> Held at gunpoint by the sky pirate Morgan, Commander
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Duna grins and leaps from the airship's deck, plummeting towards the ocean
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below. But when Morgan leans over the railing to see where the armored warrior
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@@ -11,7 +11,7 @@
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previous changes — and when such an effect ends, damage will return to its
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previous type.
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</p>
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<p>
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<p class="example">
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<strong>Example:</strong> By default, a sword deals physical damage. If the
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spell Soul Weapon (<a href="/books/core/#page-209">page 209</a>) is cast on
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that sword, it will deal light damage until the end of the scene. But if a
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