From 8e990c8d31f082391da68216675f117e21923850 Mon Sep 17 00:00:00 2001
From: Drew Malzahn
+
Example: A character whose Identity is “Princess of Thieves” will surely carry some quality lockpicks in her bag; on the contrary, a noble knight will probably have to spend a couple Inventory Points to pull them out diff --git a/books/core/212.html b/books/core/212.html index 1381b8d..3899804 100644 --- a/books/core/212.html +++ b/books/core/212.html @@ -39,14 +39,13 @@ effect table (on the right). Discard all remaining dice, then describe the effects of the mix!
-- You spend 5 Inventory Points for a superior mix and roll four twenty-sided - dice. You roll 3, 14, 9 and 4. You might assign 14 to target and 9 to effect - to grant yourself and all allies Resistance to air and fire; or you could go - on the offensive and assign 9 to target and 4 to effect to deal bolt damage to - a single enemy; or even assign 9 to target and 14 to effect to inflict four - status effects on that foe! +
+ Example: You spend 5 Inventory Points for a superior mix and roll four + twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and + 9 to effect to grant yourself and all allies Resistance to air and fire; or + you could go on the offensive and assign 9 to target and 4 to effect to deal + bolt damage to a single enemy; or even assign 9 to target and 14 to effect to + inflict four status effects on that foe!
Whatever your choice, the two dice you don't assign will be discarded.
diff --git a/books/core/267.html b/books/core/267.html index 5c04bc1..3a2c5e7 100644 --- a/books/core/267.html +++ b/books/core/267.html @@ -22,7 +22,7 @@ generally takes one day per item. Multiple characters may of course pool their money together to purchase the more expensive abilities.
-+
Example: T o replace a weapon's current Quality with Multi (page 269), you must spend 2000 zenit. To replace it with Resistance, you must spend 1400 zenit. diff --git a/books/core/296.html b/books/core/296.html index fe45752..0d5c6c5 100644 --- a/books/core/296.html +++ b/books/core/296.html @@ -2,12 +2,13 @@
Use levels and ranks as "sliders" to adjust the challenge posed by a battle.
-- Example: When designing a battle involving three level 10 Player Characters, - two level 10 soldiers would make for an extremely easy encounter, while a - level 20 champion replacing four soldiers would be feasible but particularly - challenging. Anything between those two extremes would be fair game — with a - battle against three level 15 soldiers being the most “average” option. +
+ Example: When designing a battle involving three level 10 + Player Characters, two level 10 soldiers would make for an extremely easy + encounter, while a level 20 champion replacing four soldiers would be feasible + but particularly challenging. Anything between those two extremes would be + fair game — with a battle against three level 15 soldiers being the most + “average” option.
diff --git a/books/core/33.html b/books/core/33.html index 1e227ac..779dd89 100644 --- a/books/core/33.html +++ b/books/core/33.html @@ -30,8 +30,11 @@
If a specific element of the game contradicts a general rule, that specific - element will take precedence. Example: Normally, a Player Character cannot - equip two shields at the same time. However, the + element will take precedence. +
++ Example: Normally, a Player Character cannot equip two + shields at the same time. However, the Skill Dual Shieldbearer (page 197) allows you to do so! diff --git a/books/core/38.html b/books/core/38.html index 5e6958d..32f1fbe 100644 --- a/books/core/38.html +++ b/books/core/38.html @@ -27,7 +27,7 @@ A Check is presented as a formula indicating which dice you have to roll and add up together. Checks always require you to roll exactly two dice.
-+
Example: An 【INS + WLP】 Check performed by a
character with d6 Insight and d10 Willpower will result in that character
rolling a d6 and a d10 and adding them together, thus generating a total
@@ -37,7 +37,7 @@
Some Checks will also require you to add or subtract a certain number from the
total you rolled:
+
Example: A Character performing a
【MIG + MIG】+5 Check will roll their Might die twice and then
add 5 to the Result.
diff --git a/books/core/41.html b/books/core/41.html
index cf90dd3..82cb5f7 100644
--- a/books/core/41.html
+++ b/books/core/41.html
@@ -10,7 +10,7 @@
situation, and some spells and Skills will allow you to spend opportunities in
new and powerful ways.
+
Example: Valea the thief is hopping from roof to roof in an
attempt to shake off Count Eligor's mercenaries. The Game Master calls for a
【DEX + MIG】 Check and Valea rolls a 7 and a 7, a critical
diff --git a/books/core/46.html b/books/core/46.html
index e2cd981..3f08cec 100644
--- a/books/core/46.html
+++ b/books/core/46.html
@@ -16,7 +16,7 @@
dice) will cost another Fabula Point.
You cannot invoke a Trait if your character fumbled the Check.
-+
Example: Ricard the mage is rushing towards the docking platform of Sorcerer Antigles’ airship. His companions, Edgar and Valea, are held captive within the vessel. There are only a few seconds left before the diff --git a/books/core/48.html b/books/core/48.html index 745976f..c731c0b 100644 --- a/books/core/48.html +++ b/books/core/48.html @@ -47,7 +47,7 @@ normal; if two or more characters roll a fumble or a critical success, these count as a draw and the Checks should be repeated.
-+
Example: Montblanc the knight is struggling to free himself
from the formidable grasp of a dragon. The GM declares this is an Opposed
Check using 【DEX + MIG】.
diff --git a/books/core/50.html b/books/core/50.html
index db98cf0..10cba58 100644
--- a/books/core/50.html
+++ b/books/core/50.html
@@ -36,10 +36,9 @@
the same operation together; the Game Master always has final say on whether a
Group Check is possible or should be performed.
- Three heroes are trying to persuade the Great Owl to grant them access to her - ancient library. The leader performs a DL 13 +
+ Example: Three heroes are trying to persuade the Great Owl to + grant them access to her ancient library. The leader performs a DL 13 【INS + WLP】 Check, and the two supporting characters perform 【INS + WLP】 Checks with a Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the diff --git a/books/core/53.html b/books/core/53.html index 7680cb6..5b0753f 100644 --- a/books/core/53.html +++ b/books/core/53.html @@ -28,7 +28,7 @@ fill two additional sections. -
+
Example: While sneaking her way through the monster-infested corridors of an ancient castle, Valea rolls a 6 on a Check with Difficulty Level 10. The Game Master fills two sections on the "Ambushed!" Clock — one diff --git a/books/core/60.html b/books/core/60.html index ef7aea3..014a118 100644 --- a/books/core/60.html +++ b/books/core/60.html @@ -6,7 +6,7 @@ important antagonists — but there might be times in which some prefer to stay away from the spotlight.
-+
Example: The scholar Calliope has offered to help a young bandit by the name of Randolph — she will act as his defendant in the upcoming trial. diff --git a/books/core/61.html b/books/core/61.html index ab4452b..5422377 100644 --- a/books/core/61.html +++ b/books/core/61.html @@ -28,12 +28,11 @@ round will be one of their foes.
See the next page for an explanation of rounds and turns.
-- The warrior monk Silida and the mage Ricard are exploring the ruins of an old - waterway when they come across a bronze golem (page 330) barring their way! + +
+ Example: The warrior monk Silida and the mage Ricard are + exploring the ruins of an old waterway when they come across a bronze golem + (page 330) barring their way!
The Game Master calls for an Initiative Group Check, and Ricard is happy to diff --git a/books/core/69.html b/books/core/69.html index 1255ffe..63bf80a 100644 --- a/books/core/69.html +++ b/books/core/69.html @@ -1,11 +1,12 @@ -
- Example: Our heroes are fighting a group of skeletons. Montblanc the knight
- charges towards the nearest undead and swings his powerful waraxe. The
- Accuracy Check requires a roll of 【MIG + MIG】, which in
- Montblanc's case means rolling two d10s: the knight gets a 6 and a 9, for a
- total of 15 — more than enough to hit the enemy’s Defense score of 11. The
- waraxe deals damage equal to 【HR + 14】; since the highest of
- the two dice was a 9, the total is 23 damage.
+
+ Example: Our heroes are fighting a group of skeletons.
+ Montblanc the knight charges towards the nearest undead and swings his
+ powerful waraxe. The Accuracy Check requires a roll of
+ 【MIG + MIG】, which in Montblanc's case means rolling two d10s:
+ the knight gets a 6 and a 9, for a total of 15 — more than enough to hit the
+ enemy’s Defense score of 11. The waraxe deals damage equal to
+ 【HR + 14】; since the highest of the two dice was a 9, the total
+ is 23 damage.
diff --git a/books/core/71.html b/books/core/71.html index ed2f3c1..1e8e5e3 100644 --- a/books/core/71.html +++ b/books/core/71.html @@ -8,7 +8,7 @@ target, with a fixed Difficulty Level of 10 — the Game Master will determine the relevant Attributes based on your description.
-+
Example: Princess Camilla has challenged the Death Knight Brandon to a duel. She circles the imposing warrior and attempts to put the light of the sun behind her, hoping to dazzle him — the Game Master calls for diff --git a/books/core/73.html b/books/core/73.html index 5c0c496..b03d601 100644 --- a/books/core/73.html +++ b/books/core/73.html @@ -1,8 +1,8 @@
- Example: In the depths of a magitech laboratory, the warrior monk Silida is - busy keeping a rampaging stone golem away from her allies — the mage Ricard - and the arcane fencer Nethis. +
+ Example: In the depths of a magitech laboratory, the warrior + monk Silida is busy keeping a rampaging stone golem away from her allies — the + mage Ricard and the arcane fencer Nethis.
Seeing how Silida is having trouble withstanding the golem's powerful attacks, diff --git a/books/core/86.html b/books/core/86.html index 33e13a8..4cbb800 100644 --- a/books/core/86.html +++ b/books/core/86.html @@ -22,7 +22,7 @@
+
Example: Yezma lands her final blow against a magically tainted boar, reducing its Hit Points to 0. Now that the creature is defeated, Yezma must decide its fate — she knows, however, that the great beast had diff --git a/books/core/87.html b/books/core/87.html index 97453d6..3973efa 100644 --- a/books/core/87.html +++ b/books/core/87.html @@ -21,7 +21,7 @@ Master describes how this happens.
-+
Example: Held at gunpoint by the sky pirate Morgan, Commander Duna grins and leaps from the airship's deck, plummeting towards the ocean below. But when Morgan leans over the railing to see where the armored warrior diff --git a/books/core/93.html b/books/core/93.html index 3532813..040a13a 100644 --- a/books/core/93.html +++ b/books/core/93.html @@ -11,7 +11,7 @@ previous changes — and when such an effect ends, damage will return to its previous type.
-+
Example: By default, a sword deals physical damage. If the spell Soul Weapon (page 209) is cast on that sword, it will deal light damage until the end of the scene. But if a