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<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
<p class="example">
<strong>Example:</strong> In the depths of a magitech laboratory, the warrior
monk Silida is busy keeping a rampaging stone golem away from her allies — the
mage Ricard and the arcane fencer Nethis.
</p>
<p>
Seeing how Silida is having trouble withstanding the golem's powerful attacks,
Nethis decides to work on a new goal for this conflict: there are a variety of
magical crystals surrounding them, and she wants to channel their power into
the golem and overload its core, shutting down most of its functions.
</p>
<p>
Since Nethis can wield magic, the Game Master is okay with the plan and
establishes a six-section Clock: once completed, the golem's core will be
properly fried — the Game Master says she will handle this by permanently
decreasing all of the golem's Attribute dice by one size.
</p>
<p>
When you use Objective to intervene on a Clock, it is extremely important to
describe what your character does — the Game Master has final say on which
actions can influence the Clock.
</p>
<p>
Back to the previous example: The kind of effect Nethis wants to accomplish is
definitely magical — but does this mean Silida, being unable to cast spells,
cannot influence the Clock?
</p>
<p>Absolutely not!</p>
<p>
For instance, she might use Objective and strike at the golem's frontal plate,
which houses its core, to expose it and increase the flow of magical energy.
Maybe she won't fill as many sections (the Golem is pretty good at opposing
physical Checks, and this isn't exactly an optimal strategy), but it will
still help.
</p>
<h2>GOAL CLOCKS IN A CONFLICT SCENE</h2>
<p>
As the Game Master, you are responsible for assigning Clocks to goals and
determining how many sections they should have — use the table below as a
guideline.
</p>
<p>
For detailed examples of conflict goals and Clocks, see
<a href="/books/core/#page-78">page 78</a>.
</p>
<table>
<thead>
<tr>
<th>Sections</th>
<th>Objective</th>
<th>Once filled...</th>
</tr>
</thead>
<tbody>
<tr>
<td>4</td>
<td>Minor</td>
<td>Provides a minor or temporary advantage.</td>
</tr>
<tr>
<td>6 to 8</td>
<td>Major</td>
<td>Provides a decisive and permanent advantage.</td>
</tr>
<tr>
<td>10 to 12</td>
<td>Resolutive</td>
<td>Allows you to win the conflict.</td>
</tr>
</tbody>
</table>