From 8abe6d4fd2800bdfcb2784cff7acdf19c0358514 Mon Sep 17 00:00:00 2001 From: Drew Malzahn Date: Fri, 26 Jun 2026 21:36:50 -0400 Subject: [PATCH] fix: Format Arcanist pages They were *real* messed up Starting to re-think this whole AI OCR business --- books/core/176.html | 8 +-- books/core/177.html | 54 +++++++++++++++ books/core/178.html | 15 ++-- books/core/179.html | 154 +++++++++++++++++++++++++++-------------- books/core/180.html | 163 ++++++++++++++++++++++++++++---------------- books/core/181.html | 122 ++++++++++++++++++++++----------- 6 files changed, 357 insertions(+), 159 deletions(-) diff --git a/books/core/176.html b/books/core/176.html index 370666b..92f4d8f 100644 --- a/books/core/176.html +++ b/books/core/176.html @@ -1,8 +1,7 @@

Arcanist

+

ALSO: Avatar, Chosen, Summoner

-

Definition / Description

-

Some fates are not easily avoided.

-

Abilities & Concept

+

Arcanists can fall into a deep trance and temporarily project a considerable portion of their soul outside the body, giving it physical form. Surrounded by @@ -11,4 +10,5 @@ belonging to mythical entities of legend, known as the Arcana.

In some worlds, the Arcana are even worshipped as deities.

-

Attribution

+ +
Some fates are not easily avoided.
diff --git a/books/core/177.html b/books/core/177.html index e69de29..cf59c3f 100644 --- a/books/core/177.html +++ b/books/core/177.html @@ -0,0 +1,54 @@ + + +

Arcanist Free Benefits

+ + + +

Arcanist Skills

+ +

ARCANE CIRCLE (✦4)

+

+ After you willingly dismiss an Arcanum on your turn during a conflict (see + next page), if that Arcanum had not been summoned during this same turn and + you have an arcane weapon equipped, you may immediately perform the Spell + action for free. The spell you cast this way must have a total Mind Point cost + of【 SL × 5】 or lower (you must still pay the spell's MP cost). +

+

ARCANE REGENERATION (✦2)

+

+ When you summon an Arcanum, you immediately recove【r SL × 5】 Hit Points. +

+

BIND AND SUMMON

+

+ You may bind Arcana to your soul and summon them later. The Game Master will + tell you the details of each binding process when you first encounter the + Arcanum in question. +

+

+ You may use an action and spend 40 Mind Points to summon an Arcanum you have + bound: the details of this process are explained on the next page. If you take + this Skill at character creation, you begin play with one Arcanum of your + choice already bound to you, chosen from the list on the next pages. Other + than that, you may only obtain new Arcana through exploration and story + progression. +

+

EMERGENCY ARCANUM (✦6)

+

+ As long as you are in Crisis, the cost for summoning your Arcana is reduced + by【 SL × 5】 Mind Points. +

+

RITUAL ARCANISM

+

+ You may perform Rituals of the Arcanism discipline, as long as their effects + fall within the domains of one or more Arcana you have bound (see next pages). + Arcanism Rituals use【 WLP + WLP】 for the Magic Check. +

diff --git a/books/core/178.html b/books/core/178.html index e9545bc..867328c 100644 --- a/books/core/178.html +++ b/books/core/178.html @@ -1,5 +1,6 @@ -

The Arcana

-

MERGING WITH AN ARCANUM

+

The Arcana

+ +

MERGING WITH AN ARCANUM

When you summon an Arcanum, you gain its merge benefits; those benefits last until the Arcanum is dismissed (see below). @@ -8,7 +9,8 @@ You cannot summon an Arcanum while already merged with one; you must first dismiss the current Arcanum.

-

DISMISSING AN ARCANUM

+ +

DISMISSING AN ARCANUM

An Arcanum can be dismissed in several ways:

-

DISMISS EFFECTS

+ +

DISMISS EFFECTS

Most Arcana have a powerful dismiss effect, which may only be activated when you willingly dismiss the Arcanum as described above — if the Arcanum is @@ -41,7 +44,8 @@

You are also free to ignore the dismiss effect if you don't want to use it.

-

DOMAINS

+ +

DOMAINS

Each Arcanum is associated with a few key concepts or domains. The Game Master should use these to establish the trials needed to bind the Arcanum, and to @@ -51,4 +55,3 @@ If you create new Arcana for your world, make sure to associate them with domains that allow for interesting Rituals.

-
diff --git a/books/core/179.html b/books/core/179.html index 6b65c0b..12f894c 100644 --- a/books/core/179.html +++ b/books/core/179.html @@ -1,55 +1,105 @@ -

ARCANUM OF THE FORGE

+

ARCANUM OF THE FORGE

Domains: fire, heat, metal.

- -

- When you dismiss this Arcanum, choose Forge or - Inferno: -

- -

ARCANUM OF THE FROST

+ + + + + + + + + + + + + +
Merge +
    +
  • You have Resistance to fire damage.
  • +
  • Any fire damage you deal ignores Resistances.
  • +
+
Dismiss +

+ When you dismiss this Arcanum, choose Forge or + Inferno: +

+
    +
  • + Forge. You create a basic armor, shield or weapon + of your choice (see pages 130 to 133). If you select this option + again, the previously created item vanishes. If you create a weapon + this way, it deals fire damage instead of physical. +
  • +
  • + Inferno. Choose any number of creatures you can + see: each of them suffers 30 fire damage. This damage ignores + Resistances. +
  • +
+
+ +

ARCANUM OF THE FROST

Domains: cold, ice, silence.

- -

- Ice Age. Choose any number of creatures you can see: each of - them suffers 30 ice damage. This damage ignores Resistances. -

-

ARCANUM OF THE GATE

+ + + + + + + + + + + + + +
Merge +
    +
  • You have Resistance to ice damage and are immune to enraged.
  • +
  • Any ice damage you deal ignores Resistances.
  • +
+
Dismiss +

+ Ice Age. Choose any number of creatures you can see: + each of them suffers 30 ice damage. This damage ignores Resistances. +

+
+ +

ARCANUM OF THE GATE

Domains: space, travel, void.

- -

- When you dismiss this Arcanum, choose Oblivion or - Warp: -

- -

cc Work with your group and create custom Arcana for your world!

-

MERGE DISMISS MERGEDISMISS MERGEDISMISS

+ + + + + + + + + + + + + +
Merge +
    +
  • You have Resistance to dark damage.
  • +
  • You gain a +1 bonus to your Magic Defense.
  • +
+
Dismiss +

+ When you dismiss this Arcanum, choose Oblivion or + Warp: +

+
    +
  • + Oblivion. Choose any number of creatures you can + see: each of them suffers 30 dark damage. This damage ignores + Resistances. +
  • +
  • + Warp. You teleport yourself and up to five other + nearby willing creatures to a location you previously visited, if + that location is within 1 travel day. +
  • +
+
diff --git a/books/core/180.html b/books/core/180.html index 3cd3dd7..f339b0d 100644 --- a/books/core/180.html +++ b/books/core/180.html @@ -1,58 +1,105 @@ -

180 W

-
-

ARCANUM OF THE GRIMOIRE

-

Domains: knowledge, revelations, understanding.

- -

Oracle

-

- You ask the Game Master a single question. The Game Master must answer - truthfully, describing the vision shown to you by the Grimoire. -

-

- Once used, this dismiss effect will not be available until the next dawn. - Furthermore, the same question may never be asked more than once. The Game - Master has final say on which questions are too similar to be asked again. -

-
-
-

ARCANUM OF THE OAK

-

Domains: earth, plants, poison.

- -

Blossom

-

- Choose any number of creatures you can see (you may also choose yourself): - each of them recovers from the poisoned status effect and recovers 40 Hit - Points. This amount increases to 50 Hit Points if you are level 20 or - higher, or to 60 Hit Points if you are level 40 or higher. -

-
-
-

ARCANUM OF THE SKY

-

Domains: fog, rain, storms.

- -

Weather Prediction

-

- You may use an action to accurately predict weather conditions for the next - day within a range of two travel days — the Game Master will tell you what - the weather conditions will be. -

-

Thunderstorm

-

- Choose any number of creatures you can see: each of them suffers 30 bolt - damage. This damage ignores Resistances. -

-
-

MERGE DISMISS

+

ARCANUM OF THE GRIMOIRE

+

Domains: knowledge, revelations, understanding.

+ + + + + + + + + + + + +
Merge +
    +
  • + You are able to read, write, speak and understand all languages. +
  • +
  • + You treat your Insight as if it were one die size higher (up to a + maximum of d12). +
  • +
+
Dismiss +

+ Oracle: You ask the Game Master a single + question. The Game Master must answer truthfully, describing the + vision shown to you by the Grimoire. +

+

+ Once used, this dismiss effect will not be available until the next + dawn. Furthermore, the same question may never be asked more than + once. The Game Master has final say on which questions are too similar + to be asked again. +

+
+ +

ARCANUM OF THE OAK

+

Domains: earth, plants, poison.

+ + + + + + + + + + + + + +
Merge +
    +
  • + You have Resistance to earth and poison damage and are immune to + poisoned. +
  • +
  • + Whenever you recover Hit Points, you recover 5 extra Hit Points. +
  • +
+
Dismiss + Blossom:  +

+ Choose any number of creatures you can see (you may also choose + yourself): each of them recovers from the poisoned status effect and + recovers 40 Hit Points. This amount increases to 50 Hit Points if you + are level 20 or higher, or to 60 Hit Points if you are level 40 or + higher. +

+
+ +

ARCANUM OF THE SKY

+

Domains: fog, rain, storms.

+ + + + + + + + + + + + + +
Merge +
    +
  • You have Resistance to air and bolt damage.
  • +
  • + You may use an action to accurately predict weather conditions for + the next day within a range of two travel days — the Game Master + will tell you what the weather conditions will be. +
  • +
+
Dismiss + Thunderstorm:  +

+ Choose any number of creatures you can see: each of them suffers 30 + bolt damage. This damage ignores Resistances. +

+
diff --git a/books/core/181.html b/books/core/181.html index 52b3a46..7823da9 100644 --- a/books/core/181.html +++ b/books/core/181.html @@ -1,44 +1,88 @@ -

ARCANUM OF THE SWORD

+

ARCANUM OF THE SWORD

Domains: conquest, heroism, leadership.

-

- Your attacks deal 5 extra damage, and all damage dealt by your attacks is - treated as having no type (thus being unaffected by damage Affinities). Damage - dealt by your attacks cannot gain a type as long as you are merged with this - Arcanum. -

-

- When you perform an attack, you may have that attack gain the multi (any - number of targets) property. If you do, this Arcanum will be automatically - dismissed after the attack is resolved (this is not considered a willing - dismiss). -

-

ARCANUM OF THE TOWER

+ + + + + + + + + +
Merge +

+ Your attacks deal 5 extra damage, and all damage dealt by your attacks + is treated as having no type (thus being unaffected by damage + Affinities). Damage dealt by your attacks cannot gain a type as long + as you are merged with this Arcanum. +

+

+ When you perform an attack, you may have that attack gain the multi + (any number of targets) property. If you do, this Arcanum will be + automatically dismissed after the attack is resolved (this is not + considered a willing dismiss). +

+
+ +

ARCANUM OF THE TOWER

Domains: judgment, protection, sacrifice.

-

- When you summon this Arcanum, choose a damage type: air, bolt, dark, earth, - fire, or ice. Until this Arcanum is dismissed, each of your allies present on - the scene has Resistance to the chosen damage type (you do not gain this - Resistance). -

-

Judgment

-

- Choose any number of creatures you can see: each of them suffers 30 light - damage. This damage ignores Resistances. -

-

ARCANUM OF THE WHEEL

+ + + + + + + + + + + + +
Merge +

+ When you summon this Arcanum, choose a damage type: air, bolt, dark, + earth, fire, or ice. Until this Arcanum is dismissed, each of your + allies present on the scene has Resistance to the chosen damage type + (you do not gain this Resistance). +

+
Dismiss + Judgment:  +

+ Choose any number of creatures you can see: each of them suffers 30 + light damage. This damage ignores Resistances. +

+
+ +

ARCANUM OF THE WHEEL

Domains: destiny, speed, time.

- -

Time Freeze

-

- Choose any number of creatures you can see: each of them suffers slow. If a - creature chosen this way is already slow, that creature will instead perform - one fewer action during their next turn (to a minimum of 0 actions). -

-

The Merge

-

+ + + + + + + + + + + + +
Merge +
    +
  • You are immune to slow.
  • +
  • You gain a +1 bonus to your Defense.
  • +
+
Dismiss + Time Freeze:  +

+ Choose any number of creatures you can see: each of them suffers slow. + If a creature chosen this way is already slow, that creature will + instead perform one fewer action during their next turn (to a minimum + of 0 actions). +

+
+ +

Legends tell of a long-lasting passion between the Sword and the Tower... a passion that often erupted into war. -

+