fix: Format example blocks

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2026-06-26 21:09:27 -04:00
parent 9ec45ad556
commit 8e990c8d31
19 changed files with 53 additions and 51 deletions

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allow the character to spend some Inventory Points (generally 2 to 4) in order
to "miraculously" pull the item in question out of their backpack.
</p>
<p>
<p class="example">
<strong>Example:</strong> A character whose Identity is “Princess of Thieves”
will surely carry some quality lockpicks in her bag; on the contrary, a noble
knight will probably have to spend a couple Inventory Points to pull them out

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effect table (on the right). Discard all remaining dice, then describe the
effects of the mix!
</p>
<h3>Example:</h3>
<p>
You spend 5 Inventory Points for a superior mix and roll four twenty-sided
dice. You roll 3, 14, 9 and 4. You might assign 14 to target and 9 to effect
to grant yourself and all allies Resistance to air and fire; or you could go
on the offensive and assign 9 to target and 4 to effect to deal bolt damage to
a single enemy; or even assign 9 to target and 14 to effect to inflict four
status effects on that foe!
<p class="example">
Example: You spend 5 Inventory Points for a superior mix and roll four
twenty-sided dice. You roll 3, 14, 9 and 4. You might assign 14 to target and
9 to effect to grant yourself and all allies Resistance to air and fire; or
you could go on the offensive and assign 9 to target and 4 to effect to deal
bolt damage to a single enemy; or even assign 9 to target and 14 to effect to
inflict four status effects on that foe!
</p>
<p>Whatever your choice, the two dice you don't assign will be discarded.</p>
<p>

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generally takes one day per item. Multiple characters may of course pool their
money together to purchase the more expensive abilities.
</p>
<p>
<p class="example">
<strong>Example:</strong> T o replace a weapon's current Quality with Multi
(<a href="/books/core/#page-269">page 269</a>), you must spend 2000 zenit. To
replace it with Resistance, you must spend 1400 zenit.

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<p>
Use levels and ranks as "sliders" to adjust the challenge posed by a battle.
</p>
<p>
Example: When designing a battle involving three level 10 Player Characters,
two level 10 soldiers would make for an extremely easy encounter, while a
level 20 champion replacing four soldiers would be feasible but particularly
challenging. Anything between those two extremes would be fair game — with a
battle against three level 15 soldiers being the most “average” option.
<p class="example">
<strong>Example:</strong> When designing a battle involving three level 10
Player Characters, two level 10 soldiers would make for an extremely easy
encounter, while a level 20 champion replacing four soldiers would be feasible
but particularly challenging. Anything between those two extremes would be
fair game — with a battle against three level 15 soldiers being the most
“average” option.
</p>
<h2>IDEAL LENGTH</h2>
<p>

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<h2>SPECIFIC BEATS GENERAL</h2>
<p>
If a specific element of the game contradicts a general rule, that specific
element will take precedence. Example: Normally, a Player Character cannot
equip two shields at the same time. However, the
element will take precedence.
</p>
<p class="example">
<strong>Example:</strong> Normally, a Player Character cannot equip two
shields at the same time. However, the
<strong>Skill Dual Shieldbearer</strong> (<a href="/books/core/#page-197"
>page 197</a
>) allows you to do so!

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A Check is presented as a formula indicating which dice you have to roll and
add up together. Checks always require you to roll exactly two dice.
</p>
<p>
<p class="example">
<strong>Example:</strong> An <code>【INS + WLP】</code> Check performed by a
character with d6 Insight and d10 Willpower will result in that character
rolling a d6 and a d10 and adding them together, thus generating a total
@@ -37,7 +37,7 @@
Some Checks will also require you to add or subtract a certain number from the
total you rolled:
</p>
<p>
<p class="example">
<strong>Example:</strong> A Character performing a
<code>【MIG + MIG】+5</code> Check will roll their Might die twice and then
add 5 to the Result.

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situation, and some spells and Skills will allow you to spend opportunities in
new and powerful ways.
</p>
<p>
<p class="example">
<strong>Example:</strong> Valea the thief is hopping from roof to roof in an
attempt to shake off Count Eligor's mercenaries. The Game Master calls for a
<code>【DEX + MIG】</code> Check and Valea rolls a 7 and a 7, a critical

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dice) will cost another Fabula Point.
</p>
<p>You cannot invoke a Trait if your character fumbled the Check.</p>
<p>
<p class="example">
<strong>Example:</strong> Ricard the mage is rushing towards the docking
platform of Sorcerer Antigles airship. His companions, Edgar and Valea, are
held captive within the vessel. There are only a few seconds left before the

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normal; if two or more characters roll a fumble or a critical success, these
count as a draw and the Checks should be repeated.
</p>
<p>
<p class="example">
<strong>Example:</strong> Montblanc the knight is struggling to free himself
from the formidable grasp of a dragon. The GM declares this is an Opposed
Check using <code>【DEX + MIG】</code>.

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the same operation together; the Game Master always has final say on whether a
Group Check is possible or should be performed.
</p>
<h3>Example:</h3>
<p>
Three heroes are trying to persuade the Great Owl to grant them access to her
ancient library. The leader performs a DL 13
<p class="example">
<strong>Example: </strong>Three heroes are trying to persuade the Great Owl to
grant them access to her ancient library. The leader performs a DL 13
<span class="check">【INS + WLP】</span> Check, and the two supporting
characters perform <span class="check">【INS + WLP】</span> Checks with a
Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the

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fill two additional sections.
</li>
</ul>
<p>
<p class="example">
<strong>Example:</strong> While sneaking her way through the monster-infested
corridors of an ancient castle, Valea rolls a 6 on a Check with Difficulty
Level 10. The Game Master fills two sections on the "Ambushed!" Clock — one

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important antagonists — but there might be times in which some prefer to stay
away from the spotlight.
</p>
<p>
<p class="example">
<strong>Example:</strong> The scholar Calliope has offered to help a young
bandit by the name of Randolph — she will act as his defendant in the upcoming
trial.

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round will be one of their foes.
</p>
<p>See the next page for an explanation of rounds and turns.</p>
<h3>Example:</h3>
<p>
The warrior monk Silida and the mage Ricard are exploring the ruins of an old
waterway when they come across a bronze golem (<a href="/books/core/#page-330"
>page 330</a
>) barring their way!
<p class="example">
<strong>Example:</strong> The warrior monk Silida and the mage Ricard are
exploring the ruins of an old waterway when they come across a bronze golem
(<a href="/books/core/#page-330">page 330</a>) barring their way!
</p>
<p>
The Game Master calls for an Initiative Group Check, and Ricard is happy to

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<p>
Example: Our heroes are fighting a group of skeletons. Montblanc the knight
charges towards the nearest undead and swings his powerful waraxe. The
Accuracy Check requires a roll of <code>【MIG + MIG】</code>, which in
Montblanc's case means rolling two d10s: the knight gets a 6 and a 9, for a
total of 15 — more than enough to hit the enemys Defense score of 11. The
waraxe deals damage equal to <code>【HR + 14】</code>; since the highest of
the two dice was a 9, the total is 23 damage.
<p class="example">
<strong>Example:</strong> Our heroes are fighting a group of skeletons.
Montblanc the knight charges towards the nearest undead and swings his
powerful waraxe. The Accuracy Check requires a roll of
<code>【MIG + MIG】</code>, which in Montblanc's case means rolling two d10s:
the knight gets a 6 and a 9, for a total of 15 — more than enough to hit the
enemys Defense score of 11. The waraxe deals damage equal to
<code>【HR + 14】</code>; since the highest of the two dice was a 9, the total
is 23 damage.
</p>
<h4>FREE ATTACKS</h4>
<p>

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target, with a fixed Difficulty Level of 10 — the Game Master will determine
the relevant Attributes based on your description.
</p>
<p>
<p class="example">
<strong>Example:</strong> Princess Camilla has challenged the Death Knight
Brandon to a duel. She circles the imposing warrior and attempts to put the
light of the sun behind her, hoping to dazzle him — the Game Master calls for

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<h1>GOAL CLOCKS IN A CONFLICT SCENE</h1>
<p>
Example: In the depths of a magitech laboratory, the warrior monk Silida is
busy keeping a rampaging stone golem away from her allies — the mage Ricard
and the arcane fencer Nethis.
<p class="example">
<strong>Example:</strong> In the depths of a magitech laboratory, the warrior
monk Silida is busy keeping a rampaging stone golem away from her allies — the
mage Ricard and the arcane fencer Nethis.
</p>
<p>
Seeing how Silida is having trouble withstanding the golem's powerful attacks,

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<li>Knocked unconscious</li>
<li>Slain</li>
</ul>
<p>
<p class="example">
<strong>Example:</strong> Yezma lands her final blow against a magically
tainted boar, reducing its Hit Points to 0. Now that the creature is defeated,
Yezma must decide its fate — she knows, however, that the great beast had

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Master describes how this happens.
</p>
<p>
<p class="example">
<strong>Example:</strong> Held at gunpoint by the sky pirate Morgan, Commander
Duna grins and leaps from the airship's deck, plummeting towards the ocean
below. But when Morgan leans over the railing to see where the armored warrior

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previous changes — and when such an effect ends, damage will return to its
previous type.
</p>
<p>
<p class="example">
<strong>Example:</strong> By default, a sword deals physical damage. If the
spell Soul Weapon (<a href="/books/core/#page-209">page 209</a>) is cast on
that sword, it will deal light damage until the end of the scene. But if a