fix: Format Page 72

Was *really* wonky because of a flowchart that just didn't get copied
correctly by the AI
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2026-06-26 21:01:59 -04:00
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<h1>Objective</h1>
<h2>Objective</h2>
<p>
You use this action when you want to make progress towards one of your goals
within the conflict — either one you had established at the start of the
@@ -7,54 +7,64 @@
grab a target and try to immobilize them, pull a lever to activate a
mechanism, and so on.
</p>
<p>
<strong>O W</strong> Describe what you want to accomplish and how you intend
to approach it.
</p>
<p>
Needless to say, you can only pursue a goal if you have a reasonable way to
achieve it — the <strong>Game Master</strong> has final say on which actions
can be performed, but should do their best to allow a variety of different
approaches.
</p>
<h3>1</h3>
<p>
If your goal is simple enough—such as leaping past a chasm or climbing a
rope—you will likely accomplish it with a single successful
<strong>Check</strong>.
</p>
<p>
<strong>O W</strong> Since Objective gets you closer to what you want to
achieve within the conflict, it will always require a Check.
</p>
<ul>
<ol>
<li>
If your goal is opposed by another participant in the conflict scene, the
Check will be an Opposed Check against them. Even if multiple participants
can oppose you, only one of them will perform the Check — this should be the
most capable among your adversaries.
<p>
Describe what you want to accomplish and how you intend to approach it.
</p>
<p>
Needless to say, you can only pursue a goal if you have a reasonable way
to achieve it — the <strong>Game Master</strong> has final say on which
actions can be performed, but should do their best to allow a variety of
different approaches.
</p>
</li>
<li>Otherwise, it will be an Attribute Check.</li>
</ul>
<h3>2</h3>
<p>
<strong>O W</strong> If your Check is successful, you alter the
<strong>Clock</strong> in your favor — which, based on the Clock in question,
means filling or erasing a certain number of sections, as previously explained
on <a href="/books/core/#page-53">page 53</a>:
</p>
<ul>
<li>One section for succeeding.</li>
<li>
An additional section for beating the Difficulty Level or the opponent's
roll by three (3) or more, or two additional sections for beating it by six
(6) or more.
<p>
Since Objective gets you closer to what you want to achieve within the
conflict, it will always require a Check.
</p>
<ul>
<li>
If your goal is opposed by another participant in the conflict scene,
the Check will be an Opposed Check against them. Even if multiple
participants can oppose you, only one of them will perform the Check —
this should be the most capable among your adversaries.
</li>
<li>Otherwise, it will be an Attribute Check.</li>
</ul>
</li>
</ul>
<h3>3</h3>
<p>
Most of the time, your goal will be complex enough to involve the use of a
<strong>Clock</strong> — especially if achieving it brings you closer to
winning the conflict.
</p>
<hr />
<li>
<p>
If your goal is simple enough—such as leaping past a chasm or climbing a
rope—you will likely accomplish it with a single successful
<strong>Check</strong>.
</p>
</li>
<li>
<p>
Most of the time, your goal will be complex enough to involve the use of a
<strong>Clock</strong> — especially if achieving it brings you closer to
winning the conflict.
</p>
</li>
<li>
<p>
If your Check is successful, you alter the
<strong>Clock</strong> in your favor — which, based on the Clock in
question, means filling or erasing a certain number of sections, as
previously explained on <a href="/books/core/#page-53">page 53</a>:
</p>
<ul>
<li>One section for succeeding.</li>
<li>
An additional section for beating the Difficulty Level or the opponent's
roll by three (3) or more, or two additional sections for beating it by
six (6) or more.
</li>
</ul>
</li>
</ol>