diff --git a/books/core/72.html b/books/core/72.html index ec717d2..3ce7e42 100644 --- a/books/core/72.html +++ b/books/core/72.html @@ -1,4 +1,4 @@ -
You use this action when you want to make progress towards one of your goals within the conflict — either one you had established at the start of the @@ -7,54 +7,64 @@ grab a target and try to immobilize them, pull a lever to activate a mechanism, and so on.
-- O W Describe what you want to accomplish and how you intend - to approach it. -
-- Needless to say, you can only pursue a goal if you have a reasonable way to - achieve it — the Game Master has final say on which actions - can be performed, but should do their best to allow a variety of different - approaches. -
-- If your goal is simple enough—such as leaping past a chasm or climbing a - rope—you will likely accomplish it with a single successful - Check. -
-- O W Since Objective gets you closer to what you want to - achieve within the conflict, it will always require a Check. -
-+ Describe what you want to accomplish and how you intend to approach it. +
++ Needless to say, you can only pursue a goal if you have a reasonable way + to achieve it — the Game Master has final say on which + actions can be performed, but should do their best to allow a variety of + different approaches. +
- O W If your Check is successful, you alter the - Clock in your favor — which, based on the Clock in question, - means filling or erasing a certain number of sections, as previously explained - on page 53: -
-+ Since Objective gets you closer to what you want to achieve within the + conflict, it will always require a Check. +
+- Most of the time, your goal will be complex enough to involve the use of a - Clock — especially if achieving it brings you closer to - winning the conflict. -
-+ If your goal is simple enough—such as leaping past a chasm or climbing a + rope—you will likely accomplish it with a single successful + Check. +
++ Most of the time, your goal will be complex enough to involve the use of a + Clock — especially if achieving it brings you closer to + winning the conflict. +
++ If your Check is successful, you alter the + Clock in your favor — which, based on the Clock in + question, means filling or erasing a certain number of sections, as + previously explained on page 53: +
+