fix: Format Page 72
Was *really* wonky because of a flowchart that just didn't get copied correctly by the AI
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<h1>Objective</h1>
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<h2>Objective</h2>
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<p>
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<p>
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You use this action when you want to make progress towards one of your goals
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You use this action when you want to make progress towards one of your goals
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within the conflict — either one you had established at the start of the
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within the conflict — either one you had established at the start of the
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@@ -7,54 +7,64 @@
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grab a target and try to immobilize them, pull a lever to activate a
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grab a target and try to immobilize them, pull a lever to activate a
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mechanism, and so on.
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mechanism, and so on.
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</p>
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</p>
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<p>
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<strong>O W</strong> Describe what you want to accomplish and how you intend
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<ol>
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to approach it.
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</p>
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<p>
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Needless to say, you can only pursue a goal if you have a reasonable way to
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achieve it — the <strong>Game Master</strong> has final say on which actions
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can be performed, but should do their best to allow a variety of different
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approaches.
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</p>
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<h3>1</h3>
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<p>
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If your goal is simple enough—such as leaping past a chasm or climbing a
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rope—you will likely accomplish it with a single successful
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<strong>Check</strong>.
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</p>
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<p>
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<strong>O W</strong> Since Objective gets you closer to what you want to
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achieve within the conflict, it will always require a Check.
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</p>
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<ul>
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<li>
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<li>
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If your goal is opposed by another participant in the conflict scene, the
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<p>
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Check will be an Opposed Check against them. Even if multiple participants
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Describe what you want to accomplish and how you intend to approach it.
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can oppose you, only one of them will perform the Check — this should be the
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</p>
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most capable among your adversaries.
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<p>
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Needless to say, you can only pursue a goal if you have a reasonable way
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to achieve it — the <strong>Game Master</strong> has final say on which
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actions can be performed, but should do their best to allow a variety of
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different approaches.
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</p>
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</li>
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</li>
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<li>Otherwise, it will be an Attribute Check.</li>
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</ul>
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<h3>2</h3>
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<p>
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<strong>O W</strong> If your Check is successful, you alter the
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<strong>Clock</strong> in your favor — which, based on the Clock in question,
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means filling or erasing a certain number of sections, as previously explained
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on <a href="/books/core/#page-53">page 53</a>:
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</p>
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<ul>
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<li>One section for succeeding.</li>
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<li>
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<li>
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An additional section for beating the Difficulty Level or the opponent's
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<p>
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roll by three (3) or more, or two additional sections for beating it by six
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Since Objective gets you closer to what you want to achieve within the
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(6) or more.
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conflict, it will always require a Check.
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</p>
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<ul>
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<li>
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If your goal is opposed by another participant in the conflict scene,
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the Check will be an Opposed Check against them. Even if multiple
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participants can oppose you, only one of them will perform the Check —
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this should be the most capable among your adversaries.
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</li>
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<li>Otherwise, it will be an Attribute Check.</li>
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</ul>
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</li>
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</li>
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</ul>
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<h3>3</h3>
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<li>
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<p>
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<p>
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Most of the time, your goal will be complex enough to involve the use of a
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If your goal is simple enough—such as leaping past a chasm or climbing a
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<strong>Clock</strong> — especially if achieving it brings you closer to
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rope—you will likely accomplish it with a single successful
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winning the conflict.
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<strong>Check</strong>.
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</p>
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</p>
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<hr />
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</li>
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<li>
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<p>
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Most of the time, your goal will be complex enough to involve the use of a
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<strong>Clock</strong> — especially if achieving it brings you closer to
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winning the conflict.
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</p>
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</li>
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<li>
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<p>
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If your Check is successful, you alter the
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<strong>Clock</strong> in your favor — which, based on the Clock in
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question, means filling or erasing a certain number of sections, as
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previously explained on <a href="/books/core/#page-53">page 53</a>:
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</p>
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<ul>
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<li>One section for succeeding.</li>
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<li>
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An additional section for beating the Difficulty Level or the opponent's
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roll by three (3) or more, or two additional sections for beating it by
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six (6) or more.
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</li>
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</ul>
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</li>
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</ol>
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