63 lines
2.8 KiB
HTML
63 lines
2.8 KiB
HTML
<h2>Invoking a Trait to Reroll Dice</h2>
|
||
<p>
|
||
Player Characters can attempt to turn the tide in their favor by calling upon
|
||
one of their core Traits: their Identity, Origin, and Theme.
|
||
</p>
|
||
<p>
|
||
For instance, a character might have Shadow Knight as their
|
||
<strong>Identity</strong>, Gaonia Empire as their <strong>Origin</strong>, and
|
||
Guilt as their <strong>Theme</strong>.
|
||
</p>
|
||
<p>
|
||
After performing a Check, a Player Character may spend 1 Fabula Point and
|
||
invoke one of their Traits to immediately pick up one or both dice and roll
|
||
them again, replacing the old roll with the new one. They may do so any number
|
||
of times as part of the same invocation, but each new reroll (of one or both
|
||
dice) will cost another Fabula Point.
|
||
</p>
|
||
<p>You cannot invoke a Trait if your character fumbled the Check.</p>
|
||
<p class="example">
|
||
<strong>Example:</strong> Ricard the mage is rushing towards the docking
|
||
platform of Sorcerer Antigles’ airship. His companions, Edgar and Valea, are
|
||
held captive within the vessel. There are only a few seconds left before the
|
||
airship lifts off; Nadia (the Game Master) asks Ricard’s Player, Mark, to
|
||
perform a <span class="dice-check">【DEX + MIG】 Check</span> with a
|
||
Difficulty Level of 13: given that Ricard only has a d6 in both Attributes,
|
||
the situation is pretty desperate.
|
||
</p>
|
||
<p>
|
||
Mark rolls the dice and gets a 6 and a 3, definitely not enough for him to
|
||
succeed. However, Ricard has 2 Fabula Points left. “Ricard's Identity is that
|
||
of a Young Traveling Mage, which isn't that useful here...” Mark frowns, “And
|
||
his Origin is Malorn Village... which doesn't help either. But... I could
|
||
still use my Theme!”
|
||
</p>
|
||
<p>“Tell me more!” Nadia inquires.</p>
|
||
<p>
|
||
“Well, Ricard's Theme is Belonging. He is terribly afraid of losing the
|
||
companions he has found, of being on his own again. I think this will push him
|
||
beyond his limits!”
|
||
</p>
|
||
<p>“Okay! Makes sense. I imagine you're only going to reroll that 3, right?”</p>
|
||
<p>
|
||
“Yeah, I'm hoping for a critical success here... oh wow! I just rolled another
|
||
6!!!”
|
||
</p>
|
||
<p>
|
||
"Which means you succeed automatically...! Care to describe the scene for us?"
|
||
</p>
|
||
<p>
|
||
Mark grins. "Sure! Oh, and by the way, here's the Fabula Point. So, the guards
|
||
patrolling the area see a thin boy wearing a pointy hat plunge himself from
|
||
the platform; but once the airship lifts off, there's someone clinging
|
||
desperately to the landing gear!... Uhm, I mean, airships do have a landing
|
||
gear, right?”
|
||
</p>
|
||
<p>
|
||
Players should describe their actions in a way that is coherent with their
|
||
Identity, Origin, or Theme if they want to spend a Fabula Point. Basically,
|
||
you shouldn't do this when it feels forced within the narration — but then
|
||
again, you as a Player have final say on how and when you spend your Fabula
|
||
Points.
|
||
</p>
|