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<h1>CHAPTER</h1>
<p><strong>44GAME MASTER</strong></p>
<h2>WHAT TO DO IF YOU MESSED UP</h2>
<p>
If you realize an item is much stronger than you had anticipated, do not
worry. Resist the temptation to take the item away from the group; you should
also avoid simply making the item useless by creating situations in which it
never makes a difference. Instead, talk with the Players and explain what you
did wrong, then adjust the effects of the item together.
</p>
<p>
With this optional rule, Player Characters may pay a blacksmith or artisan to
add a Quality to armor, shields, or weapons that doesn't have one, or to
replace an item's Quality with a different one (remember, an item can only
have one Quality).
</p>
<p>
The Player selects a Quality from the default list for that item type as long
as the cost modifier associated with that ability is +1000 zenit or lower.
Then, the character must spend an amount of zenit equal to twice the cost
modifier associated with the chosen ability: once this is done, the process
generally takes one day per item. Multiple characters may of course pool their
money together to purchase the more expensive abilities.
</p>
<p class="example">
<strong>Example:</strong> T o replace a weapon's current Quality with Multi
(<a href="/books/core/#page-269">page 269</a>), you must spend 2000 zenit. To
replace it with Resistance, you must spend 1400 zenit.
</p>
<p>
The default list of weapon abilities can be found on
<a href="/books/core/#page-269">page 269</a>, while the default list of armor
and shield abilities can be found on
<a href="/books/core/#page-280">page 280</a>.
</p>
<p>
If a Player Character acquires the
<a href="#page-237">Upgrade Heroic Skill</a> (page 237), they will gain access
to this optional rule by default.
</p>
<h2>OPTIONAL: BUYING QUALITIES</h2>