47 lines
2.0 KiB
HTML
47 lines
2.0 KiB
HTML
<h2>GROUP CHECKS</h2>
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<p>
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Characters can choose to cooperate in order to increase their chance of
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success within specific situations.
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</p>
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<p>Group Checks are performed as follows:</p>
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<ol>
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<li>
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<strong>The characters nominate a leader:</strong> this is the character who
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will perform the final Check and determine the action’s outcome. Everyone
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else acts as a supporting character.
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</li>
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<li>
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Each supporting character performs a Support Check identical to the one the
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leader will perform, but with a fixed Difficulty Level of 10. Fumbles and
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critical successes rolled during Support Checks generate no opportunities,
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but still count as automatic failures and successes.
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</li>
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<li>
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Each supporting character that successfully performed their Check will grant
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a <strong class="bonus">+1 bonus</strong> to the leader's Check.
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</li>
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<li>
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If any of the successful supporting characters have a Bond towards the
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leader, the highest strength among those Bonds is also added to the leader's
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Check. Remember, only add the single highest Bond strength.
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</li>
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<li>
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The leader performs the final Check, which works as normal and may generate
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opportunities in case of a fumble or critical success. The Check's outcome
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affects everyone who took part in the Group Check.
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</li>
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</ol>
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<p>
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Group Checks are extremely useful when two or more characters are performing
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the same operation together; the Game Master always has final say on whether a
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Group Check is possible or should be performed.
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</p>
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<p class="example">
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<strong>Example: </strong>Three heroes are trying to persuade the Great Owl to
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grant them access to her ancient library. The leader performs a DL 13
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<span class="check">【INS + WLP】</span> Check, and the two supporting
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characters perform <span class="check">【INS + WLP】</span> Checks with a
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Difficulty of 10. They both succeed, and one has a strength 2 Bond towards the
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leader. Thus, the leader's Check will receive a total bonus equal to +4.
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</p>
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