74 lines
3.0 KiB
HTML
74 lines
3.0 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Protagonists: A Dynamic Balance</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header class="metadata">
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<span>Chapter Context</span>
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<div><strong>Protagonists</strong></div>
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<span>Page 97 / 33</span>
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</header>
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<h1>A Dynamic Balance</h1>
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<p>
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The various elements described in the previous page lead to a single,
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pivotal idea: balance. By this we don’t mean a static or artificial balance,
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a combination of order, immobility, and predictability, but rather the
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constantly shifting balance of nature, made of mistakes, joy, pain, regrets,
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and events both large and small, forming an interconnected network so vast
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that nobody can truly glimpse all its nuances. Being a natural fantasy hero
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means becoming an active and aware part of this cycle, protecting it from
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those who want to control or interrupt it out of fear.
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</p>
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<h2>Friends and Family</h2>
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<p>
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In many campaigns of Fabula Ultima, the protagonists’ friends and families
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fade into the background or aren’t even mentioned unless they are key
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characters in the setting or, as is so very often the case, potential
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Villains. During a natural fantasy game, however, it’s a good idea to break
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away from this habit:
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</p>
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<ul>
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<li>
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<strong>Recurring NPCs.</strong> This option is ideal for campaigns that
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take place in a relatively small region: some NPCs might be childhood
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friends, relatives, or mentors to the protagonists. We should also see
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their evolution over the course of the story, without necessarily turning
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them into allies or antagonists.
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</li>
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<li>
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<strong>Bonds within the group.</strong> If the majority of the PCs come
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from the same community, it’s an excellent idea to represent their
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relationship using the <em>Starting Bonds</em> optional rule (see Core
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Rulebook, page 220). We recommend that you use negative as well as
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positive Bonds, to create more opportunities for character growth.
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</li>
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</ul>
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<p>
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You can also establish that two or more Player Characters come from the same
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family, but if you do, make sure this relationship doesn’t mirror real life
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too closely and that it doesn’t create discomfort at the table.
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</p>
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<h2>Sample Natural Fantasy Characters</h2>
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<p>
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The following pages provide profiles for ten Player Characters designed for
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natural fantasy contexts. In contrast to the new Classic Characters (see
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page 134), these examples focus on the thematic construction of the heroes
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and provide some tips on how to grow these characters and their role in the
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story.
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</p>
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<p>
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All characters in the following pages use the optional rules for Quirks (see
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page 120) and some have Custom Weapons (see page 112).
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</p>
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</html>
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