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<title>Protagonists Guide</title>
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<h1>Protagonists</h1>
<p class="note">
This chapter is dedicated to the creation and growth of natural fantasy
Player Characters to take full advantage of its contents you have to pair
it with the <strong class="highlight">Press Start</strong> chapter of the
Core Rulebook (from page 145 onward). All options contained here are
designed to be compatible with those presented in other official Fabula
Ultima Atlases. When deciding which additional mechanics to include in your
Fabula Ultima campaigns, the whole group should consider what fits the
narrative context and the needs of all who participate take good care of
your play experience!
</p>
<p>This chapter contains two main sections:</p>
<h2>Natural Fantasy Heroes</h2>
<p>
Here you will find tips and suggestions for Players who are about to create
a character and play in a natural fantasy campaign, including several
examples of PCs that make use of the natural fantasy rules and options
presented in the following pages.
</p>
<h2>New Options</h2>
<p>
Here you will find new rules and mechanics designed for natural fantasy PCs
but compatible with any Fabula Ultima campaign:
</p>
<ul>
<li>
<strong>Custom weapons.</strong> New rules to create unique and ingenious
weapons.
</li>
<li>
<strong>Natural Fantasy Quirks.</strong> New natural-fantasy-style
mechanics that enrich and add depth to your characters.
</li>
<li>
<strong>Camp Activities.</strong> A new optional rule to add mechanical
depth to resting scenes.
</li>
<li>
<strong>New Classes.</strong> Four new Classes focused on processes of
growth and discovery: the prudent <em>Floralist</em>, the surprising
<em>Gourmet</em>, the harmonious <em>Invoker</em>, and the dependable
<em>Merchant</em>.
</li>
<li>
<strong>New Heroic Skills.</strong> Twenty-one new Heroic Skills that
augment the options found within the Core Rulebook and provide power-ups
and support for the new Classes introduced in this Atlas.
</li>
</ul>
<p style="margin-top: 40px; font-size: 0.9em; color: #777">&mdash; ()</p>
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