74 lines
2.8 KiB
HTML
74 lines
2.8 KiB
HTML
<link rel="stylesheet" href="book-page.css" />
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<div class="inventory-container">
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<!-- SKULL OF THE SALAMANDER-GODDESS Entry -->
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<h2>SKULL OF THE SALAMANDER-GODDESS</h2>
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<h3>A massive salamander skull with topaz teeth.</h3>
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<p>
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Stolen from the stone circle at the bottom of the valley of Three Volcanoes
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and brought before the Governor by an ambitious merchant, this massive
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fossil is under investigation by the Alchemists’ Guild, who are fascinated
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by its ability to emit heat and fuel flames in close proximity.
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</p>
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<p>
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During these academic investigations, however, the scholars ignored the
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legends about this artifact, which represent the earthly bond of the
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elemental spirit that protects the Three Volcanoes – if the skull isn’t
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returned before the coming summer,
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<strong style="color: darkred">She-Who-Breaks-the-Earth</strong> will rise
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and, unable to find her head, will roam across the world looking for it.
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</p>
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</div>
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<div class="inventory-container">
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<!-- SKY OIL Entry -->
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<h2>SKY OIL</h2>
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<h3>A dense and viscous green liquid.</h3>
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<p>
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Having studied nature, the Ancients wished to rule it. Having ruled it, they
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wished to create it. Having created it, they wished to improve it. This
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mysterious liquid, which rains down from reddish clouds gathered over the
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ocean, is an extraordinary elemental conductor and the prime result of its
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creators’ boundless ambition.
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</p>
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<p>
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This artifact transforms all it touches, following inscrutable logics,
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compressing millennia of evolution into mere hours and subjecting the victim
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to atrocious pain, as the mutations observed in the aviocetae of the Coral
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Coast amply demonstrated.
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</p>
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</div>
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<div class="inventory-container">
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<!-- THREE-KNOT ROPE Entry -->
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<h2>THREE-KNOT ROPE</h2>
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<h3>A thick rigging rope with three very tight knots.</h3>
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<p>
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Created in ancient times by the fishermen of the Mist Isle, these magical
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ropes contained the essence of the wind in their knots.
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</p>
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<ul>
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<li>
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<strong>Undoing the first knot:</strong> Allows casting the
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<strong style="color: #006400">Ventus spell</strong> (see Core Rulebook,
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page 189), ignoring its Mind Point cost.
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</li>
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<li>
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<strong>Undoing the second knot:</strong> Enables performing an
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Elementalism Ritual to control the wind, ignoring its Mind Point cost.
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</li>
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<li>
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<strong>The third and final knot:</strong> Rarely undone, grants an
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audience with the Wind Princess herself.
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</li>
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</ul>
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<p>
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Only one Three-Knot Rope has survived to the current day and the art of
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their creation was lost during the occupation of the Mist Isle, currently
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reduced as a domain of the Dogado.
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</p>
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</div>
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<!-- Metadata/Footer -->
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<div class="metadata"></div>
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