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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Natural Fantasy Artifacts</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>ARTIFACTS</h1>
<div class="introduction">
<p>
Natural fantasy campaigns boast a massive variety of artifacts. In line
with the themes of this genre, their value doesnt necessarily stem from
their power, but rather from their cultural and sentimental value, as well
as what they represent for those who inherited them or received them as a
gift.
</p>
</div>
<h2>VISIONS OF THE PAST</h2>
<p>
Natural fantasy artifacts are often very ancient and impossible to replicate
in the current era. They include clues about the epochs they came from and
were often the epicenter of terrible disasters and tragic mistakes that
humanity barely remembers. Its very likely that, driven by ambition or
necessity, we repeat the errors that these artifacts were intended to warn
us against, misinterpreting what little information is available or
reinterpreting it at our convenience.
</p>
<h2>INSTRUMENTS OF TRANSFORMATION</h2>
<p>
Some natural fantasy artifacts have the power to transform creatures, places
and objects. These can be divided between allegories of inevitable change
(if the transformation is spontaneous and uncontrolled) and temptations of
control (if it can be directed or manipulated). How people react to the
presence of such artifacts is a key aspect of natural fantasy storylines.
</p>
<h2>DYNAMIC ARTIFACTS</h2>
<p>
More often than not, natural fantasy artifacts present a dynamic evolution:
not only do we discover more about their role, but the artifacts themselves
become progressively more powerful or take a new form, even in rule terms
they might become an ally or a vehicle, grant a new Skill, or create a
Villain.
</p>
<h2>RENUNCIATION, RESTITUTION AND CONSERVATION</h2>
<p>
Fabula Ultima often portrays artifacts as dangerous items that the heroes
have to find before the Villains do. However, natural fantasy artifacts tend
to have a cultural significance they dont belong in a museum, but rather,
exactly where they are. The heroes shouldnt seek to replace Villains as the
possessors of such items, but rather ensure their restitution or that nobody
takes them. Sometimes, this means renouncing a great power and trusting that
others will keep it safe in the PCs absence after all,
<strong>humility, hope, and trust</strong> are core elements of natural
fantasy protagonists.
</p>
</html>