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<head>
<title>The World: Favorable and Unfavorable Reactions</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<h1>CHAPTER 9: FAVORABLE AND UNFAVORABLE REACTIONS</h1>
<p>
Since both magic and the divine dwell in spirit form within places, items, and
creatures, the use of spells, Rituals, and magic abilities excluding those
of the Invoker Class (see page 154), with its ability to harmonize with
natural forces might provoke a reaction from those very same spirits. The
details of such events vary based on the characters Identity and abilities
used, but they often come into play as a consequence of Opportunities, Fabula
Points, Sacrifices, Surrenders, or failed Rituals. The Game Master might also
add favorable and unfavorable plot twists as they see fit.
</p>
<div class="subsection-text">
<p>
Among the most fitting rules to use in these circumstances are
<strong>harmful or beneficial environmental effects</strong> (see Core
Rulebook, page 299), a sudden shift in the invocation wellsprings (see page
156) or, in the most extreme situations, the introduction of a new threat or
danger.
</p>
</div>
<h2>MEDIATION AND RITUALS</h2>
<p>
Following these premises, Rituals become a dialogue with the forces of nature
and require self-discipline, empathy and preparation they are often the
exclusive prerogative of a single member of the group, trained in one or more
disciplines:
</p>
<ul>
<li>
<strong>Chimerism, Elementalism, and Spiritism.</strong> These are the most
common disciplines, associated with communicating and negotiating with the
spirits of flora and fauna, the presences inhabiting the basic elements and
the positive and negative influences that flow through all living creatures,
respectively.
</li>
<li>
<strong>Arcanism.</strong> When reimagined to fit a natural fantasy style,
this discipline represents the ability to gain the favor of ancient
protector spirits, keeping a fragment of their power inside any item they
consider an appropriate vessel. This may include being hosted within the
Arcanists own body, in the form of a tattoo, scarification or partial
metamorphosis.
</li>
<li>
<strong>Entropism and Ritualism.</strong> Finally, these disciplines are the
most unusual and they are linked to a subject we will address on the
following page: magic as a form of control.
</li>
</ul>