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<h1>MISTAKES OF THE PAST, HOPES OF THE PRESENT</h1>
<h2>THE WORLD</h2>
<p>
Natural fantasy stories dont focus just on the immediate and brutal pain
caused by exploiting the land, oppressing people and uprooting traditions
and cultures. On the contrary, they argue that such actions are going to
have very long-term consequences, much longer than the life expectancy of
those involved, and that to heal such wounds we will need not only the
ability to understand and forgive, but also the self-awareness and courage
to take a step back and change our point of view.
</p>
<p class="thematic-statement">
The price of past cruelties falls upon the people of the present, and the
price of present cruelty will fall on the people of the future.
</p>
<p>
The recurring leitmotifs of the genre include neglectfulness, the
rediscovery of ancient and terrible technologies, curses (often generational
or cyclical), and the idea that the protagonists have to endure and overcome
the consequences of the past, taking care not to cause the same suffering to
future generations.
</p>
<p style="margin-top: 30px">
If you are running low on inspiration, you can rely upon some natural
fantasy classics and their related conflicts:
</p>
<ul>
<li>
<strong>Catastrophic artifacts.</strong> Magical or technological items
infused with almost miraculous powers reemerging from ancient times. They
represent a temptation for both the hopeless and those who crave power and
authority, but in both cases these tools will unleash a devastation that
the planet was trying to forget.
</li>
<li>
<strong>Punishment incarnate.</strong> Curses, plagues and epidemics might
be the ecosystems answer to atrocities committed by civilizations past
they often force animals, spirits, and machines to act in a destructive
manner, and assume a full physical form only towards the end of the
campaign.
</li>
<li>
<strong>Millennia-old progenies.</strong> Simple in terms of narrative
premise yet extremely dangerous, these adversaries are the result of
century-old (perhaps millennia-old) experiments to create better weapons
or eliminate pollution and radiation. They might be biological creatures
or huge out-of-control machines.
</li>
</ul>
<p>
Further advice and suggestions on which Villains to use depending on the
situation can be found in Chapter 4: Antagonists.
</p>
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