83 lines
3.4 KiB
HTML
83 lines
3.4 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Story Hooks: Darkdepth</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>STORY HOOKS</h1>
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<p>
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When bringing <strong class="highlight">Darkdepth</strong> into play, the GM
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may use the following points to enrich the story by introducing artifacts,
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villains, discoveries, and rewards.
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</p>
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<h2>Saprobes' Village</h2>
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<p>
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From outside, Darkdepth looks like the ruins of an ancient village, plunged
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in a murky hollow in the undergrowth. Some buildings are still visible in
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the dim light, their walls covered in mold and roofs swelling from spores
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and mucilage.
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</p>
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<div class="section-header">Key Story Elements:</div>
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<ul>
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<li>
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<strong>Far from the surface.</strong> Reaching Darkdepth isn’t easy: one
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must wade through the dense mud of the forest to a maze of underground
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caves, or follow the roots of centuries-old trees until light fades and
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air becomes suffocating.
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<em
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>(Intrigue Questions: Who or what is going to guide the PCs to the
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village? What are their intentions?)</em
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>
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</li>
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<li>
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<strong>The saprobes.</strong> The villagers are silent creatures who
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communicate using subtle movements and often remain immobile, as if
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they’re listening. They are vaguely humanoid in shape, but their decaying
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fungal bodies are all different. Many wear jewels created by stringing
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together the most disparate items; bone, wood, glass and ceramic are the
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most common, but some saprobes add metal pins and earrings to their gill
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caps.
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<em
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>(Intrigue Questions: Which of the PCs recognizes a familiar symbol or
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item? Why does this disturb them?)</em
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>
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</li>
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<li>
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<strong>Leto.</strong> Tall and thin, Leto distinguishes himself from the
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other saprobes with his interest in humans. He collects and preserves a
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great number of books and notes, going so far as to learn the basics of
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some languages and dialects. The PCs’ arrival excites and worries him at
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the same time: he’s willing to explain the nature and origin of saprobes,
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but he wants to know more about the surface world in exchange. He also
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asks the group not to reveal the location of Darkdepth to nearby villages,
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because he “learned from his books that humanity isn’t patient or
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sympathetic”.
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<em
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>(Intrigue Questions: What is the saprobe's role? Why do they appear
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when someone’s life is in danger? What answers are hidden among Leto’s
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dusty tomes? What happened to the original inhabitants of
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Darkdepth?)</em
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>
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</li>
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<li>
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<strong>Bargain Alley.</strong> The long hollow of a fallen tree has
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become a gathering place for saprobes, who come here to trade items of
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every sort – those found upon the corpses brought to Darkdepth. Some are
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really ancient, others extremely new. Saprobes don’t use money and are
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outraged if someone asks to buy some of the jewelry they adorn themselves
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with.
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<em
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>(Intrigue Questions: Why is that? What kind of link do they have with
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the items they choose to wear?)</em
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>
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</li>
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</ul>
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<div class="note"><strong>Transaction Note:</strong> ()</div>
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</html>
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