96 lines
3.8 KiB
HTML
96 lines
3.8 KiB
HTML
<!doctype html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<title>The Forest's Trial - Campaign Guide</title>
|
||
<link rel="stylesheet" href="book-page.css" />
|
||
</head>
|
||
<section>
|
||
<h2>THE FOREST'S TRIAL</h2>
|
||
<p class="section-header">Context:</p>
|
||
<p>
|
||
In this first phase, the characters delve into the forest, hoping to stop
|
||
it before it unleashes its rage on nearby villages.
|
||
</p>
|
||
</section>
|
||
|
||
<section>
|
||
<h3>Narrative Development</h3>
|
||
<p>
|
||
From a narrative perspective, the last non-corrupted shard of the
|
||
<strong>heart of the forest</strong> guided the PCs here. The shard might
|
||
be an NPC, but it would be better if they are a Player Character who has
|
||
remembered the true nature of their mission. Such a revelation might be
|
||
triggered with a <strong class="source">Fabula Point</strong> or with a
|
||
<strong class="source">Quirk like Underchild</strong> (see page 129), or
|
||
introduced by the awakening of the Mysterious Grimoire Quirk (see page
|
||
124).
|
||
</p>
|
||
<p>
|
||
Another interesting option is the revelation that a PC’s
|
||
<strong>Faithful Companion</strong> (see Core Rulebook, page 217) is much
|
||
more than a common animal.
|
||
</p>
|
||
</section>
|
||
|
||
<section>
|
||
<div class="section-header">Environmental Rules</div>
|
||
<p>
|
||
In this phase, the forest is an environmental element; it doesn’t take
|
||
part in the conflict nor use any Ultima Points. The main threat is the
|
||
<strong>Ashen Rådande</strong> (see page 201), who hinder the heroes while
|
||
they undertake the ancient trials of Eldgren.
|
||
</p>
|
||
</section>
|
||
|
||
<section>
|
||
<h2>The Trials</h2>
|
||
<div class="section-header">Sequence and Mechanics</div>
|
||
<p>
|
||
The trials take place at the end of each round, in the following order:
|
||
</p>
|
||
|
||
<ul>
|
||
<li>
|
||
<strong>Trial of Strength (first round).</strong> Each PC must perform a
|
||
(MIG + WLP) Check with Difficulty Level 10. For each success, the group
|
||
accrue 1 Trial Point, but those who fail lose half of their current Hit
|
||
Points.
|
||
</li>
|
||
<li>
|
||
<strong>Trial of Remembrance (second round).</strong> Each PC can choose
|
||
one of their Bonds and give it to the Forest; that Bond cannot be
|
||
invoked until the end of the scene. Each PC who chooses to give one of
|
||
their Bonds must recount one campaign event linked to it, and then roll
|
||
their highest base Attribute die, adding the strength of the gifted
|
||
Bond, accruing 1 Trial Point, plus another one if the result is 10 or
|
||
higher. Each PC that doesn’t give a Bond fails the trial and becomes
|
||
coveted by the Rådande until the end of the Scene.
|
||
</li>
|
||
<li>
|
||
<strong>Trial of Unity (third round).</strong> Each PC rolls their
|
||
lowest base Attribute die. If the result is equal to or lower than that
|
||
PC’s total number of Bonds, the group accrue 1 Trial Point. If the
|
||
result is higher, the PC loses half of their current Mind Points.
|
||
</li>
|
||
</ul>
|
||
|
||
<p>
|
||
<strong>Conclusion:</strong> At the end of the fourth round, if the group
|
||
has accrued a number of Trial Points equal to or higher than (the number
|
||
of Player Characters, multiplied by 3), the ancestral magic recognizes
|
||
their valor and brings them before the Ancient (see page 202). Otherwise,
|
||
a strange spell drops them at the edge of the forest and they will be able
|
||
to face the Ancient only later; meanwhile, Eldgren will have started
|
||
rampaging across the countryside.
|
||
</p>
|
||
</section>
|
||
|
||
<hr style="margin: 40px 0" />
|
||
|
||
<div style="text-align: center; color: #777">
|
||
<h2 style="border-bottom: none; font-size: 1.5em">W ELDGREN • PHASE 1</h2>
|
||
</div>
|
||
</html>
|