79 lines
2.8 KiB
HTML
79 lines
2.8 KiB
HTML
<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Campaign Design Blueprint: The Abyss</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>Campaign Design Blueprint: The Abyss</h1>
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<div class="prompt-detail">
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<h2>I. Conceptual Foundations (The Source)</h2>
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<p>
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<strong
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>What is the role of magic and technology in the starting
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settlement?</strong
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>
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How do common magical or technological applications differ from those found
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deep within the abyss?
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</p>
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<ul>
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<li>Consider if <em>magic can only be used while inside the abyss</em>.</li>
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</ul>
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<h2>II. Structural Geometry (The Abyss Sheet)</h2>
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<ol>
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<li>
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<strong>Direction and Shape:</strong> Choose whether the abyss develops
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<strong>upward or downward</strong>. Is it a great chasm with an unseen
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bottom, or an endless tower stretching past the clouds? Has it been given
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a specific name?
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</li>
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<li>
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<strong>The Starting Point:</strong> Place the starting settlement at
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either the top or the bottom of the abyssal sheet where the game begins.
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Each participant must contribute at least one NPC or landmark (e.g., a
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well-stocked general store, an archaeologist librarian).
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</li>
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<li>
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<strong>The Heart Goal:</strong> At the opposite end sits the heart of the
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abyss and the campaign’s main goal. Define what it is: Is it a
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world-saving resource, the answer to a terrible question, or an entity
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that must be sealed?
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</li>
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</ol>
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</div>
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<h2>III. Depth Stratification (The Layers)</h2>
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<div class="prompt-detail">
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<p>
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<strong>Create the strata of the abyss:</strong> Define five distinct areas
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that separate the starting settlement from the heart.
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</p>
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<ul>
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<li>
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For each stratum, provide a <strong>name</strong> and define its
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ecosystem, flora, and fauna.
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</li>
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<li>
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Ensure at least one connection is established between each pair of
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neighboring strata (including connections to the start and the heart).
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</li>
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</ul>
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<h2>IV. History, Mystery, and Conflict</h2>
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<ol>
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<li>
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<strong>Lore & Enigma:</strong> For every stratum created, establish a
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<strong>historical event</strong> deeply ingrained in the settlement's
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memory, as well as an associated enigma or mystery. What kind of theories
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do the exploring parties hold about this mystery?
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</li>
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<li>
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<strong>Threat Assessment:</strong> Create a distinct threat for each
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layer (environmental danger, curse, or monster). Note that the most
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terrifying threat should reside within the core heart—this can be broadly
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defined now or left until later in the campaign.
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</li>
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</ol>
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</div>
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