116 lines
4.0 KiB
HTML
116 lines
4.0 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>The Queen of Fairies - Antagonists</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<!-- Contextual Header -->
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<div style="text-align: right; font-size: 0.9em; color: #777">193</div>
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<h1>ANTAGONISTS</h1>
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<h2>THE QUEEN OF FAIRIES</h2>
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<p>
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Titania is an atypical antagonist who might assume one of two symmetrical
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forms, the Queen of Midday or the Queen of Midnight, alongside their
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corresponding mischievous court.
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</p>
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<div class="rule-sections">
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<p><strong>Form Changes and Rules:</strong></p>
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<ul>
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<li>
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If the characters challenge Titania, the fae monarch enters the fray as
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the <strong>Queen of Midday</strong>, accompanied by two Sun Poppies.
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</li>
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<li>
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When reduced to 0 Hit Points in either form, Titania uses the Dawn or
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Dusk special rule (see upcoming pages) to assume their opposite form.
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</li>
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<li>
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After each shift, Titania is considered a new creature in terms of
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rules, with full Hit Points and Mind Points, and no lingering status
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effects. Any and all spells that affected the other form end, and any
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symbol (see High Fantasy Atlas, page 148) is removed. It’s possible to
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steal from them twice using Soul Steal (see Core Rulebook, page 203),
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once per form.
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</li>
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</ul>
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<p>
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From the perspective of Titania and their court, our heroes are a form of
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entertainment, so a sacrifice is not available in this conflict, but it is
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possible to perform some deeds to gain the favor of the court (the amount
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of favor granted is shown in brackets in the list below). The Game Master
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has to reveal this information as soon as someone fulfills a deed but the
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full list must be kept secret. Each deed provides favor only once.
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</p>
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<p style="font-weight: bold; margin-top: 20px">
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Deeds to Gain Favor (Favor gained is in brackets):
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</p>
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<ul>
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<li>
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<strong>Combo Breaker</strong> (+1). Titania cannot perform any action
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during their turn.
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</li>
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<li>
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<strong>Fourth Wall</strong> (+1). A Player (yes, a Player, not a
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character!) makes Titania laugh.
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</li>
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<li>
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<strong>Inconceivable!</strong> (+1). A PC wins an Opposed Check where
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Titania uses the bonus of <em>Aspect of the Queen</em> or
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<em>Aspect of the Huntress</em>.
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</li>
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<li>
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<strong>Insubordination</strong> (+1). A character with the Outcast
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Fairy Quirk (see page 125) causes one of Titania’s forms to enter
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Crisis.
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</li>
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<li>
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<strong>Look Out, My Queen!</strong> (+1). A character uses the Protect
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Skill (see Core Rulebook, page 197) to shield Titania from danger.
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</li>
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<li>
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<strong>One Hundred to Zero</strong> (+1). A PC reduces an enemy from
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maximum HP to 0 HP.
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</li>
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<li>
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<strong>To Persist is Human</strong> (+1). Titania has used both Weird
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Mind and Eternal Body.
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</li>
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<li>
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<strong>What a Boom!</strong> (+1). A PC brings two or more enemies to 0
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HP in a single turn.
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</li>
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<li>
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<strong>Planned Defeat</strong> (+2). One Player Character surrenders.
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</li>
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<li>
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<strong>Spirit of the Underdog</strong> (+2). Titania has reached 0 Hit
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Points once in each form.
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</li>
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</ul>
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<p>
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If the PCs accumulate 6 or more favor, Titania loses all their Ultima
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Points and the conflict ends: the Queen is now willing to negotiate with
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the group.
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</p>
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</div>
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<!-- Final Summary Information -->
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<div class="info-box">
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<div>
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<strong>Major Villain</strong>
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<br />(10 Ultima Points); Variable rank (see below)
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</div>
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<div>
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<span>VS.</span>
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</div>
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<div></div>
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</div>
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</html>
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