118 lines
4.4 KiB
HTML
118 lines
4.4 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Document Analysis</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<div class="container">
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<h1>Brightvale’s Tactics (Phase 2)</h1>
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<!-- Narrative Introduction -->
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<p>
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<strong>W</strong><br /><strong>BRIGHTVALE’S TACTICS (PHASE 2)</strong>
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</p>
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<p>
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The heroes must now face what is left of the souls of the villagers, still
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tied to the world of the living by the pale light of the
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<strong style="color: #e74c3c">Funerary Lantern</strong>.
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</p>
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<h2>Enemy Turn Sequence</h2>
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<ul class="ability-list">
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<li>
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On the first enemy turn of each round, the Head of Brightvale resolves
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<strong>Unnatural Presence</strong>, then uses
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<strong>Gravesand Jaws</strong> against a random target.
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</li>
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<li>
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On the second enemy turn, if it has less than 30 Mind Points, the Head
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spends 1 Ultima Point to recover; otherwise, it uses
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<strong>Dust to Dust</strong> against a random target.
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</li>
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<li>
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On the third enemy turn, the Lantern uses
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<strong>Follow Me…</strong> against a PC that is not under its effect
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yet, prioritizing those with the highest current Might. If it lacks the
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required Mind Points, it uses <strong>Dim Light</strong> against random
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targets.
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</li>
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<li>
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On the fourth enemy turn, if it has enough Mind Points, the Head uses
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<strong>Ancient Desires</strong>; otherwise, it uses
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<strong>Gravesand Jaws</strong> against a random target.
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</li>
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</ul>
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<p>
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In this phase, the Head of Brightvale doesn’t spend Ultima Points as long
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as the Lantern is lit – but when it becomes extinguished, the Head spends
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them liberally to strike its enemies.
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</p>
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<!-- Stat Block Start -->
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<div class="stat-block">
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<h2 style="border: none; border-left: 3px solid #e74c3c">
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FUNERARY LANTERN Lv 20 • CONSTRUCT
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</h2>
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<p><strong>Traits:</strong> ancient, faint, fragile, hypnotic.</p>
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<div class="stats-grid">
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<div class="stat-item"><strong>DEX</strong> d8</div>
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<div class="stat-item"><strong>INS</strong> d8</div>
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<div class="stat-item"><strong>MIG</strong> d6</div>
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<div class="stat-item"><strong>WLP</strong> d12</div>
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<div class="stat-item"><strong>HP</strong> 70</div>
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<div class="stat-item"><strong>MP</strong> 35</div>
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<div class="stat-item"><strong>Init.</strong> 8</div>
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</div>
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<div class="stats-grid" style="margin-top: 15px">
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<div class="stat-item"><strong>DEF</strong> +0</div>
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<div class="stat-item"><strong>M. DEF</strong> +0</div>
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<!-- Assuming these are acronyms or specific stats, keeping them visible but grouped -->
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<div class="stat-item"><em>p a b</em></div>
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<div class="stat-item"><em>D VU E RS f I VU L AB T IM</em></div>
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</div>
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<div class="skill-list">
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<h3>BASIC ATTACKS</h3>
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<div class="skill-entry">
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<strong>Dim Light</strong> • (WLP + WLP) +2 • (HR + 10) light damage.
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This attack has multi (2).
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</div>
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</div>
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<div class="skill-list">
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<h3>SPELLS</h3>
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<div class="skill-entry">
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<strong>Follow Me...</strong> OO • (INS + WLP) +2 • 10 MP • One
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creature. <br />
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<em>Description:</em> All damage dealt by the target becomes light and
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its damage type cannot be changed. After the target takes a turn, this
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spell ends.
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</div>
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</div>
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<div class="skill-list">
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<h3>SPECIAL RULES</h3>
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<div class="skill-entry">
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<strong>Construct</strong>: The Funerary Lantern is immune to
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poisoned.
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</div>
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<div class="skill-entry">
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<strong>Quiet in the Dark</strong>: When the Funerary Lantern is
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reduced to 0 Hit Points, if it was lit, it becomes extinguished and
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its current Hit Points become 1. As long as it is extinguished, the
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Lantern cannot regain or lose Hit Points, nor perform any actions or
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free attacks.
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</div>
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</div>
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</div>
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<!-- Footer/Metadata -->
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<div class="footer-note"></div>
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</div>
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</html>
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