76 lines
2.9 KiB
HTML
76 lines
2.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Vertical Worlds: The Abyss Setting</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>VERTICAL WORLDS</h1>
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<p>
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Some natural fantasy campaigns are characterized by a vertical exploration
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of the setting: the story often starts on the surface and develops
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underground, but the opposite is also possible.
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</p>
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<p>
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For example, the campaign might focus on the long descent into the depths of
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a chasm containing a huge variety of ecosystems, or the gradual ascent of a
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world tree so vast its branches host entire regions, lakes and colossal
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ruins.
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</p>
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<p>
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For the sake of brevity, no matter if the story develops toward the top or
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the bottom, from this point on this kind of setting is called
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“<strong>abyss</strong>”.
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</p>
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<p>
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Although playing Fabula Ultima with an abyss setting isn’t much different
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from usual, there are a few adjustments to consider during World Creation
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(see Core Rulebook, page 148) and throughout the campaign.
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</p>
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<h2>Abyss Setting Considerations</h2>
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<ul>
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<li>
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<strong>World Creation.</strong> The flowchart on page 149 of the Core
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Rulebook should be replaced with that on the next page, designed
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specifically for this kind of campaign.
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</li>
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<li>
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<strong>Origins.</strong> The Player Characters’ birthplaces are almost
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never visited during this type of campaign, but the Origin Trait can be
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invoked as usual.
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</li>
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<li>
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<strong>Antagonists.</strong> The main Villain is often an environmental
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antagonist (see page 174) with a corrupting presence, but they might also
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be someone who exploited the group’s curiosity to open the way toward the
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heart of the abyss and its treasures.
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</li>
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<li>
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<strong>Traveling the abyss.</strong> Journeys across a single stratum
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follow the normal rules (see Core Rulebook, page 106), but moving between
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two adjacent strata requires some kind of connection, like a tower, a
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flight of stairs, or a frozen waterfall. In addition to the connections
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established during step 5 (see next page), your group might introduce or
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discover new passages and shortcuts during the campaign.
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</li>
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<li>
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<strong>Safe zones.</strong> To ensure that the group has a chance to
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rest, buy and sell items, or be rescued in the event of a total Surrender,
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make sure to periodically introduce safe havens across the various strata
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of the abyss, or include “fast travel” options to and from the main
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settlement (ancient elevators or portals are good options).
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</li>
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</ul>
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<p>
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Visit <a href="www.fabulaultima.com">www.fabulaultima.com</a> to download
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the abyss sheet for this kind of campaign.
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</p>
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</html>
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