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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>Character Dossier & Reflection</title>
<link rel="stylesheet" href="book-page.css" />
</head>
<div class="chapter-header">ANTAGONISTS (Chapter)</div>
<h2>DYLON PROFILE</h2>
<p style="font-style: italic; color: #6a6a6a">
“We dont expect gratitude. Nonetheless, we know what must be done.”
</p>
<div class="stats-container">
<div class="stats-header">DYLON (Elite)</div>
<div><strong>Level:</strong> 10 • <strong>Race:</strong> BEAST</div>
<p style="margin: 5px 0">
<strong>Traits:</strong> imposing, protective, seaborn, staunch.
</p>
<hr />
<h4>Combat Stats</h4>
<div class="stat-line">
<strong>DEX / INS / MIG / WLP / HP:</strong> d6 / d8 / d10 / d8 / 140
</div>
<div class="stat-line"><strong>MP / Init.:</strong> 70 MP / 60 Init. 9</div>
<div class="stat-line"><strong>DEF / M. DEF:</strong> +2 / +1 p a B</div>
<p style="margin: 5px 0">VU d E RS F VU I RS l t</p>
</div>
<h2>Abilities</h2>
<h3>Basic Attacks</h3>
<div class="ability-section">
<strong>Sea Fin</strong>
<ul>
<li>(INS + MIG) +1 attack.</li>
<li>(HR + 5) ice damage.</li>
<li><em>Condition:</em> If the tide is high, the target suffers weak.</li>
<li>
*Note:* If the tide is low, the target wont be able to see Node (see
previous page) until Dylon uses Sea Fin again.
</li>
</ul>
</div>
<h3>Spells</h3>
<div class="ability-section">
<strong>Rock Toss</strong> <em>(OO)</em>
<ul>
<li>
(MIG + WLP) +1 attack, 5 MP cost. One creature target. Instantaneous.
</li>
<li>Dylon deals (HR + 10) earth damage to the target.</li>
</ul>
</div>
<h3>Other Actions</h3>
<div class="ability-section">
<strong>Coordinated Action</strong> <em>(SS)</em>
<p>
Dylon can use an action and spend 10 Mind Points to perform a free attack
with Sea Fin, treating the High Roll as 0 when calculating damage. After
this attack is resolved:
</p>
<ul>
<li>
If the tide is high: Node (see previous page) performs a free attack
with Hunters Bow, treating the High Roll as 0.
</li>
<li>If the tide is low: Node recovers 10 Hit Points instead.</li>
</ul>
</div>
<h2>Special Rules</h2>
<div class="special-rule-list">
<ul>
<li>
<strong>High Tide Strength:</strong> When the tide is high, all damage
dealt by Dylon ignores Resistances.
</li>
<li>
<strong>Ill Avenge You!:</strong> When Node (see previous page) is
reduced to 0 Hit Points, Dylon recovers from all status effects and
loses all his Vulnerabilities. After that, the tide becomes high again.
</li>
<li>
<strong>Low Tide Tenacity:</strong> When the tide is low, Dylon becomes
Resistant to physical damage.
</li>
</ul>
</div>
<div class="reflection-text">
<h3>A Reflection In Two Parts</h3>
<p>
While the T onitranea Rex (see page 176) is a terrible predator that
upsets the ecosystem, Node and Dylon showcase how pain and tragedy might
warp protective instincts into extremism a preemptive and short-sighted
hunt, fueled by fear rather than understanding. However, the village of
Turva and their mentor cultivated a diametrically opposite philosophy, one
that still endures in the powerful bond between Node and Dylon: its not
too late, and the Player Characters might be able to bring those feelings
back to surface before they drown in a sea of bitterness.
</p>
</div>
<div class="guest-customer"></div>
</html>