99 lines
3.7 KiB
HTML
99 lines
3.7 KiB
HTML
<!doctype html>
|
||
<html lang="en">
|
||
<head>
|
||
<meta charset="UTF-8" />
|
||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||
<title>Node and Dylon's Tactics</title>
|
||
<link rel="stylesheet" href="book-page.css" />
|
||
</head>
|
||
<h1>44 ANTAGONISTS</h1>
|
||
<h2>Node and Dylon’s Tactics</h2>
|
||
|
||
<p>
|
||
Node and Dylon add an environmental effect to every conflict they take part
|
||
in, the <strong class="highlight">tide</strong>. At the start of the
|
||
conflict, the tide is high and it remains so as long as neither of them is
|
||
in Crisis; as soon as either of them is in Crisis, the tide becomes low.
|
||
</p>
|
||
|
||
<div class="key-rule">
|
||
<h3>Environmental Turns</h3>
|
||
<ol class="tactical-sequence">
|
||
<li>
|
||
<strong>First Enemy Turn:</strong> Node uses <em>Hunting Horn</em> if he
|
||
has enough Mind Points and hasn’t used it so far. Otherwise, he uses
|
||
<strong style="color: #c4a05e">Hunter’s Bow</strong>, prioritizing
|
||
targets suffering from weak (during high tide) or slow (during low
|
||
tide).
|
||
</li>
|
||
<li>
|
||
<strong>Second Enemy Turn:</strong> Dylon uses
|
||
<em>Rock Toss</em> against a random target. If he doesn’t have enough
|
||
Mind Points he uses <em>Sea Fin</em> against a random target.
|
||
</li>
|
||
<li>
|
||
<strong>Third Enemy Turn:</strong> Node acts again, using
|
||
<strong style="color: #c4a05e">Net Throw</strong> against as many random
|
||
targets as possible, prioritizing those suffering from weak during high
|
||
tide.
|
||
</li>
|
||
<li>
|
||
<strong>Fourth Enemy Turn:</strong> Dylon uses
|
||
<em>Coordinated Action</em>, prioritizing enemies suffering from weak.
|
||
Node’s free attack (during high tide) targets a random enemy instead. If
|
||
Dylon doesn’t have enough Mind Points, he uses
|
||
<strong style="color: #c4a05e">Sea Fin</strong> instead, always
|
||
prioritizing weak targets.
|
||
</li>
|
||
</ol>
|
||
</div>
|
||
|
||
<h2>Symbiosis and Shared Resources</h2>
|
||
|
||
<div class="key-rule">
|
||
<p>
|
||
Node and Dylon are friends who share every aspect of their lives: for this
|
||
reason they have a single pool of
|
||
<strong style="color: #c4a05e">Ultima Points</strong> and each can spend
|
||
them to Invoke a Trait or Recover; if one spends an Ultima Point to
|
||
Escape, both leave the scene safely.
|
||
</p>
|
||
<p>
|
||
The goal of this rule is to highlight how deep the symbiosis and harmony
|
||
of this duo run, creating a stark contrast with the mission they
|
||
undertook: they are clearly able to show care and tenderness, but they
|
||
decided to discard these feelings when looking at one of their prey.
|
||
</p>
|
||
</div>
|
||
|
||
<h2>Tactical Adjustments</h2>
|
||
|
||
<div class="key-rule">
|
||
<h3>Initial Conflict (Player Characters)</h3>
|
||
<ul>
|
||
<li>
|
||
<strong>Mindset:</strong> They do not view the Player Characters as
|
||
worthy opponents, but rather as naive and headstrong people who don’t
|
||
understand the importance of their mission.
|
||
</li>
|
||
<li>
|
||
<strong>Ultima Point Usage:</strong> They spend Ultima Points to Recover
|
||
only when suffering from 3 or more status effects, and they always keep
|
||
1 Ultima Point to Escape as soon as one of them is reduced to 0 Hit
|
||
Points (ignore the *I’ll Avenge You!* special rules).
|
||
</li>
|
||
</ul>
|
||
|
||
<h3>Subsequent Battles</h3>
|
||
<p>
|
||
In subsequent battles, however, they consider the PCs a grave danger to
|
||
their mission and spend Ultima Points to Invoke a Trait every time they
|
||
fail a Check.
|
||
</p>
|
||
</div>
|
||
|
||
<div class="character-info">
|
||
<strong>Minor Villain</strong> | (5 Ultima Points) | Both Elite<br />
|
||
</div>
|
||
</html>
|