66 lines
2.5 KiB
HTML
66 lines
2.5 KiB
HTML
```html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Antagonists Chapter</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>ANTAGONISTS</h1>
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<p>
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This book’s fourth and final chapter delves into the creation of natural
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fantasy enemy NPCs – especially Villains. Game Masters can combine it with
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similar advice from the Core Rulebook (mostly from page 292 onwards) to plan
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riveting conflict scenes for all game levels. As usual, you can use the
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material as is or adapt it to your liking by following the advice below.
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</p>
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<h2 id="natural-fantasy-villains">NATURAL FANTASY VILLAINS</h2>
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<p>
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An introductory section containing tips and advice for creating and playing
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pivotal antagonists in the natural fantasy style.
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</p>
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<h2 id="villain-examples">VILLAIN EXAMPLES</h2>
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<p>
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Five different enemy NPCs – one each for levels 5, 10, 20, 30, and 40 – that
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make ideal natural fantasy Villains. For each, you’ll find this information:
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</p>
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<ul>
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<li>
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<strong>History.</strong> The Villain’s base concept and possible
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backstory.
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</li>
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<li>
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<strong>Profile.</strong> The Villain’s statistics, as described on page
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320 of the Core Rulebook.
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</li>
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<li><strong>Tactics.</strong> The Villain’s preferred combat tactics.</li>
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<li>
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<strong>Extra content.</strong> One or more additional ideas, including
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tips for modifying the Villain’s profile, possible supporting enemies, and
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even additional phases (see Core Rulebook, page 301) that you can use
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during conflicts.
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</li>
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</ul>
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<p>
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These Villains were designed to spark the Game Master’s imagination and
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assume a group of 4 well-rounded PCs. Remember that some of their abilities
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might not conform to the standard cost for NPC Skills (see Core Rulebook,
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page 303) and that you’ll likely need to tweak these Villains before adding
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them to your campaign. To balance things out, consider your Player
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Characters’ capacities and then modify any opposing Affinities, immunities
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to status effects, damage types, or other parameters that could be
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frustrating to deal with or unsuitable for your group’s campaign.
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</p>
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<div class="section-break">
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<!-- This appears to be a footer/non-content element from the PDF scan -->
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</div>
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```
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</html>
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