76 lines
3.2 KiB
HTML
76 lines
3.2 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Natural Fantasy Locations</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>Natural Fantasy Locations</h1>
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</header>
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<section>
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<p>
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During World Creation (see Core Rulebook, page 148) and play sessions, you
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will often be called upon to introduce new regions, towns, or interesting
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locations. This section contains advice and suggestions and discusses the
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mindset to adopt when creating natural fantasy locations, and then
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provides ten examples you can use in your campaigns or draw upon for
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inspiration.
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</p>
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<h2>Ancient Roots, Future Branches</h2>
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<p>
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The key element that sets natural fantasy locations apart is simple, but
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should never be taken for granted – it’s the tension between a mostly
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forgotten past and an unpredictable future, a maelstrom of visions of ruin
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and hope.
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</p>
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<ul>
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<li>
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<strong>Roots in the past.</strong> Ancient events and their influence
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on the present might manifest in many different ways: from the complex
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religious traditions of a clan of hunters to the whispering ruins buried
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among the dunes of the desert. Every place has many stories to tell and
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lessons to teach those who explore it with an open mind, humility, and
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respect, accepting even its long silences.
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</li>
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<li>
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<strong>Branching toward the future.</strong> The future is
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unpredictable and not yet written: its potential might take the shape of
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a precious resource, a new generation able to break a millennia-old
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curse or even a small cub or hatchling, the last survivor of its kind.
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</li>
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</ul>
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<div class="advice-box">
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<p>
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To be narratively alive and inspired, a natural fantasy location should
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exist in the present, the liminal space between these vague extremes –
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showing the signs of a past not fully understood and holding in its
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hands a fragile future, which will blossom only if it’s protected
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without smothering it. We might say that:
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</p>
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<p style="font-weight: 600; margin-top: 15px">
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If a location does not offer significant revelations about the world’s
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past or the traditions of its inhabitants, nor hides a potential that
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might bring joy or ruination, depending on how those same people
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cultivate it, then you need to put a bit more work into it.
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</p>
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</div>
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<p>
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However, remember that it is not just the Game Master who has the right
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and responsibility to create, describe, and enrich locations and areas in
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interesting ways. For instance, you can spend a Fabula Point to describe
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how your character hears a feeble voice coming from the nearby spring,
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despite the local elders believing its guardian spirit has long abandoned
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it – this is the kind of contribution that
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<strong>Players</strong> should provide often during the course of the
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game.
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</p>
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</section>
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</html>
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