112 lines
3.7 KiB
HTML
112 lines
3.7 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Chapter Expansion Rules</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>CHAPTER FOR A BETTER FUTURE</h1>
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<div class="requirement-box">
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<strong>Requirements:</strong> You must have mastered the
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<strong class="skill-name">Merchant Class</strong>, and must have acquired
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the <strong class="skill-name">Real Treasure</strong> and
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<strong class="skill-name">Winds of Trade Skills</strong>.
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</div>
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<section>
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<h2>Trading and Point Mechanics</h2>
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<p>
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When you need to spend one or more <strong>Fabula Points</strong>, if you
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are not spending them to alter the story (see Core Rulebook, page 98), you
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may spend that many <strong>Trade Points</strong> instead. Describe which
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memories of your trades and journeys give you strength!
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</p>
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<p>
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Additionally, when you gain two or more
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<strong>Trade Points</strong> through the <em>Real Treasure</em> or
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<em>Winds of Trade Skills</em>, you may choose to gain exactly 1 Trade
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Point instead. If you do, follow these steps:
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</p>
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<ul>
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<li>
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Choose a settlement within 1 travel day of your position and increase
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its prosperity by an amount equal to (your Skill Level in
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<strong>Winds of Trade</strong> + your Skill Level in
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<strong>Real Treasure</strong>).
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</li>
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<li>A settlement’s prosperity starts at 0 and has no upper limit.</li>
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</ul>
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</section>
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<section>
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<h2>Prosperity Effects</h2>
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<p>
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The chart below indicates the effects of your donations on the settlement
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and on anything within 1 travel day of it.
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</p>
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<table>
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<thead>
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<tr>
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<th>Minimum Prosperity</th>
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<th>Effect within 1 Travel Day</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>10 or more</strong></td>
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<td>
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When you or an ally need to pay a cost in zenit, whatever the
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reason, that cost is halved.
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</td>
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</tr>
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<tr>
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<td><strong>15 or more</strong></td>
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<td>
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People gladly accommodate you and your allies: while in this area,
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you can always rest freely, without spending zenit. Furthermore, any
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travel rolls made in this area never use a die greater than d8.
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</td>
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</tr>
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<tr>
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<td><strong>20 or more</strong></td>
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<td>
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When a Villain in this area spends Ultima Points, they must spend
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twice as many Ultima Points.
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</td>
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</tr>
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</tbody>
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</table>
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</section>
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<section>
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<h2>GREATER CHLOROMANCY</h2>
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<div class="requirement-box">
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<strong>Requirements:</strong> You must have mastered the
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<strong class="skill-name">Floralist Class</strong>.
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</div>
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<p>
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Once per turn when a magiseed leaves your garden, if that magiseed has one
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or more "at the end of your turn" effects, you may spend
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<strong>20 Mind Points</strong>. If you do, reproduce one of those effects
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(you may also choose an effect that doesn’t match the current sections of
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your Growth Clock).
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</p>
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<p class="additional-effect">
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Additionally, if you have acquired the
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<strong>Verdant Sway Skill</strong>, your Rituals can now also influence
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and control soldier-Rank creatures belonging to the plant Species (but you
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are still unable to create them).
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</p>
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</section>
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<footer
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style="margin-top: 50px; padding-top: 20px; border-top: 1px dashed #ccc"
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></footer>
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</html>
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