128 lines
3.9 KiB
HTML
128 lines
3.9 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>Merchant Skills Profile</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<header>
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<h1>PROTAGONISTS</h1>
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<h2>Merchant Free Benefits & Skills</h2>
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</header>
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<!-- General Merchant/Class Features -->
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<div class="skill-entry">
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<h3>Merchants: Core Abilities</h3>
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<ul>
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<li>
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<strong>Basic Inventory Improvement:</strong> Permanently increase your
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maximum Inventory Points by 2.
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</li>
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</ul>
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</div>
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<h2>MERCHANT SKILLS</h2>
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<!-- Skill: EXPIRATION DATE -->
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<div class="skill-entry">
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<h3>
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When a potion or delicacy (see page 151) you created that does not deal
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damage causes one or more creatures to recover Hit Points,
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</h3>
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<p>
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You may instead have it deal poison damage equal to (half your level + (SL
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× 10)) to each of those creatures. This damage’s type cannot change, and
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it is halved if you are dealing damage to two or more creatures.
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</p>
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</div>
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<!-- Skill: I’VE HEARD OF IT! -->
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<div class="skill-entry">
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<h3>I’VE HEARD OF IT!</h3>
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<p>
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After you or an ally who is able to hear and understand you roll dice for
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a Check to examine a creature, item, or location, you may spend 1 Trade
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Point to grant a bonus equal to (SL × 2) to the Result of that Check.
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</p>
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</div>
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<!-- Skill: PRIVATE STOCK -->
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<div class="skill-entry">
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<h3>PRIVATE STOCK</h3>
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<p>
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When you or another Player Character spend (SL + 2) or fewer Inventory
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Points, you may spend 1 Trade Point to ignore that cost.
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</p>
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</div>
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<!-- Skill: REAL TREASURE -->
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<div class="skill-entry">
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<h3>REAL TREASURE</h3>
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<p>
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Once per session, when you help an NPC or community defeat greed and
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corruption, improve their quality of life, or coexist with other
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creatures, if you have acquired the Winds of Trade Skill, you gain (SL +
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1) Trade Points.
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</p>
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</div>
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<!-- Skill: WINDS OF TRADE -->
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<div class="skill-entry">
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<h3>WINDS OF TRADE</h3>
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<p>
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After you rest in an area where commerce is possible, you gain (SL + 1)
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Trade Points. You may never have more than (SL + 3) Trade Points; if you
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acquire this Skill during character creation, you begin play with 2 Trade
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Points.
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</p>
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<p>
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<strong>Advanced Use:</strong> During a non-conflict scene, you may spend
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2 Trade Points to choose one option:
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</p>
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<ul>
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<li>
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You create a material or rare item approved by the Game Master whose
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value in zenit is equal to or lower than (your level, multiplied by 30);
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<br />
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<span style="font-style: italic"><strong>OR</strong></span>
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</li>
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<li>
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You create an NPC that lives nearby and explain their occupation as well
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as how you met them, then the Game Master tells you what they require in
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exchange for their services.
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</li>
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</ul>
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</div>
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<!-- Character Hooks/Quests -->
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<h2>Character Connections</h2>
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<div class="skill-entry">
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<p>When developing your character background, consider these questions:</p>
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<ul>
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<li>
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Who introduced you to the art of commerce? Is it a family business?
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</li>
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<li>
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Would this world be better without money? If so, why are you still a
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merchant?
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</li>
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<li>
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What do you love about commerce? And what do you despise about it?
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</li>
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<li>
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Do you have a business rival? What is your relationship with them?
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</li>
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</ul>
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</div>
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<!-- Footer/Additional Content -->
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<div
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class="skill-entry"
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style="background-color: #f4f0e8; border-left-color: #a3957d"
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>
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<h4>Interaction</h4>
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<p><strong>Reference:</strong></p>
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</div>
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</html>
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