50 lines
1.8 KiB
HTML
50 lines
1.8 KiB
HTML
<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>The World - Chapter Overview</title>
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<link rel="stylesheet" href="book-page.css" />
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</head>
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<h1>The World</h1>
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<p>
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This chapter provides a bird’s eye view of Fabula Ultima’s approach to
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natural fantasy worlds. Both Players and Game Masters are welcome to read it
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– it contains valuable tools for both roles.
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</p>
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<p>The chapter is constructed as follows:</p>
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<h2>Chapter Sections Overview</h2>
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<ul>
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<li>
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<strong>Natural Fantasy Locations</strong>: This section helps you create
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natural fantasy regions, settlements and landmarks. It also provides ten
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in-depth examples of natural fantasy locations, each detailed first as a
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narrative archetype, and then as a collection of playable hooks.
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</li>
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<li>
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<strong>Conflicts</strong>: This section explores the conflicts typical of
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natural fantasy, from both narrative and rules perspectives.
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</li>
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<li>
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<strong>Magic and Rituals</strong>: This section delves into the role of
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magic and supernatural entities in natural fantasy worlds, and what they
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represent.
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</li>
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<li>
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<strong>Technology</strong>: This section provides ideas on how to frame
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the role of technology and craftsmanship in natural fantasy worlds,
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including new rules to create items from raw materials.
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</li>
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<li>
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<strong>Rare Items and Artifacts</strong>: The chapter’s last two sections
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focus on rare items and artifacts you might find in a natural fantasy
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setting. As well as general advice, there are also a number of
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ready-to-use item lists.
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</li>
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</ul>
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</html>
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